My reason for having no urge to play.
So far they haven’t been able to balance the pvp around a single gamemode, how should they do it with several gamemodes?
So far they haven’t been able to balance the pvp around a single gamemode, how should they do it with several gamemodes?
I honestly wouldn’t care if they threw away conquest in sPvP all together and focused on TDM and Capture the Leader. No one I know likes conquest objectives or eventually got “bored” of it. Never liked it to begin with, gave it some time and still hasn’t “grown” on me. I stopped playing.
This has absolutely nothing to do with balance. I wouldn’t mind playing an unbalanced game temporarily as long as it’s at least interesting in the slightest bit.
So far they haven’t been able to balance the pvp around a single gamemode, how should they do it with several gamemodes?
They better concentrate on keeping a pvp population at all before concentrating on a few maps which are essentially identical and boring.
I’m not worried about balance as much as I am about variety. A well coordinated group will always seem unbalanced against an uncoordinated group. There are counters to every spec in this game.
Honestly for me when its all said and done so far they really need to do some rebalancing of the classes. Currently half the classes are pigeon-holed into certain specs and it pretty much makes most of the gearing choices irrelevant. Bunkers are super prevelant because these classes cant spec into other specs and be relevant.
So far they haven’t been able to balance the pvp around a single gamemode, how should they do it with several gamemodes?
Just like how they’re desperately trying to balance classes for WvW right?
Besides Mesmer Portal that is.