My opinion on the "OP" specs

My opinion on the "OP" specs

in PvP

Posted by: NaturalPortman.9562

NaturalPortman.9562

They are only OP because everything else is kitten

So ANET please drink some coffee and grind it out and make 4 more equally powerful builds for each class, thank you men.

(im a girl btw)

My opinion on the "OP" specs

in PvP

Posted by: Vuh.1328

Vuh.1328

pretty much this

+1

Take your time to learn proper keybinding, it’s worth the struggle

My opinion on the "OP" specs

in PvP

Posted by: Dee Jay.2460

Dee Jay.2460

Well balance is always seen relative to others.

However PvE as a static environment kind of sets the parameters. So yes, you can end up with 8 overpowered professions if you do it wrong.

There are times to buff and there are times to nerf. In general whichever change requires the fewest alterations is the best approach. Otherwise you just end up with a viscous buff-cycle.

My opinion on the "OP" specs

in PvP

Posted by: daydream.2938

daydream.2938

If they need to differentiate pvp/pve then thats what they need to do.

My opinion on the "OP" specs

in PvP

Posted by: Apollo.8367

Apollo.8367

I think it’s a matter of the players drinking some coffee and grinding out new builds. Take trap ranger its been there since day 1. People just figured it out.

eG:Days
ElementGaming
ElementGamers.net

My opinion on the "OP" specs

in PvP

Posted by: Sand Beagle.9867

Sand Beagle.9867

My opinion on the "OP" specs

in PvP

Posted by: Choops.3710

Choops.3710

ah man, we’re more than a tree lol

Pikachoops – Engineer, Fort Aspenwood

My opinion on the "OP" specs

in PvP

Posted by: xiv.7136

xiv.7136

________________________
http://youtu.be/P_hfyP2OHkw
I like pizza

My opinion on the "OP" specs

in PvP

Posted by: hooma.9642

hooma.9642

I think it’s a matter of the players drinking some coffee and grinding out new builds. Take trap ranger its been there since day 1. People just figured it out.

not really. ppl just copied what they see on stream what “high” teams do… but u cant blame then cause its all so bad implemented on the feedback side.

My opinion on the "OP" specs

in PvP

Posted by: Choops.3710

Choops.3710

I think it’s a matter of the players drinking some coffee and grinding out new builds. Take trap ranger its been there since day 1. People just figured it out.

I said this in another thread, but it rings true here as well. It’s hard to grind out new builds when some utilities are just completely inferior in every way shape and form. I can’t vouch for a lot of other profs, as I pretty much only play one, but turrets/gadgets are for the most part completely useless for Engineers. The only reason to make a gadget build (and believe me, I’ve tried) is simply for the sake of making it to be a precious and unique snowflake. A very ineffective snowflake, but unique none the less

Pikachoops – Engineer, Fort Aspenwood

My opinion on the "OP" specs

in PvP

Posted by: NaturalPortman.9562

NaturalPortman.9562

I think it’s a matter of the players drinking some coffee and grinding out new builds. Take trap ranger its been there since day 1. People just figured it out.

I said this in another thread, but it rings true here as well. It’s hard to grind out new builds when some utilities are just completely inferior in every way shape and form. I can’t vouch for a lot of other profs, as I pretty much only play one, but turrets/gadgets are for the most part completely useless for Engineers. The only reason to make a gadget build (and believe me, I’ve tried) is simply for the sake of making it to be a precious and unique snowflake. A very ineffective snowflake, but unique none the less

Slick shoes is the only decent gadget.

(im a girl btw)