Necessary revenant changes

Necessary revenant changes

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Posted by: Zuik.7158

Zuik.7158

Hey, I hope you guys are reading the forums because the things I’m going to list are really too strong in spvp.

[Shiro] Riposting shadows – The endurance gain from this needs to be reduced by at least 50%. Energy change from 30 to 25.

[Mallyx] Unyielding anguish – Should pulse 3 times, not 4. Energy reduced from 35 to 30. Should not work against people with stability.

Would appreciate it if people could add to the list of things potentially destructive for spvp.

(edited by Zuik.7158)

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Posted by: Tux der Pinguin.3049

Tux der Pinguin.3049

There also might be some bug with the attack you port all over the place. I was attacked by it playing mesmer and used my portal from mid to close. The rev also portated to close and continued the attack. I dont think is supposed to be able to follow me there.

Necessary revenant changes

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Posted by: Krysard.1364

Krysard.1364

There also might be some bug with the attack you port all over the place. I was attacked by it playing mesmer and used my portal from mid to close. The rev also portated to close and continued the attack. I dont think is supposed to be able to follow me there.

Maybe is a bug, but I hope Anet doesnt change it, its a lot of fun

M I L K B O I S

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Posted by: divine faithborn.8365

divine faithborn.8365

There also might be some bug with the attack you port all over the place. I was attacked by it playing mesmer and used my portal from mid to close. The rev also portated to close and continued the attack. I dont think is supposed to be able to follow me there.

That’s not a bug, and it’s working as intended. The revenant will stick to you for the duration of his Unrelenting Assault. The skill works by basically “sticking” the revenant to his target and then attacking random targets within range of the person he stuck to. Once the skill is finished, the revenant will be “unstuck” directly next to the original target

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Posted by: Exedore.6320

Exedore.6320

Banish Enchantment completely craps all over boon users like guardians and elementalists. Revenants don’t even have to do anything else. The energy cost per boon removed needs to be increased so it’s not as spammable.

Are teleport enemy skills (Revenant down state #2 and Unyielding Anguish) supposed to ignore stability? Unyielding Anguish cast twice can be used to decap a node and there’s nothing you can do to stop it.

Unrelenting Assault in a 1v1 reminds me of ranger’s Rapid Fire. It does a lot of damage and is significantly longer than a dodge, so even if you dodge it, you still get hit by a good chunk of damage. Might need to drop the number of attacks and give it bonus attacks against multiple enemies.

Glint stance animation (I think that was the one) looks nice but is way too big and flashy for PvP.

Kirrena Rosenkreutz

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Posted by: Deth.4109

Deth.4109

There also might be some bug with the attack you port all over the place. I was attacked by it playing mesmer and used my portal from mid to close. The rev also portated to close and continued the attack. I dont think is supposed to be able to follow me there.

Its called unrelenting assault for a reason.

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Posted by: Copestetic.5174

Copestetic.5174

Are teleport enemy skills (Revenant down state #2 and Unyielding Anguish) supposed to ignore stability? Unyielding Anguish cast twice can be used to decap a node and there’s nothing you can do to stop it.

Unrelenting Assault in a 1v1 reminds me of ranger’s Rapid Fire. It does a lot of damage and is significantly longer than a dodge, so even if you dodge it, you still get hit by a good chunk of damage. Might need to drop the number of attacks and give it bonus attacks against multiple enemies.

Is the ‘teleport’ skill you’re talking about the AoE one? Because I just had a match against two Revenants and yes, it’s annoying as Hell. Stability didn’t work for me either.

UA should have some way to get them off of you. All I see is “Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade…”

While I just sit there and take the damage outside of my 1 Blind, and two dodges; assuming I even have them off CD.

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Posted by: Terrorsquad.4802

Terrorsquad.4802

I will add Unrelenting Assualt:

  • Should not be able to teleport along to ledges. They requires specific teleports to get there, UA shouldnt follow even up there. Damage does hurt but I think its fine.
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