As a new GW2 player (some 75 days in), I have dedicated a considerable amount of time during the last 50 days to GW2 sPvP. As a PvP’er with some good level of experience in other games, my goal was to enjoy and gradually learn how to play this game, until I could reach a good feeling about my skill and enjoy some more. I am well aware that I could not achieve these goals in 50 days, and I was planning to dedicate 1 year to the learning process (yup, I was commited). However, since I am almost sure I will soon leave GW2, I decided to share my experience now.
My general thoughts about the game are:
- The pace is too fast: it’s mostly about muscle memory and reflexes, and almost nothing about depth and strategy
- Too many things happen at the same time: absolute insanity in cluster fights, absolutely unplayable for a new player; too much information, too little clarity; almost impossible to learn and improve, because there is no time to gain any awareness on what is happening
- Balance between classes is an absolute aberration
These aspects have probably been worsened by the fact that I have been playing a DPS Ranger, which is probably one of the weakest options atm. I did my best to improve my skill while running into an horrible amount of adversity, and I am finally exhausted from seeing so much nonsense and having so little fun.
In my opinion, there should always be room for diversity, and that should always be the main goal for those responsible for the game’s balance. Some ways to achieve this in PvP are:
» The difference between the best builds/classes and the worst should be measured in less than 10% of power/impact/relevance
» Rock/Paper/Scissors
» Average players with an average quality class/build should still be meaningful in a fight vs a stronger opponent (not pulverized in 2 seconds)
» If any class/build consistently allows a 1 v 2+ of any kind, it must have an equally relevant weakness
From what I have seen, GW2 is seriously lacking in all these aspects.
It seems that the developers have opted to create more stuff instead of improving existing stuff, which has resulted in losing track of what basic balance and common sense should be.
In sum, I would be willing to play a relatively weaker class/build because of my personal preference for it, but not to the point of becoming so horribly handicapped that enjoyment is no longer possible. And yes, that is what happens to a player who tries to learn GW2 sPvP playing a classic offensive ranger. Just sadly horrible.
One question to the Community… As a new player playing a DPS Ranger, I have no time or space to notice stuff like weapon swapping, casting animations, conditions affecting opponents, and whatnot, because I am overwhelmed at all times by the extreme need of staying alive (kiting is my only way of survival, and even that is taken away when thieves are around). So, in your opinion, what is the best class/build that can be used to learn and gain awareness of these aspects of PvP?
Although I am almost sure that I cannot overcome all the bad stuff that I already experienced, recovering the feeling that I may be learning and improving would be the one thing that might make a difference…
Thanks in advance for your participation!