So long as celestial <anything> is around that is tanky and puts out damage, that’s always going to be part of the meta. Eles benefit greatly here mainly because burning can be stacked by one ele fairly high and it provides a ton of damage per tick.
If they tweak burning (application? damage?) then the meta could shift. But there are other tweaks that need to happen before this changes. It’s an extremely sad state that meta comps does eliminate half professions but this new patch is leaps and bounds better than before.
With all that said, the meta could change. The patch is still relatively new, tournaments are just starting to happen, and teams are trying to find what works for them and counteracts other comps. I’m all for the meta playing out which is why I’d love to see some minor tweaks that are needed now which won’t kitten a class.
I won’t even mention Ranger because ANet just hates them.
Ele works greatly not because of celestial, but because of new messed up OP traits.
If you take a close look on all those new Aura abuses, as well as numerous strong boons that grant permanent protection WHEN GETTING HIT (promote passive play), as well as passive play of immune to crit when attune to Earth, you should get a pretty solid picture as to why Ele is OP now. Those -% damage things or auto soft-cc/hard cc aura thing , in conjunction of numerous heals, outweighs any toughness. In fact, toughness almost do nothing under the current system. I played a Rabid Engineer, and I feel like I’m playing a berserker because it still goes down in 2 seconds when someone hits me with a burst. Only passive procs and passive damage reduction, and passive CC like auras will save you. That’s the truth behind why most classes can NEVER kill a D/D Ele.Earth Ele deals meh damage and even as D/D is a bit like a bunker.
Fire Ele is the one that stacks Might as mad.The lack of knowledge about the Elementalist is astounding…
_The only “Passive” Elementalist is a dead one. If you lose to an Elementalist, it’s probably because he was constantly swapping attunements, if you sit in one attunement you are going to deal little damage and die. Elementalists is the most active playstyle class in the game.
Oh and all Grandmaster Earth traits are still horrible, no smart Elementalist stays in Earth Attunement more than 2 seconds (lulz, immunity to crits ONLY in earth?), immunity to conditions at a certain health threshold is absolutely useless in any team fight and there is no reason to carry any Signet other than Signet of Earth if you are bringing a zerker spike build.
_
Earth Attunement needs to be less about mechanic denial and more about play style.
Well, lets not act like swapping to earth is some major achievement. Every single defensive trait is centered around earth and imo that’s a bad thing. If you play with stone heart, swapping to earth is basically going god mode. Yeah, you’re not going to camp there, but stone heart with protection and Geomancer’s defense provide way too much defense for just one button press.
Elemental Contigiency needs to be removed, there’s no reason ele should have more protection than what comes from EA. I would also like to see a rework for Diamond Skin and Stone heart.
Fire line needs to be toned down, the mightstacking is way too high.
Burning needs to be nerfed.
Cleansing wave needs to be split again, it has no counterplay and same foes for Healing ripple.
Like every ele runs celestial amulet so everything must be nerfed accordingly to that -_-
Let’s nerf WvW eles, PvE ele and all eles that do not use celestial amulet ( marauder, soldier, settler) because of celestial eles…
-edit- Just wait for HoT if you want to see eles hardcountered that hard, Between 4-5 boons removed every 20s, healing from enemy condis, torment/confusion spamm…the revenant will surely rock the ele world
(edited by Supreme.3164)