(edited by Zuik.7158)
Necessary revenant changes
There also might be some bug with the attack you port all over the place. I was attacked by it playing mesmer and used my portal from mid to close. The rev also portated to close and continued the attack. I dont think is supposed to be able to follow me there.
There also might be some bug with the attack you port all over the place. I was attacked by it playing mesmer and used my portal from mid to close. The rev also portated to close and continued the attack. I dont think is supposed to be able to follow me there.
Maybe is a bug, but I hope Anet doesnt change it, its a lot of fun
There also might be some bug with the attack you port all over the place. I was attacked by it playing mesmer and used my portal from mid to close. The rev also portated to close and continued the attack. I dont think is supposed to be able to follow me there.
That’s not a bug, and it’s working as intended. The revenant will stick to you for the duration of his Unrelenting Assault. The skill works by basically “sticking” the revenant to his target and then attacking random targets within range of the person he stuck to. Once the skill is finished, the revenant will be “unstuck” directly next to the original target
Banish Enchantment completely craps all over boon users like guardians and elementalists. Revenants don’t even have to do anything else. The energy cost per boon removed needs to be increased so it’s not as spammable.
Are teleport enemy skills (Revenant down state #2 and Unyielding Anguish) supposed to ignore stability? Unyielding Anguish cast twice can be used to decap a node and there’s nothing you can do to stop it.
Unrelenting Assault in a 1v1 reminds me of ranger’s Rapid Fire. It does a lot of damage and is significantly longer than a dodge, so even if you dodge it, you still get hit by a good chunk of damage. Might need to drop the number of attacks and give it bonus attacks against multiple enemies.
Glint stance animation (I think that was the one) looks nice but is way too big and flashy for PvP.
There also might be some bug with the attack you port all over the place. I was attacked by it playing mesmer and used my portal from mid to close. The rev also portated to close and continued the attack. I dont think is supposed to be able to follow me there.
Its called unrelenting assault for a reason.
Are teleport enemy skills (Revenant down state #2 and Unyielding Anguish) supposed to ignore stability? Unyielding Anguish cast twice can be used to decap a node and there’s nothing you can do to stop it.
Unrelenting Assault in a 1v1 reminds me of ranger’s Rapid Fire. It does a lot of damage and is significantly longer than a dodge, so even if you dodge it, you still get hit by a good chunk of damage. Might need to drop the number of attacks and give it bonus attacks against multiple enemies.
Is the ‘teleport’ skill you’re talking about the AoE one? Because I just had a match against two Revenants and yes, it’s annoying as Hell. Stability didn’t work for me either.
UA should have some way to get them off of you. All I see is “Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade, Evade…”
While I just sit there and take the damage outside of my 1 Blind, and two dodges; assuming I even have them off CD.
I will add Unrelenting Assualt:
- Should not be able to teleport along to ledges. They requires specific teleports to get there, UA shouldnt follow even up there. Damage does hurt but I think its fine.