(edited by Gmtsai.6349)
Necro/Reaper, The Hidden OP Class
I once saw a necro beat Jesus and Mike Ditka at the same time. True story. Plz nerf.
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand
Could you be more specific? I’m 100% not against some nerfs here or there (most of the elite specs could benefit from them), but it’s important to isolate what changes are necessary.
Some examples that I couldn’t follow from your post:
—The typical soldier reaper or cele signet d/wh necro doesn’t really do berserker-like damage, and they have the worst control of their might stacking of any might-stacking class. Realistically, only a zerker or valkery reaper does zerker-like damage.
—The only way to get 10k LF in 3 seconds is to be running Reaper with Blighters Boon and get ~50 boons applied to you (or hit 5 targets with GS#3, followed by Axe 2 + receive 28 boons from yourself/allies for example, or some other combination, but you get the point).
—Reaper isn’t tankier than base necro, with the exception of the Rise utility. Necro has always been weak to sustained/burst pressure/cc/focus (who isnt? :P). Reaper does alleviate some of this with more reliable access to stability.
(edited by Salamander.2504)
Necro:
- if playing damage:
--- does not have mobility to go with its damage making it an ineffective roamer, thus it lacks versatility in its role, and its class mechanic shuts it off from healing support
- if playing tanky:
--- does not offer support and therefore recursive support in team fights (which is a huge loss, and is why cele engi replaced cele/soldier warrior a few metas back and took on a similar role)
--- has a class mechanic which shuts itself off from allied healing while active (latter can be worked around in a coordinated team but still an obstacle)
--- does not have a safe stomp unless it gives up another large part of what makes the builds work
This is why it’s not taken in place of a tanky team fighter like a warrior, engi, or ele, but instead of one of the squishy members. In this new meta, all it brings is some cc - which engi can now do as scrapper - tankiness - while other classes have become stronger at supporting meaning said tankiness is not needed - more chill - while the previously referred to "other classes" have also aquired greater condition cleansing - and strong cleave - which is slow to cast such that a black poweder or any blinding field could mitigate.
In short, the buffs to necro are, in light of the buffs to other classes, redundant, and ineffective compared to having a different class on your team in their place.
TLDR; Not OP.
http://www.twitch.tv/impact2780
Necro:
- if playing damage:
—- does not have mobility to go with its damage making it an ineffective roamer, thus it lacks versatility in its role, and its class mechanic shuts it off from healing support
- if playing tanky:
—- does not offer support and therefore recursive support in team fights (which is a huge loss, and is why cele engi replaced cele/soldier warrior a few metas back and took on a similar role)
—- has a class mechanic which shuts itself off from allied healing while active (latter can be worked around in a coordinated team but still an obstacle)
—- does not have a safe stomp unless it gives up another large part of what makes the builds workThis is why it’s not taken in place of a tanky team fighter like a warrior, engi, or ele, but instead of one of the squishy members. In this new meta, all it brings is some cc – which engi can now do as scrapper – tankiness – while other classes have become stronger at supporting meaning said tankiness is not needed – more chill – while the previously referred to “other classes” have also aquired greater condition cleansing – and strong cleave – which is slow to cast such that a black poweder or any blinding field could mitigate.
In short, the buffs to necro are, in light of the buffs to other classes, redundant, and ineffective compared to having a different class on your team in their place.
TLDR; Not OP.
This is a perfect example of how people can’t see the problem of necro, they just list anything that looks not great but in fact you all forget one thing. “Chill”
Chill is the killer of everything in this game, and on top of boon rip, Chill becomes unstoppable, that’s the reason why nerco can shut down someone easily just because of Chill + boon rip.
you can’t TLDR nerco not op by listing these, everything you need to look at is in actual game instead of imagination. But what you were saying is sort of true, which is why I’m saying nerco is the hidden OP class that people just cant understand why it is so broken.
and, nerco is the tankiest dps in this game, that’s an unarguable truth.
(edited by Gmtsai.6349)
Necro:
- if playing damage:
—- does not have mobility to go with its damage making it an ineffective roamer, thus it lacks versatility in its role, and its class mechanic shuts it off from healing support
- if playing tanky:
—- does not offer support and therefore recursive support in team fights (which is a huge loss, and is why cele engi replaced cele/soldier warrior a few metas back and took on a similar role)
—- has a class mechanic which shuts itself off from allied healing while active (latter can be worked around in a coordinated team but still an obstacle)
—- does not have a safe stomp unless it gives up another large part of what makes the builds workThis is why it’s not taken in place of a tanky team fighter like a warrior, engi, or ele, but instead of one of the squishy members. In this new meta, all it brings is some cc – which engi can now do as scrapper – tankiness – while other classes have become stronger at supporting meaning said tankiness is not needed – more chill – while the previously referred to “other classes” have also aquired greater condition cleansing – and strong cleave – which is slow to cast such that a black poweder or any blinding field could mitigate.
In short, the buffs to necro are, in light of the buffs to other classes, redundant, and ineffective compared to having a different class on your team in their place.
TLDR; Not OP.
This is a perfect example of how people can’t see the problem of necro, they just list anything that looks not great but in fact you all forget one thing. “Chill”
Chill is the killer of everything in this game, and on top of boon rip, Chill becomes unstoppable, that’s the reason why nerco can shut down someone easily just because of Chill + boon rip.
you can’t TLDR nerco not op by listing these, everything you need to look at is in actual game instead of imagination. But what you were saying is sort of true, which is why I’m saying nerco is the hidden OP class that people just cant understand why it is so broken.
and, nerco is the tankiest dps in this game, that’s an unarguable truth.
Cleansing is on steroids,chill converts to resistance and necro needs facetanking that’s all we have. Where were you pre spec patch??
The Dhuumfire thread
Necro:
- if playing damage:
--- does not have mobility to go with its damage making it an ineffective roamer, thus it lacks versatility in its role, and its class mechanic shuts it off from healing support
- if playing tanky:
--- does not offer support and therefore recursive support in team fights (which is a huge loss, and is why cele engi replaced cele/soldier warrior a few metas back and took on a similar role)
--- has a class mechanic which shuts itself off from allied healing while active (latter can be worked around in a coordinated team but still an obstacle)
--- does not have a safe stomp unless it gives up another large part of what makes the builds workThis is why it’s not taken in place of a tanky team fighter like a warrior, engi, or ele, but instead of one of the squishy members. In this new meta, all it brings is some cc - which engi can now do as scrapper - tankiness - while other classes have become stronger at supporting meaning said tankiness is not needed - more chill - while the previously referred to "other classes" have also aquired greater condition cleansing - and strong cleave - which is slow to cast such that a black poweder or any blinding field could mitigate.
In short, the buffs to necro are, in light of the buffs to other classes, redundant, and ineffective compared to having a different class on your team in their place.
TLDR; Not OP.
This is a perfect example of how people can’t see the problem of necro, they just list anything that looks not great but in fact you all forget one thing. "Chill"
Chill is the killer of everything in this game, and on top of boon rip, Chill becomes unstoppable, that’s the reason why nerco can shut down someone easily just because of Chill + boon rip.
you can’t TLDR nerco not op by listing these, everything you need to look at is in actual game instead of imagination. But what you were saying is sort of true, which is why I’m saying nerco is the hidden OP class that people just cant understand why it is so broken.
and, nerco is the tankiest dps in this game, that’s an unarguable truth.
Really.
I didn’t imagine this up. It’s what I see, it’s what I reason, and it’s what I reason based on what I see.
I didn’t forget chill. I mentioned it. This just proves you didn’t read what I said. Maybe that is why you said it’s from imagination - because you imagined up something to read instead of actually reading what was there.
Imagination indeed.
Yes, I can TLDR. If someone doesn’t want to read but wants to know the proposed conclusion, they read the TLDR. That’s like saying "you can’t just conclude," which is preposterous because then there’d be no such thing as an argument, debate, or even science.
So what if it’s the tankiest? It’s not as tanky in a team situation. If you have an ele and an engi, the ele supports the engi, and the engi supports the ele. Each heals the other, so the other lives longer, and the longer they live, the more they can heal eachother. Recursive support. This means if you have an ele and a necro, you don’t just lose the support of one member, you lose that and all the recursive support you would have had. In a team game, recursive support creates the most sustain, which equates to greater "tankiness" than one reaper and one support, or two reapers. A reaper also can’t support its squishy allies, resulting in the team as a whole, having less sustain in fights.
http://www.twitch.tv/impact2780
The hidden OP class? That sounds like a really good way to fool stupid people into thinking necro is OP. Well played.
However, did you play necro pre June 23rd patch? Yeah there was too much cleansing going on, plus damage that kicked condi necro to the curb and power necro that was far from meta was the only option.
Fast forward to the cele signet necro, now necros have a viable build that can be beaten if played smartly, and is certainly not a super easy but medium tier’d difficulty build. Cele signet also has not ports, stealth, blocks, blinds etc so locking down a necro is a lot easier than say an ele, a guardian, a warrior….basically any class. The necromancer is a good 1v1 class, okay that is what it excels at if played correctly.
Fast forward to reaper. Reaper has more life force generation and is generally tanky than base necro because it has now become a melee orientated class. It seems as if a warrior merged with a necro. Why do you think warriors build for invulnerability? Because they can’t face tank everything if they are a squishy melee class. The same reason as to way guardians have access to lots of blocks and blinds and even one invuln. It’s the way the class was designed.
As for chill damage well, Reapers need to sacrifice one of their best sustain traits to take chill deals damage, so it becomes generally less tanky. In the last beta weekend chill damage was actually very weak, so they may have buffed it, but if all you’re going to say is “nerf PLZ nerf” without any numbers or feedback then you best not mention it in the first place because it won’t get you anywhere.
You must have been absent for the past 3 years if you think necro never receives any nerfs.
TLDR; necro/reaper is fine, l2p issue
(edited by Jelzouki.4128)
Yes..Necro has too much damage/team support/mobility/sustain/blocks/invulerabilities.Ofc they need a nerf.
Yes..Necro has too much damage/team support/mobility/sustain/blocks/invulerabilities.Ofc they need a nerf.
I would say, “burn it with fire,” but being a Necro they would just transfer it back.
+1 to this thread. Give this man a cookie.
“Best Guardian NA”
+1 to this thread. Give this man a cookie.
I’m sure the fact that you play a Guardian didn’t impact your judgement. >.>
We are not friends.
What are you smoking? I want some of that stuff too
The hidden OP class? That sounds like a really good way to fool stupid people into thinking necro is OP. Well played.
However, did you play necro pre June 23rd patch? Yeah there was too much cleansing going on, plus damage that kicked condi necro to the curb and power necro that was far from meta was the only option.
Fast forward to the cele signet necro, now necros have a viable build that can be beaten if played smartly, and is certainly not a super easy but medium tier’d difficulty build. Cele signet also has not ports, stealth, blocks, blinds etc so locking down a necro is a lot easier than say an ele, a guardian, a warrior….basically any class. The necromancer is a good 1v1 class, okay that is what it excels at if played correctly.
Fast forward to reaper. Reaper has more life force generation and is generally tanky than base necro because it has now become a melee orientated class. It seems as if a warrior merged with a necro. Why do you think warriors build for invulnerability? Because they can’t face tank everything if they are a squishy melee class. The same reason as to way guardians have access to lots of blocks and blinds and even one invuln. It’s the way the class was designed.
As for chill damage well, Reapers need to sacrifice one of their best sustain traits to take chill deals damage, so it becomes generally less tanky. In the last beta weekend chill damage was actually very weak, so they may have buffed it, but if all you’re going to say is “nerf PLZ nerf” without any numbers or feedback then you best not mention it in the first place because it won’t get you anywhere.
You must have been absent for the past 3 years if you think necro never receives any nerfs.
TLDR; necro/reaper is fine, l2p issue
Always the bronze elo idiots talking. All you listed were Necros flaws, you forgot to say that they are way too strong in duels.
Like DUELS MATTER IN THIS GAME stop being ignorant.
Sure they don’t have mobility and they get ganked easy if you have moa. But if your team doesn’t have moa against a good Necro? It’s impossible to do anything against it and that you will have to go through 40k-50k HP (not counting effective HP and condi cleanse).
OR you mirror that class and in turn it becomes an enforced meta. Kinda like how d/d ele enforced the previous meta.
Learn to rotate before talking please. You have no competitive play presence, I’ve never seen you in ESL, and you’re saying Necro isn’t OP in NA? Wow.
(edited by Nier.8741)
What are you smoking? I want some of that stuff too
That stuff’s gonna make you cra cra. I suggest you avoid it.
L2p issue spotted.
Stop running away and fight for a change.
Then you’ll have your stomp on necro/reaper.
Just like on every other class and build.
“Beyond berserker like damage” the pve dungeon speedclearing theory crafters seem to disagree.. if you want pure numbers go to them and see how hilariously wrong you are.
L2p issue.
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
Reaper was op in beta
Then we got buffed
Reaper was op in beta again
Then we got buffed
Reaper op arguments were about a single trait
Trait just got recently changed
Whats the argument now?