Musings on PVP

Musings on PVP

in PvP

Posted by: jason.2043

jason.2043

So as I was playing spvp today I found myself thinking “sure wish this was a lot more fun than it actually is.” Which led to another question: why is spvp lacking in the fun department.

Incoming wall of, hopefully interesting, text:

Now I was a hardcore pvper back in GW1. I just couldn’t get enough of it. In particular I played random arena. The reason, at least for me, why random arena was so much fun, and had endless replayability, was because every match was like a puzzle.

It all started before even joining the queue with build creation. I’d start with an oddball class combo, then pick out an underutilized elite. Then I’d maximize the synergy around that elite to create something interesting and effective. Right off the bat GW2 does not have this. The class system is rigid. Customization is mostly illusory. Every weapon should be useable by EACH class. There should be a common pool of attack skills, as well as class specific skills. That the left 5 attack skills not being customizable just seems lazy to me.

Then the actual match begins. In GW1 this was first a survey of your team. The first stage of the puzzle is how can my build synergize with the players on my team. For example, if I’m in a damage role and see I have a domination Mesmer on my team, different strategies open up. Next a survey of the other team: what classes do I see, what weapon are they holding. Experience rewarded the veteran player for accurate predictions. Again GW2 is lacking here.

Finally combat begins. So in GW1 this meant using my skills at the proper time to gain an advantage. There were 2 broad categories of how to kill the other team in general: burst or pressure. If I’m in a burst setup, I had to burst at the proper time, interrupt key skills, avoid counter play from opposing interrupts, etc. If I’m in a pressure setup, I’ve got to, obviously, maintain pressure, while again interrupting key skills, and avoiding counter play. Resource management dictated the pace of combat. GW2’s lack of dedicated healing builds cripples itself before pvp can even began. The hotjoin Call-of-Duty-ram-yourself-at-the-other-team-kill-respawn style is not conducive to synergistic teamplay, which is where I would argue the real pvper finds enjoyment. When you can never be out of the match, there is no impetus for caution.

Going further into the mechanics of GW2 pvp I find some glaringly awful choices. Certain mechanics are just not fun to play against. In fact they are worse than not fun, they are incredibly annoying and frustrating. I’m speaking to thieves and mesmers here mostly. Spammable stealth and illusions. While they do make the classes more dynamic, fun to play, and rewarding—the lack of counter play to these mechanics makes me want to pull my hair out.

And then there is the heaping pile that is downed state. The whole system just jumbles together to make down state combat a bunch of garbage. Certain classes get skills that seem only designed to frustrate: the fear, the knockbacks, the interrupts; just plain frustrating. When someone starts a finisher they should be immune to any control effects from the person on the ground. I think that change would go a long way to making down state palatable.

And that’s all I have to say about that.

Musings on PVP

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Posted by: Renquist.9530

Renquist.9530

I think you reaction towards the pvp of Gw2 is only there just because it is new to you.
(That being said… people REALLY need to stop comparing this to GW1, its a totaly different beast)

But a few points.
1. Class/skill diversity is not rigid, yes you have cookiecutter builds/more “powerfull builds” that being said there is stil a lot of room for variation/experimentation.
If you are unable to find builds/work with builds the porblem does not necessarily lie with the system.

2.Build synergie with other players will always be a joke in pug’s,… it just doesnt work, it has never worked and will not work in any game ever period.

you want synergie between players? make a group use some sort of voice, strategize and clean house.

3. It is also VERY obvious what spec/traitline people are using by looking at there weapons, this is just a point of being more knowledgable about specs/traits/pvp’ing more.

4. general annoyances about downed state… yes i agree they are annoying and came make the fight last 5 seconds longer then needed,… however it does have its place in the current type of matches we have( conquest) those few seconds, can and will make the difference in total win if you can keep a point contested.

So all in all, i ahve the feeling you jumped into pvp had no clue what to do and ragemade this post.

Ps the REAL pvp’ers… this stuff doesnt exist, its a stupid title people give themselves to feel special.

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Posted by: jason.2043

jason.2043

3. It is also VERY obvious what spec/traitline people are using by looking at there weapons, this is just a point of being more knowledgable about specs/traits/pvp’ing more.

In fact, I would go so far as to guarantee I can tell you all 5 attack skills the person “may” be using when I see a certain weapon on a certain class. You may call me Ms. Cleo. Ridiculous ad hominem aside, this just goes to make my case, good sir.

Musings on PVP

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Posted by: Teutos.8620

Teutos.8620

I actually quite enjoy GW2 PvP. It’ s always a matter of you personal opinion what you like, and what not, if you have some bullet points how to improve a single aspect of the game feel free to join the discussions in the different threads ongoing here.

So as I was playing spvp today

Even tho, spvp contains both hot-join and tpvp, it is quite common to use the term spvp for hot-join. If that’ s the case, then I think we have found your problem → try out tpvp! (this includes SoloQ and TeamQ, both are a lot more fun than hot join).

I hope I could help you out!

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend