Mystic Forge RNG crafting & bugs suck!
RNG is RNG, you can’t change that. It’s designed to be random, and that’s what it is.
Back when I first started PvP I crafted myself a full Orrian set for my Necro.
Most of the pieces took about 1-3 tries to craft except the helm which took 14 tries.
After crafting everything except the helm I had 8 tokens left, so naturally I thought I would get it. I did not, so what I did was do more tPvP, salvage all the paid tournament level gear and try again when I get a token. It took a few days of tournaments in the evenings to finally get it.
RNG is RNG, is it flawed? Maybe it is, maybe it isn’t. I do have another idea for the Mystic Forge though.
Instead of giving us 1/1000 chance to get a specified item, let say a precursor, why not make us put 1000 of the specified items in the forge to DEFINITLY get it. That would remove all the complaining about RNG and promote grinding.
But wait, you can’t put 1000 items into the Forge? You could, if they could stack. Maybe give a merchant the ability to swap lvl 80 rares for 1 token and lvl 80 exotics for 2 tokens and then put 4 × 250 stacks of tokens in the Forge to get what you desire.
That would mean 1/3 chance to get the Orrian piece would cost 3 Tokens instead.
This system is obviously flawed in many ways. People will complain about grinding instead of RNG, but people will complain.
Maybe put both in to give choice? Having a choice always reduces the amount of complaints as subconsciously you know you chose this, so it’s your own doing.
RNG is RNG, that’s not going to change soon if ever. So, some good advice: Do more tPvP, salvage the items, try and try again. That’s all there is to do.
:)
You were just unlucky it happens. In the world of luck and probability one person will always get screwed over and this time it was you. Sorry =(
Stunned Girls Can’t Say No <Hawt>