My wishlist for PvP

My wishlist for PvP

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Posted by: Duke Blackrose.4981

Duke Blackrose.4981

I’m going to be pretty blunt. I think that the state of PvP – or rather the systems that it is built around – is pretty lacking. I’m not going to get into balance or metagame, but there are some basic features that are being actively opposed by the current design – and the result is pretty bad.

Lack of separate solo queues – the dead horse

Solo queues and team queues need to be separate. Period. If one solo queues, they should only ever face solo queue or duo queue opponents, with the sole exception being when they become the fifth man for a 4 man or 3 man premade. Even small competitive titles tend to build their queues around similar matchmaking, and there is zero excuse for it to not be the case here.

We need solo queue options for both ranked and unranked play. Rigged matches are not fun, nor are they conducive to building a lasting PvP scene. In fact, this is exactly the sort of thing that destroys a casual PvP scene – and it is the casual PvP scene that keeps the queues alive and provides viewership for esports.

Separate queues mean longer queue times, but that’s fine. Just give us something to do!

Why can’t we explore PvE or WvW while we queue for a match? Why do we arbitrarily have to be in the PvP lobby to queue for a match? There’s no functional purpose for this lobby at all outside of its easy access merchants and build testing. Heck, even PvP builds could easily be added to the base UI of the game – in their own tab in the PvP menu – instead of only working in the PvP lobby.

And for those so inclined, what better place for consensual duels than in the PvP lobby?

Separate modes, separate queues

The foundation of any good PvP system is the ability to play only the modes that one consents to play. Courtyard is very different from Conquest. There are people who love it and there are people who loathe it. And when Courtyard is selected, there is often immediate hostility.

And yet Courtyard is meant to be little more than a casual side venture to standard PvP. Because of that, it at least gets by as is. The problem really comes in with Stronghold – a mode that is being treated as a mainline game mode and has taken up significant development time to be its own thing and to provide a legitimate competitive alternative to Conquest for those, like me, who do not like Conquest as a game mode.

Why is a completely different game mode, which is supposed to draw its own competitive scene, being thrown into the same queue system? These modes will not match up in terms of metagame, player preferences, or tactics.

What happens if I want to queue for a match of Stronghold, something that I thoroughly enjoyed in its beta day, and instead get the misfortune of playing Skyhammer, a map I despise as being, in my opinion, even worse than the removed Raid on the Capricorn, just because one player or one premade voted for it? Well, I guess I’m just out of luck. My next 10-15 minutes are ruined. Thank you, combined queues!

And no, player preferences are not irrelevant. Over a long period of time, this leads to chronically discouraged players who may, and often will, choose to not play PvP for hours, days, or even indefinitely. This results in the very queue time damage that these ridiculous merged queues attempts to prevent.

In summary, Play-Your-Way should never be sacrificed for shorter queue times.

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Posted by: Poliator.7021

Poliator.7021

Good post.

But I have to disagree in the SoloQ part. I understand if people queue solo, facing premades is not fair. But why do I need to queue solo, to face other solo players, having a considerably longer queue time, to get still a crappy match caused from the fact the population is low?

From my experience with Solo Arena, it tells me SoloQ won’t do anything. I got worse matches than in Team Arena and I had faster queues in Team Arena than in Solo Arena.

So, as long as I can think there should be a SoloQ only in Ranked (I don’t want separated SoloQ – TeamQ in Unranked. I want Unranked to be the place where I can queue up with 4 friends, if I feel for it), it won’t do anything because of a low population (at least in mid & high MMR). I sincerely find this Queues great and somewhat encouraging that you party up for sPvP.

TL;DR: I don’t want SoloQ because I will still get bad, even worse than today’s system, matches.

I agree in all the other parts. We need something to do while on Queue and a separate queue for Stronghold and Conquest!

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Posted by: Arcadio.6875

Arcadio.6875

Good suggestions. Perhaps instead of a separate soloq, the matchmaking system should enforce symmetry or at least near symmetry with regards to premades and pugs. 5 man premades should only fight other 5 man premades or 4 man premades. Queue times will be a bit longer, but we won’t have separate queues for solo and team.

Different queues for different game modes is needed however. Courtyard/TDM would be much better if everyone in the match is a willing participant running a build good for the mode. Perhaps it would be even better if TDM was replaced with Annihilation. Wipe the enemy team and the match is over instead of having respawns and making it to 500 points. Have 2v2 and 3v3 queues and I don’t think queue times will be a problem for this mode.

Stronghold definitely needs to be its own queue. It can’t be like TDM is now. Hated because people expect and prepare for Conquest. Similarly, the people who want to play SH shouldn’t have to play Conquest most of the time in order to play what they want.

Lord Arcadio
League Of Ascending Immortals [OATH]

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Posted by: Sorel.4870

Sorel.4870

I agree except on the soloq part. I remember how soloq was, and if it was reintroduced, you can bet your boots that people would stop playing it after a month, just like most solo players played in team arena during the old days.