PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Sum up common responses to this thread.
1. lol what are you smoking necro is not OP
2. just dodge it
3. bring contemplation of purity
4. main a necro
5. thief is better boon stealerAnd all 5 of those do nothing to address the original post.
This is the world we live in.
Actually, #3 DOES address it. So your buffs, which most classes have at least 3 of, just turned into conditions. You use your condition removal skill. Congratulations, you got rid of 2-5 of your conditions! This isn’t gamebreaking, it has a hard counter, just like most of the abilities in the game.
Because if you call that gamebreaking, then any condition using build in the game is gamebreaking. And before you say that’s a leap in logic, think about it, you’re turning boons into conditions. What’s the hard counter for conditions? Condition removal.
Sum up common responses to this thread.
1. lol what are you smoking necro is not OP
2. just dodge it
3. bring contemplation of purity
4. main a necro
5. thief is better boon stealerAnd all 5 of those do nothing to address the original post.
This is the world we live in.
Yet you ignored any of the other answer about it.
Here is a list of cons OP didn’t say :
Situational : More often then not, this utility won’t be really useful. An utility crippling someone for 5 second isn’t exactly a good thing. What make is useful is the currrent PVP META where boon stacking bunker are really strong. It is strong again the top dog. Guardian, Elementalist, Engineer. Tho in my experience, You have to time it right again those class, or else it’s a waste. Elementalist can just switch to water and get all their boon ups in 5 second, where necro have to wait 40/32 second to use it again.
Duration : It doesn’t transfer the boon duration. Those conditions will prolly last about 5 second, and some are pretty weak. More in next point.
Stack : Unlike thief, it doesn’t keep stack. 25 stack of might from HGH will be 1 stack of weakness.
Reliability : Even tho it doesn’t have a cast time, it does have an “after cast delay”. So you can’t instant cast it during a rotation. It’s like a 1/2 sec delay. It also fail a lot without any reason.
Poison : You get poisoned for using it, tho it’s not really that bad on necromancer.
I don’t see how it is stronger then a boon stealing thief, or any good utility we have in game.
Boon/Condition control is necromancer speciality, for sure you will have a hard time if you use boon again them if they use Corrupt boon.
Oh wow, some people actually are serious about this, I made the first response in jest but apparently that wasn’t enough.
So, why isn’t corrupt boon OP?
Because it’s a completely reactive ability with a small range of application and high cd.
Being a reactive ability it only makes sense that it only gets used when the correct event happens, this event is an enemy stacked with boons.
Now, how often does an enemy have more than 6 boons? Rarely.
When can CB achieve an OP result ? Even more rarely because the skill has LoS issues, can be dodged and doesn’t affect invulnerable units, things that boon stacking doesn’t have to deal with.
SO, balance is achieved when a skill’s power is inversely proportionate to the range of application of said skill.
CB has a very restricted range of application and a pretty high CD (40 seconds) while occupying a Utility Slot (these are bloody precious for Necromancers btw).
That’s why it’s not OP and anyone complaining should feel bloody ashamed for trying to take anything from a Necro.
Is corrupt boon a strong utility, yes. Is it overpowered, not at all. It poisons the necromancer, it has a 40 second cooldown, and is still incredibly buggy because it behaves like an incredibly fast moving projectile and easily dodge rolled and obstructed. Top rated players will know how to deal with it and will anticipate it, it says instant cast but it has a travel time none the less. A team should know how to deal with a corrupt really easily, it is no more OP than other utilities in the game. If a necromancer gets a corrupt boon off on you its because he baited your cooldowns to give yourself a lot of boons, just don’t let them do that and you will be good. Just because one utility directly counters something does not mean it is overpowered, they are still just conditions and if they corrupted you after you blew all your condi cleanse than they outplayed you and you deserve to lose the fight.
We all know the self poison is not an argument as that increases the necro healing power.
This thread is about Corrupt Boon being potentially OP. This is not about the Necro class being OP, and people trying to turn this into that might as well not post. He never calls the class OP and in fact says that they need help. One aspect of a class can be OP even if the class as a whole is completely dog.
The fact that it’s on necro does matter though. Even if two skills had the exact same effects when looked at alone, they’d be different on different professions because of how well they synergize with other skills, traits, and mechanics on that professions. So while “Necro is UP so it’s ok for this to be OP” would be a bad arguement, you still can’t completely isolate the skill from the rest of the profession when looking at it.
Yes when factoring in whether the skill is OP you have to take into consideration the class itself. Apples do not compare to Oranges after all. That however is not what I was talking about. My post was about how people are butchering the actual topic, which is Corrupt Boon not the Necromancer class. Again one aspect of a class can be OP even if the class itself is not. This is why balancing any game is tricky.
For the record I don’t see a problem with the skill. But I am not going to butcher the topic just because I do not agree.
We all know the self poison is not an argument as that increases the necro healing power.
When you need to use your 25 second heal is not usually when the opportunity arises to Corrupt Boon. Usually its a detriment that just eats a transfer for one measly condition, or gives you about 1000 self damage.
Self corruptions are pretty close to a failed mechanic, I could live without them.
No cast time, so it can’t be dodged
Stopped reading the entire thread at this comment.
Corrupt Boon has about a 50% chance to fail entirely for no reason. Doesn’t have to get blocked, doesn’t have to be evaded (which it can be)—it just fails. Ask any Necro that runs it.
The same goes for Epidemic. Our best utility (or rather, our only useful ones) fail THAT much just because. When Anet decides to fix this then I might call it strong skill, but until then calling it anything that even hints at OP is just a joke.
Failing =/= dodging, so my statement is fine :p Also, you took that rather out of context seeing as I said “unless…” directly following what you quoted, so there’s no need to tell me that it can indeed be dodged.
@OMGITSDOT.2498 Sorry if it seemed I was arguing what you were saying. I just wanted to tack some warning on to it since some people like to go to either of the two extremes. /mybad
Disregarding bugs, metagame, other skills, and possible counters I still wouldn’t say the skill is overpowered. It works really well on Guardians who just used Save Yourselves, and on Thieves who stole the skill from Mesmers where they eat a ghost.
But it shuts neither of them down, nor does it kill them outright. It’s a good counter for stability.
At the end of the day, the skill is a good counter for other skills, but it is situational. I don’t think situational skills have the power to become overpowered. They can become useful in a metagame, but then the metagame reacts and people start using not as many boons// more easily reapplyable boons.
It doesn’t break the game.
Disregarding bugs, metagame, other skills, and possible counters I still wouldn’t say the skill is overpowered. It works really well on Guardians who just used Save Yourselves, and on Thieves who stole the skill from Mesmers where they eat a ghost.
But it shuts neither of them down, nor does it kill them outright. It’s a good counter for stability.
At the end of the day, the skill is a good counter for other skills, but it is situational. I don’t think situational skills have the power to become overpowered. They can become useful in a metagame, but then the metagame reacts and people start using not as many boons// more easily reapplyable boons.It doesn’t break the game.
I actually find the skill corrupt boon quite interesting.
It reaffirms the rock paper scissor approach of skill balancing. the skill only counter boons.
Bring contemplation of purity.
Now Corrupt Boon is insanely weak.
It’s not like that Thieves have Larcenous Strike on no cooldown and Mesmer have Arcane Thievery…
Bring contemplation of purity.
Now Corrupt Boon is insanely weak.It’s not like that Thieves have Larcenous Strike on no cooldown and Mesmer have Arcane Thievery…
mesmer arcane thievery was nerf during the beta events to only affect up to 3 condition and 3 boons
you shouldnt add arcane thievery because it a stronger argument for the OP request
I think Necros are pretty strong in the right hands and with the right team. Most people just tend to brush off necros because it isn’t easy to play or fit into a team. We need some god tier necro teams to unleash the beast ; ]
“god tier necro teams " Can we get an ETA on the Korean release?
I can finally reunite with my brethren. XD
There also this:
1. Conditions are way weaker than boons. If you blow up a huge stack of boons it only hurts that the boons are gone. If corrupt boon only removed boons it would still be about 85% as strong in term of affecting the battle.
2. Because boons are tons stronger than conditions, stealing boons is many times stronger form of boon punishment.
3. If you’re playing a power build, the conditions don’t hurt as much.
4. A lot of classes work with short boons that are reapplied constantly. Like Mesmers, who have 5 sec vigor that’s reapplied on crit every 5 sec. Engineer’s have a swiftness+vigor combo that can be triggered every 5 sec. Eles don’t care about boon removal either. In fact the only cases where I’ve seen people get annoyed about corrupt boon are guardians, warriors who just used elite signet, rangers who just used rampage as one and necros who used elite form. Mesmers, engineers and eles don’t care about getting hit with Corrupt boon.
Just yesterday I saw a HGH grenade engy wrecking my team. I ran up to him, corrupted his boon stack. Shortly my conditions disappeared and his boons reappeared. He was wrecking us for 15 sec before I got there, then he had 5 sec period of being temporarily weakened then he was back to power.
It’s not that powerful. I’d rather spend a slot on utility that converts conditions to boons, that’s much more powerful. The especially bad cases are where 15 stacks of might get converted to weakness, vigor becomes a single stack of bleed and protection (33% less damage taken) becomes 3 stacks of vulnerability (3% more damage taken).
(edited by ManCaptain.3154)
I think Necros are pretty strong in the right hands and with the right team. Most people just tend to brush off necros because it isn’t easy to play or fit into a team.
In other words, they dont fit into the current meta at all. Hurr durr.
I think it’s ok, but then I do play as Mesmer and I hardly get any long duration boons I depend on there. I guess it could be annoying for a guardian, but then – it is also annoying to have a guardian get 8 boons with 1 button press when you play against them.
That said, the skill itself is highly situational, IMO. I mean, as Mesmer I got Arcane Thievery that is pretty much superior, has same CD and it is still regarded as a weak skill overall for Mesmers, just because it is situational. You may end up stealing Signet of Rage yay, but you also may fight some dude who barely has any boons and runs non-condition build and then it’s just an utility slot wasted.
So Corrupt Boon is like a lottery really, sometimes rarely you win big time, but most of the time it’s just a loss or breaking even. If anything, I’d say it could use a buff like making it corrupt only 3 boons, but then lowering CD to 20 seconds, would be much better that way. This way it would be useful for a caster all around, while not having the extremes like corrupting SY! either.
(edited by Gaidax.7835)
It used to be 20 sec CD then they nerfed it for some reason. In general I find necromancer’s cooldowns unreasonably high (especially considering how unimpressive their #1 skills are).
wow.
Devs considered it to be OP.
This thread can burn in hell now. CB is no longer even usable. Stability is last on the priority? Laughable.
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