I’m not normally one for forum posts, and I’m generally not one for whinging. Nor am I the best player going around or a self styled “Pro” (unlike half the people that demand “Leaderboards and rating”, I know I would be middle of the pack, like 95% of the PvP population). I only have two main gripes about PvP and after reading these forums and most topics every day since launch (on my iPhone cause I have stuff all else to do at work lately) I wanted to add my 2 cents.
Hot-Join / sPvP: Yes, I know. It’s just hot join, and it doesn’t really matter. I agree to an extent. I mainly do Tournaments where I can (Free cause I’m an Aussie player and the population is a lil low in my primetime) so I’m aware that Hot-Join is specifically a place to test builds, have a bit of fun and play around with guildies, friends or meet randoms.
The issue is this, if Hot-Join isn’t an enjoyable experience, how do players then get the urge to progress to tPvP? I had no issues slipping straight into Tourney’s, but the vast majority of gamers, specifically solo players who may be looking for a guild/team, if they find the sPvP part unenjoyable why would they bother hanging around?
What do I find unenjoyable about sPvP I hear you ask?
“It’s perfect, cause all the fanboys tell me so and A-net made it”.
Only the scoring system. I know that glory means stuff all, its only cosmetic, winning means more, you only get skins etc etc etc. That’s fine, but the scoring system needs to change regardless of what it gets you because it is breeding a mentality in Hot-Join that is not team orientated and makes the game unenjoyable. It is most likely adding to the issue of low population. If it’s our only form of a visual progression, then it needs to be a form of progression that is enjoyable. As a bunker, I spend most of my time doing the right thing and guarding points and end a match on 80 points or so per game. My team mates finish on 200+. its only cosmetic, but jeez, it takes a while when ur pumpin 80 a game to care.
How to change it for the better though without breeding a culture of afker’s, farmers, kill stealers etc is the hard part IMO. My suggestion, which may need some tweaking, is to credit all players on a team for every action. Ultimately every player at the end of a game ends up with the same amount of points as thier team mates, regardless of what they did in the game.
“But, but, I worked hard and he didn’t”. That’s fair enough, at the screen at the end of a match players need to be ranked differently, so that there is still a “leaderboard” as such.
Tell me, anyone who plays as a bunker, would you actually play your bunk spec and hold a point if you knew you would get the points for kills on the other side of a map? It’s gotta be better then the current ring a rosy that goes on with node swapping all game.
I think a “ticking” Glory system is not the way to go either. Look to some other games. SWTOR has a terrible system which is individual medal based and has its own issues. WoW credits everyone “roughly” the same amount of honor per player. That game has bots, buts that’s due to their gear system, not their honor system.
Anyway, u got a better idea then throw it up.