My input on the PvP leagues.

My input on the PvP leagues.

in PvP

Posted by: Deus Fatorum.2473

Deus Fatorum.2473

I will refrain from commenting on specific class balance in this post, as I want to discuss more specifically how the leagues were structured and designed. Basically there are three things that really did not sit well with me in how the leagues were implemented.

1st- MMR abuse

The way it was structured was highly vulnerable to MMR tanking. I think you should always be able to lose pips, even if that loss is capped at 1pip per loss, this would help immensely, if you want a division to be easier make it less pips or just give more pips for a win. However having absolutely no penalty for tanking your MMR is probably not the best idea.

2nd- Player Griefing/Trolling

With a public ladder system this is bound to get worse, a few things that might help is a way to hide your ladder division when in public maps. Also stronger penalties for people who consistently grief other players. The Report-Verbal abuse feature in the game doesn’t seem to do much, an example was someone who admitted that he was actively tanking his mmr and followed us around not participating in any fights and proceeded to tell us how much we sucked(with much more profanity) as we fought a 4v5. I then proceeded to encounter this player for a month after he was reported and just ended up blocking him.

3rd- Disabling ranked between leagues.

I understand taking away the ability to progress in the leader-boards/ladder and even the extra rewards, but by disabling the ranked queue completely causes conflict within the community. In general people who want to test new builds and classes play unranked, when they feel they are ready to test these builds and classes in a more competitive environment they go to ranked. That split is important by disabling the ranked queue it forces players who want to play competitively with players who want to play casually to play together and causes many conflicts of interests, and hostility within the community.