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Posted by: Supreme.3164

Supreme.3164

So long as celestial <anything> is around that is tanky and puts out damage, that’s always going to be part of the meta. Eles benefit greatly here mainly because burning can be stacked by one ele fairly high and it provides a ton of damage per tick.

If they tweak burning (application? damage?) then the meta could shift. But there are other tweaks that need to happen before this changes. It’s an extremely sad state that meta comps does eliminate half professions but this new patch is leaps and bounds better than before.

With all that said, the meta could change. The patch is still relatively new, tournaments are just starting to happen, and teams are trying to find what works for them and counteracts other comps. I’m all for the meta playing out which is why I’d love to see some minor tweaks that are needed now which won’t kitten a class.

I won’t even mention Ranger because ANet just hates them.

Ele works greatly not because of celestial, but because of new messed up OP traits.
If you take a close look on all those new Aura abuses, as well as numerous strong boons that grant permanent protection WHEN GETTING HIT (promote passive play), as well as passive play of immune to crit when attune to Earth, you should get a pretty solid picture as to why Ele is OP now. Those -% damage things or auto soft-cc/hard cc aura thing , in conjunction of numerous heals, outweighs any toughness. In fact, toughness almost do nothing under the current system. I played a Rabid Engineer, and I feel like I’m playing a berserker because it still goes down in 2 seconds when someone hits me with a burst. Only passive procs and passive damage reduction, and passive CC like auras will save you. That’s the truth behind why most classes can NEVER kill a D/D Ele.

Earth Ele deals meh damage and even as D/D is a bit like a bunker.
Fire Ele is the one that stacks Might as mad.

The lack of knowledge about the Elementalist is astounding…
_

The only “Passive” Elementalist is a dead one. If you lose to an Elementalist, it’s probably because he was constantly swapping attunements, if you sit in one attunement you are going to deal little damage and die. Elementalists is the most active playstyle class in the game.

Oh and all Grandmaster Earth traits are still horrible, no smart Elementalist stays in Earth Attunement more than 2 seconds (lulz, immunity to crits ONLY in earth?), immunity to conditions at a certain health threshold is absolutely useless in any team fight and there is no reason to carry any Signet other than Signet of Earth if you are bringing a zerker spike build.

_

Earth Attunement needs to be less about mechanic denial and more about play style.

Well, lets not act like swapping to earth is some major achievement. Every single defensive trait is centered around earth and imo that’s a bad thing. If you play with stone heart, swapping to earth is basically going god mode. Yeah, you’re not going to camp there, but stone heart with protection and Geomancer’s defense provide way too much defense for just one button press.

Elemental Contigiency needs to be removed, there’s no reason ele should have more protection than what comes from EA. I would also like to see a rework for Diamond Skin and Stone heart.

Fire line needs to be toned down, the mightstacking is way too high.

Burning needs to be nerfed.

Cleansing wave needs to be split again, it has no counterplay and same foes for Healing ripple.

Like every ele runs celestial amulet so everything must be nerfed accordingly to that -_-
Let’s nerf WvW eles, PvE ele and all eles that do not use celestial amulet ( marauder, soldier, settler) because of celestial eles…

-edit- Just wait for HoT if you want to see eles hardcountered that hard, Between 4-5 boons removed every 20s, healing from enemy condis, torment/confusion spamm…the revenant will surely rock the ele world

(edited by Supreme.3164)

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Posted by: nearlight.3064

nearlight.3064

Well celestial engi is pretty much dead right now, and so is non-zerker warrior, leaving eles and ironically necros as the best cele classes right now.

I’m glad that mesmer is good because it really was unviable for a long time because of thieves. Condition ranger has seen some very limited use but I do believe it can work.

What? Condition ranger? You kidding?

They’re one of the weakest condition spammer among all the condition specs right now because of the lack of burning source (torch is useless, trap waste precious utility slot for survival, since ranger’s weapon, unlike Ele, got NONE built in survival skills), plus don’t dream of beating god-mode Ele (which abjure is running 2 now) with that pitiful condition spec that doesn’t even has much burning at all. (Sun spirit? Gl using that limited space, easily killlable piece of kitten in high end pvp)

Abjure will never take a ranger, that’s for sure. Even after so many lessons Anet still decide to nerf ranger. I am really curious to meet this person who’s in charge of ranger’s balance in person and ask him many logical questions.

Well my team (in lower tier tourneys) has a condition ranger, and we do fine enough when we play together. I think he does the genyen survival build? I’d honestly rather have him play that than the power ranger builds since it seems to do really well in smaller fights.

I don’t play ranger but I’d say condi ranger is one of the best 1v1 builds and skirmish builds that isn’t completely useless in larger fights like condi memser or necro. And yeah the survival based builds seem much better than traps and spirits right now.

It may not be optimal, but it works for him and our team is satisfied with it so I don’t feel that its necessary to berate him for not playing ele.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Justin Synth.5604

Justin Synth.5604

Mesmer is not getting buffed more… not sure why or how you came to that strange conclusion.

Anyways, I was surprised to see Tarcis run with Longbow and not stick with Hammer. In a new game of max damage and control, Hammer is far superior.

We’re going to see more Mesmers as part of teams/comps because now the build is basically playing for them. Mantra of Distraction and Time Warp is pretty much going to RIP teams with focus fire.

Apex should have dropped the Guardian and brought in another Ele.

Your standard comp is starting to look like Ele, Ele, Mesmer, Thief, x. Possibly Necro because they’re super tanky right now but that should be the basic comp.

Wow. To release a patch that basically makes 4 out of 8 (half) of your classes in a game unviable in sPvP.

Amazing.

At least with these early games people who want to play sPvP can see what classes to roll and train on. I wonder if they will allow the Revenant to be viable in sPvP?

Thanks.

The thing is, Thieves don’t even counter Mesmers as hard as they used to. Apex’s Thief didn’t +1 or backcap nodes like a Thief should… in fact.. that’s the only reason why people take Thieves to begin with.

If you have an Ele who’s on Home duty majority of the time, and teef can’t control the Mesmer, why bring a teef at all? They’re incredibly undervalued in 3v3+ zerg fiestas. Any other class will out perform him in this regards.

If you’re going to double up on Ele’s and grab a Mesmer, a Thief isn’t needed. Grab yourself a Warrior or Engi/Guardian/Necro for the CC and you’re set.

That’s what happens when you invite a thief to your team because it’s a girl and not because of her skill level. Apex had this one coming , not because of only the horrible playing by this thief, but they were trying weird kitten. They’ll probably tighten up their game in the future and find some unbeatable cheese bunker setup like before and win again.

Wtf? You sound bitter.
Projecting much?

Zoe is good btw.

Just A Noob Thief [BLNT]

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Posted by: mistsim.2748

mistsim.2748

Blitzkrieg is a major troll, wouldn’t pay attention. zoe is as good (or close to) any other d/p thief, at least from what ive seen in soloq.

Apex lost because they ran some really weird stuff and didn’t use 2 d/d cele eles. that’s it.

(edited by mistsim.2748)

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Posted by: Laraley.7695

Laraley.7695

So long as celestial <anything> is around that is tanky and puts out damage, that’s always going to be part of the meta. Eles benefit greatly here mainly because burning can be stacked by one ele fairly high and it provides a ton of damage per tick.

If they tweak burning (application? damage?) then the meta could shift. But there are other tweaks that need to happen before this changes. It’s an extremely sad state that meta comps does eliminate half professions but this new patch is leaps and bounds better than before.

With all that said, the meta could change. The patch is still relatively new, tournaments are just starting to happen, and teams are trying to find what works for them and counteracts other comps. I’m all for the meta playing out which is why I’d love to see some minor tweaks that are needed now which won’t kitten a class.

I won’t even mention Ranger because ANet just hates them.

Ele works greatly not because of celestial, but because of new messed up OP traits.
If you take a close look on all those new Aura abuses, as well as numerous strong boons that grant permanent protection WHEN GETTING HIT (promote passive play), as well as passive play of immune to crit when attune to Earth, you should get a pretty solid picture as to why Ele is OP now. Those -% damage things or auto soft-cc/hard cc aura thing , in conjunction of numerous heals, outweighs any toughness. In fact, toughness almost do nothing under the current system. I played a Rabid Engineer, and I feel like I’m playing a berserker because it still goes down in 2 seconds when someone hits me with a burst. Only passive procs and passive damage reduction, and passive CC like auras will save you. That’s the truth behind why most classes can NEVER kill a D/D Ele.

Earth Ele deals meh damage and even as D/D is a bit like a bunker.
Fire Ele is the one that stacks Might as mad.

The lack of knowledge about the Elementalist is astounding…
_

The only “Passive” Elementalist is a dead one. If you lose to an Elementalist, it’s probably because he was constantly swapping attunements, if you sit in one attunement you are going to deal little damage and die. Elementalists is the most active playstyle class in the game.

Oh and all Grandmaster Earth traits are still horrible, no smart Elementalist stays in Earth Attunement more than 2 seconds (lulz, immunity to crits ONLY in earth?), immunity to conditions at a certain health threshold is absolutely useless in any team fight and there is no reason to carry any Signet other than Signet of Earth if you are bringing a zerker spike build.

_

Earth Attunement needs to be less about mechanic denial and more about play style.

Well, lets not act like swapping to earth is some major achievement. Every single defensive trait is centered around earth and imo that’s a bad thing. If you play with stone heart, swapping to earth is basically going god mode. Yeah, you’re not going to camp there, but stone heart with protection and Geomancer’s defense provide way too much defense for just one button press.

Elemental Contigiency needs to be removed, there’s no reason ele should have more protection than what comes from EA. I would also like to see a rework for Diamond Skin and Stone heart.

Fire line needs to be toned down, the mightstacking is way too high.

Burning needs to be nerfed.

Cleansing wave needs to be split again, it has no counterplay and same foes for Healing ripple.

Like every ele runs celestial amulet so everything must be nerfed accordingly to that -_-
Let’s nerf WvW eles, PvE ele and all eles that do not use celestial amulet ( marauder, soldier, settler) because of celestial eles…

-edit- Just wait for HoT if you want to see eles hardcountered that hard, Between 4-5 boons removed every 20s, healing from enemy condis, torment/confusion spamm…the revenant will surely rock the ele world

Yeah, I don’t run cele and still think this needs to be nerfed, shocking huh?

Ele in pve would hardly be affected by these changes.

Fresh air wouldn’t be affected that much either, they can buff weapon healing so it has at counterplay.

But there is no reason for eles to be this strong, once you realize it you’ll feel better, it’s okay.

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Posted by: Supreme.3164

Supreme.3164

So long as celestial <anything> is around that is tanky and puts out damage, that’s always going to be part of the meta. Eles benefit greatly here mainly because burning can be stacked by one ele fairly high and it provides a ton of damage per tick.

If they tweak burning (application? damage?) then the meta could shift. But there are other tweaks that need to happen before this changes. It’s an extremely sad state that meta comps does eliminate half professions but this new patch is leaps and bounds better than before.

With all that said, the meta could change. The patch is still relatively new, tournaments are just starting to happen, and teams are trying to find what works for them and counteracts other comps. I’m all for the meta playing out which is why I’d love to see some minor tweaks that are needed now which won’t kitten a class.

I won’t even mention Ranger because ANet just hates them.

Ele works greatly not because of celestial, but because of new messed up OP traits.
If you take a close look on all those new Aura abuses, as well as numerous strong boons that grant permanent protection WHEN GETTING HIT (promote passive play), as well as passive play of immune to crit when attune to Earth, you should get a pretty solid picture as to why Ele is OP now. Those -% damage things or auto soft-cc/hard cc aura thing , in conjunction of numerous heals, outweighs any toughness. In fact, toughness almost do nothing under the current system. I played a Rabid Engineer, and I feel like I’m playing a berserker because it still goes down in 2 seconds when someone hits me with a burst. Only passive procs and passive damage reduction, and passive CC like auras will save you. That’s the truth behind why most classes can NEVER kill a D/D Ele.

Earth Ele deals meh damage and even as D/D is a bit like a bunker.
Fire Ele is the one that stacks Might as mad.

The lack of knowledge about the Elementalist is astounding…
_

The only “Passive” Elementalist is a dead one. If you lose to an Elementalist, it’s probably because he was constantly swapping attunements, if you sit in one attunement you are going to deal little damage and die. Elementalists is the most active playstyle class in the game.

Oh and all Grandmaster Earth traits are still horrible, no smart Elementalist stays in Earth Attunement more than 2 seconds (lulz, immunity to crits ONLY in earth?), immunity to conditions at a certain health threshold is absolutely useless in any team fight and there is no reason to carry any Signet other than Signet of Earth if you are bringing a zerker spike build.

_

Earth Attunement needs to be less about mechanic denial and more about play style.

Well, lets not act like swapping to earth is some major achievement. Every single defensive trait is centered around earth and imo that’s a bad thing. If you play with stone heart, swapping to earth is basically going god mode. Yeah, you’re not going to camp there, but stone heart with protection and Geomancer’s defense provide way too much defense for just one button press.

Elemental Contigiency needs to be removed, there’s no reason ele should have more protection than what comes from EA. I would also like to see a rework for Diamond Skin and Stone heart.

Fire line needs to be toned down, the mightstacking is way too high.

Burning needs to be nerfed.

Cleansing wave needs to be split again, it has no counterplay and same foes for Healing ripple.

Like every ele runs celestial amulet so everything must be nerfed accordingly to that -_-
Let’s nerf WvW eles, PvE ele and all eles that do not use celestial amulet ( marauder, soldier, settler) because of celestial eles…

-edit- Just wait for HoT if you want to see eles hardcountered that hard, Between 4-5 boons removed every 20s, healing from enemy condis, torment/confusion spamm…the revenant will surely rock the ele world

Yeah, I don’t run cele and still think this needs to be nerfed, shocking huh?

Ele in pve would hardly be affected by these changes.

Fresh air wouldn’t be affected that much either, they can buff weapon healing so it has at counterplay.

But there is no reason for eles to be this strong, once you realize it you’ll feel better, it’s okay.

I will need to “thank” nobody as nerf requests coming from your typical forum warrior rarely ever matter, when we take in consideration the more sensible suggestions coming from top players ( see Backpack list for reference ).

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Posted by: Laraley.7695

Laraley.7695

I will need to “thank” nobody as nerf requests coming from your typical forum warrior rarely ever matter, when we take in consideration the more sensible suggestions coming from top players ( see Backpack list for reference ).

As far as my experience goes, you’re the king of all forum warriors calling everyone bad, snapping at people having different opinions and arguing despite being proven wrong many times.

Also, this means I totally don’t need to listen to what you say in that matter.

Yep, the list is great, it contains incomplete list of bugs and two balance issues: having arcana and water too necessary and stepping in and out ring of fire. Totally solves the whole issue of ele being too strong.

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Posted by: Supreme.3164

Supreme.3164

I will need to “thank” nobody as nerf requests coming from your typical forum warrior rarely ever matter, when we take in consideration the more sensible suggestions coming from top players ( see Backpack list for reference ).

As far as my experience goes, you’re the king of all forum warriors calling everyone bad, snapping at people having different opinions and arguing despite being proven wrong many times.

Also, this means I totally don’t need to listen to what you say in that matter.

Yep, the list is great, it contains incomplete list of bugs and two balance issues: having arcana and water too necessary and stepping in and out ring of fire. Totally solves the whole issue of ele being too strong.

Proven wrong on what and by who? You?..then that has zero importance
The major difference between a dev and your typical armchair developer is that the first always see things in a perspective, the latter always suggests things that ultimately benefit his/her own agenda.

Without knowing the full impact that changes can have for all people in all game modes, you come here with that arrogant attitude of yours demanding changes because you say so…you’re so narrow minded

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Posted by: Laraley.7695

Laraley.7695

I will need to “thank” nobody as nerf requests coming from your typical forum warrior rarely ever matter, when we take in consideration the more sensible suggestions coming from top players ( see Backpack list for reference ).

As far as my experience goes, you’re the king of all forum warriors calling everyone bad, snapping at people having different opinions and arguing despite being proven wrong many times.

Also, this means I totally don’t need to listen to what you say in that matter.

Yep, the list is great, it contains incomplete list of bugs and two balance issues: having arcana and water too necessary and stepping in and out ring of fire. Totally solves the whole issue of ele being too strong.

Proven wrong on what and by who? You?..then that has zero importance
The major difference between a dev and your typical armchair developer is that the first always see things in a perspective, the latter always suggests things that ultimately benefit his/her own agenda.

Without knowing the full impact that changes can have for all people in all game modes, you come here with that arrogant attitude of yours demanding changes because you say so…you’re so narrow minded

Oh no, proven wrong by several people in multiple threads.

I think most people have noticed that the devs have had issues understanding what the problem is multiple times. There’s nothing wrong with people sharing their opinions be it in game, on forums or directly talking to the devs. You seem to have problems with that for some unknown reason, try to deal with it a bit better and you won’t be so bitter and have the need to put insults in every single of your posts.

I really wonder how suggesting nerfs to the class I play actually benefits me.

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Posted by: Supreme.3164

Supreme.3164

Your inability to write a single post without contradicting yourself is rather ..hilarious.

-Says there’s nothing wrong with people sharing their opinions..then goes and decide whether other people opinion is right or wrong

-Says that he’s sharing his opinion…because the devs can’t understand problems..apparently he does

Ok this is the truth :

First get down from your pedestal, you’re deluded thinking to know what’s good for the game, there is a difference between making a sensible suggestion and practically call off the devs as incompetent..just who are you again?

Second, grow up a little and learn to take some criticism in your face , distinguishing it from being insulted.

The devs have stated already that changes may come but don’t expect mind blowing nerfs like the ones you’re suggesting; if you’re not happy with the results..feel free to leave and find another game, where the devs will stop and listen to @Laraley because he knows what’s right and what’s wrong…like..seriously…pff

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Posted by: RevanCorana.8942

RevanCorana.8942

Ele is broken good at high level pvp, it’s a clothy nearly impossible to down meaning they’re not likely to go through respawn timer, versatile they also have the ability to win any 1v1 fight which is kittened, they can also tank 2v1 easy, have the ability to chase any class and decap fast with high mobility.
I’ve never seen any pvp team not running 1 ele most have 2.

The devs don’t care about rangers, they’re not incompetent either they just don’t give a kitten about the viability of spirits and traps in spvp, the changes they made for 23.6 patch ruined the build diversity leaving only power ranger as an option and removing 90% of the funfactor of the class. And no, taunt doesn’t make up for all of that loss.

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Posted by: Laraley.7695

Laraley.7695

Your inability to write a single post without contradicting yourself is rather ..hilarious.

-Says there’s nothing wrong with people sharing their opinions..then goes and decide whether other people opinion is right or wrong

-Says that he’s sharing his opinion…because the devs can’t understand problems..apparently he does

Ok this is the truth :

First get down from your pedestal, you’re deluded thinking to know what’s good for the game, there is a difference between making a sensible suggestion and practically call off the devs as incompetent..just who are you again?

Second, grow up a little and learn to take some criticism in your face , distinguishing it from being insulted.

The devs have stated already that changes may come but don’t expect mind blowing nerfs like the ones you’re suggesting; if you’re not happy with the results..feel free to leave and find another game, where the devs will stop and listen to @Laraley because he knows what’s right and what’s wrong…like..seriously…pff

I’m not contradicting myself. People sharing their opinions also means disagreeing with each other, it’s quite common, people view things differently.

I never stated I’m 100% correct, what I state is always my opinion and usually include ’’imo’’ or ‘’I think’’ to be perfectly clear since some people just cannot comprehend that. And guess what. This is the game forums, it’s made for people talk and have discussions about different topics, post their opinions and stuff like this.

Yes, I believe the devs sometimes make bad decisions. Sue me.

You provide no criticism, all you do is calling others bad, incompetenent, unimportant, no need to go on. Just read the last posts of yours, full of insults with nothing really constructive.

Never once I state I demand them to change things my way, it’s only you who see things that way. I don’t have any need to leave so far and you have absolutely no right to tell me what to do. I’m not a he, thank you very much.

Learn to deal with the fact people will have different opinions than yours.