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At the time of this post, 5:57pm Eastern, before leaderboards update at 6:14pm Eastern, there are about 637 people Ranked in Team Queue (EU). Fair enough.
In NA? 35. 35 People have played the competitive GW2 team format since the patch hit today. After the patch updated, I waited in queue for 40 minutes before people from our Guild made a second group, to which the queues instantly popped. We were the only 10 people ranked for the next update too, lol. That’s just insane, my brain can’t even deal.
As a player of “Triple A” MMOs because they are massive, I’ve always been aware of the pond size of the NA PvP scene. But this made me feel really claustrophobic all of a sudden.
I’m concerned, but also curious why EU has 18 times the players in the hours following a major patch? I would think prime-time hours play a big part, but dang, son.
How are you guys enjoying the ‘more intimate than ever’ NA PvP scene?
What if i told you people are still at work in NA
What if i told you people are still at work in NA
Oh. That’s where the 3,X00,000 buyers were at today. Silly of me to have forgotten.
What if i told you people are still at work in NA
Oh. That’s where the 3,X00,000 buyers were at today. Silly of me to have forgotten.
Dont forget again
lol the dev reply was removed
What if i told you people are still at work in NA
Oh. That’s where the 3,X00,000 buyers were at today. Silly of me to have forgotten.
Dont forget again
I’ll try, sir. Sorry sir.
lol the dev reply was removed
Indeed.
We’ll just have to see how it goes as more people get on. 72 people have done team tPvP on NA as of last update.
lol the dev reply was removed
Not sure why, all he said is it may be due to timeones
What if I told you that A-Net missed the boat with its pvp population? People got tired of waiting, once MMO’kitten this decline there is no pulling out of it.
mid of week, mid day…. <_<
mid of week, mid day…. <_<
Yep … we’re at 10:33 EST and only 219 accounts tried tPvP today. I don’t see how that is any better. EU, 758.
This is quite amusing. For esports!
Well Anet, when you make GW3, do try to listen to the good players a little more.
train lost, it seems.
I really hope the rewards rehaul will be able to do something , but at this point, i think it’s really too late.
Sad ( on a side note, it’s not any better in EU, having barely 800 people trying PvP in game which sold more than 4 millions copy IT’S NOT FINE AT ALL).
We’ve always known the team queue population was small. The fact that Anet is actively improving PvP regardless says a lot about their commitment to the game.
We can point fingers wherever we want, but I’m not sure what the purpose of that would be. If the game is fun, play it. If not, play something else and ghost the forums to berate the devs, I guess.
We’ve always known the team queue population was small. The fact that Anet is actively improving PvP regardless says a lot about their commitment to the game.
We can point fingers wherever we want, but I’m not sure what the purpose of that would be. If the game is fun, play it. If not, play something else and ghost the forums to berate the devs, I guess.
Expectations.
Some people really spent tons of time for this game, with the hope of it being the “next e-sport” ( we all know this game has the best combat mechanic ever created) and for the chance of being a “pro”, having fans and playing a competitive game.
The game has progressively been dumbed down, people had ( and still have, but it seems it will change in the near future) no reason whatsoever to play PvP aside “fun” ( something you get tired of quickly, reason why hotjoin is full of players and tPvP is a ghost town); couple these 2 things and you know why in NA nobody plays and why here in EU it’s really not that better.
I wanted this game to succeed, but by seeing current numbers, i think it’s really too late right now.
I’ll still play it because i find it “fun”, but it’s really sad that Gw2 has lost the chance to become the greatest ever, because it had ( at the beginning, before devs started dumbing down the game to spam and no skill) everything it needed to succeed.
Expectations.
Some people really spent tons of time for this game, with the hope of it being the “next e-sport” ( we all know this game has the best combat mechanic ever created) and for the chance of being a “pro”, having fans and playing a competitive game.
The game has progressively been dumbed down, people had ( and still have, but it seems it will change in the near future) no reason whatsoever to play PvP aside “fun” ( something you get tired of quickly, reason why hotjoin is full of players and tPvP is a ghost town); couple these 2 things and you know why in NA nobody plays and why here in EU it’s really not that better.
I wanted this game to succeed, but by seeing current numbers, i think it’s really too late right now.
I’ll still play it because i find it “fun”, but it’s really sad that Gw2 has lost the chance to become the greatest ever, because it had ( at the beginning, before devs started dumbing down the game to spam and no skill) everything it needed to succeed.
That’s fair enough. I do know that there were a few professional gamers who were hoping to play GW2 for a living, and that hasn’t worked out. The appeal of having “fans” could make a game even more fun.
I’m not trying to defend any decisions or the game in general, just genuinely trying to get a sense for what people are looking for. For me, the simple philosophy “if it’s fun, play it, if it’s not, don’t” has steered me through many games and I’ve never regretted playing or leaving any of them. I’ve never become bitter, angry or depressed. I guess I just don’t understand why people would be bitter, angry, and depressed if they didn’t have to be.
End of day 2, only 585 people tried team PvP on NA, as of 12:14AM EST since reset. EU has been fully ranked @ 1k+ for quite a bit now. *Cries. *
Sadly, there is nobody who really plays GW2 anymore… I started playing Diablo 2 pvp again because this game simply doesn’t have a good population anymore.
You know it is bad when you random queue in hotjoin the same people over and over again. This is a BRAND new game, this should not be happening.
I can understand seeing the same players in pubs in Diablo 2, but it is a 12 year old dead game, but this is flat out sad.
End of day 2, only 585 people tried team PvP on NA, as of 12:14AM EST since reset. EU has been fully ranked @ 1k+ for quite a bit now. *Cries. *
Look on the bright side, even if you’re terrible you can be in the top 1,000 and have forum cred for all of your opinions.
Kappa
Kappa
Kappa
Kappa
It’s actually a bit rediculous considering how good the pvp gameplay is in this game compared to any other MMO. I guess the balance and conquest game mode really drove everyone off (although I personally do like conquest). Lack of progression and rewards probably had something to do with it as well.
Pretty sure its predecessor beats it in just about every aspect, and that bad balance and conquest mode are not the sole culprits behind the sorry fate of this pvp, but the last time I listed my reasoning for that I ended up banned.
hmmmm it may be too late for the sPvP people.
but … we still have the PvE / WvW people right?
just need to attract some of them over.
i recall that the peak players was 460k+ for guild wars 2. i think 17k was sPvP alone while the rest is PvE + WvW.
I guess the balance and conquest game mode really drove everyone off (although I personally do like conquest).
I know many people who were from the gw1 pvp era left in droves because they felt anet had neutered the game they loved so much. Many people left simply because they felt the game wasn’t deep enough.
Wait what ! im 935 on solo Q and 234 On team Q i suck so hard then uninstalling i thought i was teh pro lol :P
THERE GOES EEEEEEEEEEEEEE SPOOOOOOOOOOOORTTTTTTTTTS!!!!!!!!!!!! hahaha….
Day 4, 2:03 EST, up to 851 unique accounts that have tried team PvP.
Day 4, 2:03 EST, up to 851 unique accounts that have tried team PvP.
I bet that the amount of people who is playing team tPvP in both EU and NA combined are less then the amount of viewers of the first big tournament we had in GW2, and i’m sure that most of those 4k viewers were actually players from gw2… all i’m saying is that i honestly believe the population in tPvP (team and soloq) decreased heavily unlike Anet keeps telling us. Perhaps they take into their meters the hot-join population?
who knows better whats going on in pvp comiunity then pvp comiunity , ofc pvp player base is droping hard
Assuming no one has any life or family or thanksgiving plans…
Yea anet won’t release numbers, cause pvp population has been stagnating for quite some time now…
It’s actually a bit rediculous considering how good the pvp gameplay is in this game compared to any other MMO. I guess the balance and conquest game mode really drove everyone off (although I personally do like conquest). Lack of progression and rewards probably had something to do with it as well.
Conquest.
Conditions.
Straight-up-bad match que setup.
Early Beta game thrown out on the market.
GW2 was an attempt at being ‘revolutionary’ without the timescale or personnel needed to pull it off.
Floppity.
So much potential still if they just sell off the game to some other company…
I doubt they’ll do it so sayonara to the GW series…
Hope some companies see the potential in all this mess though.
(edited by garethh.3518)
Hope some companies see the potential in all this mess though.
Please… please someone make a stripped down pvp game with flexible role-based rpg combat and take best aspects of gw series and leave out the kitten… please
I’m away for Thanksgiving at the moment, hope to team queue when I get back but that is pretty depressing :/
Any to think some people questioned why I xfer’d to EU from NA…
DUH na pvp sucks. Lol.
Any to think some people questioned why I xfer’d to EU from NA…
DUH na pvp sucks. Lol.
I want to throw a dictionary at your face
It’s actually a bit rediculous considering how good the pvp gameplay is in this game compared to any other MMO. I guess the balance and conquest game mode really drove everyone off (although I personally do like conquest). Lack of progression and rewards probably had something to do with it as well.
I think there were a lot of reasons, the biggest being that the game simply released too soon from a development standpoint. But yes, the gameplay beats other games silly.
One reason that I think a lot of people overlook is the “no leveling or gear required” part. It was brilliant, one of the best ideas of the game, and yet the fact is that a lot of people like being carried by their gear. I think that for some people, trying PvP and knowing they were on equal footing—yet getting facerolled—was a bit too uncomfortable. I’ve been doing some WvW recently, and two things stick out to me: 1. how absurdly bad everyone is, and 2. how absurdly powerful gear is.
My theory is that those two observations go hand-in-hand. And yet, it’s popular.
I came here for the red post. I was disappointed.
It’s actually a bit rediculous considering how good the pvp gameplay is in this game compared to any other MMO. I guess the balance and conquest game mode really drove everyone off (although I personally do like conquest). Lack of progression and rewards probably had something to do with it as well.
I think there were a lot of reasons, the biggest being that the game simply released too soon from a development standpoint. But yes, the gameplay beats other games silly.
One reason that I think a lot of people overlook is the “no leveling or gear required” part. It was brilliant, one of the best ideas of the game, and yet the fact is that a lot of people like being carried by their gear. I think that for some people, trying PvP and knowing they were on equal footing—yet getting facerolled—was a bit too uncomfortable. I’ve been doing some WvW recently, and two things stick out to me: 1. how absurdly bad everyone is, and 2. how absurdly powerful gear is.
My theory is that those two observations go hand-in-hand. And yet, it’s popular.
id like to learn some more about significance of these numbers. id hate to keep learning the game only to discover it dead before long.
what are numbers needed to keep spvp alive? are above 800 players enough? is this compensated by solo or hotjoin volume?
if there is any reassuring arguments, devs please make them public. else silence points to rumored demise of gw2 spvp being true.
id like to learn some more about significance of these numbers. id hate to keep learning the game only to discover it dead before long.
what are numbers needed to keep spvp alive? are above 800 players enough? is this compensated by solo or hotjoin volume?
if there is any reassuring arguments, devs please make them public. else silence points to rumored demise of gw2 spvp being true.
There’s no doubt that soloq and hotjoins are immensely more popular than team queues. I don’t have the data to access the actual ratios, but if the criteria is: “Unique accounts that play at least once every week” – I’d peg “Players who PvP but don’t play Team Queues” to “Players who also play Team Queues” it 100:1. Of course I’m really ignorant to the actual stats, like everyone is.
In the extremely casual landscape of PvP in all it’s forms, (Hotjoin, Solo, Team), we’re seeing a shrinking player base for the competitive mode – Team queues. That’s just because we have created a casual landscape and that’s retained casual players. It’s much more fun to play Solo queues and Hotjoins casually. Simple!
There’s no doubt that soloq and hotjoins are immensely more popular than team queues. I don’t have the data to access the actual ratios, but if the criteria is: “Unique accounts that play at least once every week” – I’d peg “Players who PvP but don’t play Team Queues” to “Players who also play Team Queues” it 100:1. Of course I’m really ignorant to the actual stats, like everyone is.
In the extremely casual landscape of PvP in all it’s forms, (Hotjoin, Solo, Team), we’re seeing a shrinking player base for the competitive mode – Team queues. That’s just because we have created a casual landscape and that’s retained casual players. It’s much more fun to play Solo queues and Hotjoins casually. Simple!
well, if thats the case, thats not necessarily a bad thing, is it? im a casual player, i play about an hour a day, pretty much all of it in pvp, almost all – hotjoins. i plan to move soloq when i learn more (r 24 currently), but i lll never have time for regular team.
- If you win, you’re skilled
- If you lose, enemy had better gear
- Profit
Exactly. No-gear, no-leveling required PvP is awesome and I think in the future, tons of games will be like that. But it didn’t leave people many excuses for getting beat (except for “X is OP,” which was sometimes true).
Similar stuff can be said for the lack of a trinity. “They just had more healers than we did,” “Guess I can’t expect to win a 1v1 as a tank,” etc. GW2 has a somewhat steep learning curve and very little to hide behind. I think that shocked a lot of people into WvW.
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