(Jade Quarry) Team Savvy
Necro Terror Should Lose Bonus Dmg
(Jade Quarry) Team Savvy
I think it’s FAR FAR to early to be suggesting any changes until the patch is out long enough to get a better view on what if anything needs adjustment.
Fast knee jerk reactions are what destroys most pvp games.
Loyalty To None
I think it’s FAR FAR to early to be suggesting any changes until the patch is out long enough to get a better view on what if anything needs adjustment.
Fast knee jerk reactions are what destroys most pvp games.
also necro hasn’t been viable/threath for so long that people don’t really know how to deal with them. Necro was never really a huge threath in the first place. So don’t think people know what to evade and so on.
I think it’s FAR FAR to early to be suggesting any changes until the patch is out long enough to get a better view on what if anything needs adjustment.
Fast knee jerk reactions are what destroys most pvp games.
also necro hasn’t been viable/threath for so long that people don’t really know how to deal with them. Necro was never really a huge threath in the first place. So don’t think people know what to evade and so on.
Necros in a team setting are very easy to counter.
The meta just hasn’t adjusted yet.
Loyalty To None
Terror losing the bonus dmg would be a small adjustment to our condition dmg that wouldn’t destroy builds and leave a lot more room for other changes if they need to be made. As it is now, I just see Terror as being way too big of a factor to include when making other balance changes. If the 50% extra goes, then Anet will have a lot more breathing room when it comes to touching our class. I think it would benefit the overall health of our class if they did this.
(Jade Quarry) Team Savvy
Bryker, you know Terror without other condition does way less than 100 damage from what I remember, do you?
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Terror without a condition still does 600 to 700 damage. Maybe more.
This is a good idea. I approve.
mmmm this won’t solve the problem. The problem being QQers on forum
If nerf is needed, dhummfire is what need to be nerfed, not terror.
‘Nerf terror because of dhummfire’ is illogical idea.
There are other condi builds which don’t take dhuumfire for low LF(0/30/10/0/30, 0/30/10/10/20).
Were these builds called OP cuz Terror’s burst damage?
Never.
they need to nerf dhummfire (adjust more,then nerf it). Terror in it self was allways there, but in comination with burning it is deadly weapon.
once again problem you are qq about is burning, not terror!
I smell a nerf incoming… and i don’t like it.
A-net shouldn’t have changed so much at once…. same goes for the Ranger nerfs.
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)
I still dont understand why people are crying for nerfs to a trait that has been in the game forever and was recently moved up when the trait that is screwing up balance for everyone is actually Dhuumfire which has recently been added. I won’t say honestly that Necromancer is OP because its barely been a week since patch dropped (Which if they remove it this soon its basically playing the game everyone doesn’t want; Whack-a-mole balance). That said, realize what you are doing; You are not killing the glass cannon build which is causing much people distress, you are nerfing many builds that opt out of the 30/20/x/x/x set up. Nothing is wrong with pointing fingers when it is needed, but realize where the threat is before you call in the bombers.
That said
I stream sometimes: http://www.twitch.tv/kidtofu/
“Revenant is actual proof that devs read the necromancer forum”
(edited by Loyo.8526)
If you take Dhuumfire, and terror, you are in fact a glass cannon.
Glass cannon necros die really fast. And it’s damage output is fair.
Take away Dhummfire and you kill a lot of non condition builds that use burning as primary source of damage. There is no complain against build with burning but without terror+spectral wall.
We want more build diversity not less.
I agree wholeheartedly with this the reason terror was added to the game with such a high modifier was to supplement necros condition damage when they only had access to bleed and poison. Now that burning and torment are available and that hybrid builds are now possible with the addition of deathly perception the extra damage is not necessary anymore in my opinion.
Take Dhumfire away… merge greater marks with the skill reduction timer trait for staff – something that won’t cause OP and Necros have been asking for.
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)
Necros having burning isn’t the problem, the problem is Terror having a massive boost in dmg when paired with another condition. Terror with no bonus dmg+ burning will be close to the same dmg as Terror deals with the dmg boost now (that was fine and able to be dealt with appropriately). Getting ~2k dps per second from just two conditions is a bit too much especially when it is combined with a CC effect.
If Burning ever gets nerfed Terror could be buffed back up (10-25% instead of 50% would be better). Dhumfire takes enough points to force sacrifices in necro builds and doesn’t need to be taken away. I just think that Terror, as a necro only trait and condition, should be hit considering that it won’t effect balance on other classes an the numbers can be adjusted and monitored for balance the easiest.
(Jade Quarry) Team Savvy
Why not move Terror to be a grandmaster trait?
It follows their grandmaster trait philosophy of ‘changing the way your character plays’ and is a million times better than Withering Precision. If it cost 10 more points, it wouldn’t hurt build variety much while disallowing people from freely getting everything else (stability or burning PLUS Greater Marks/Staff Mastery) — people would have to choose between their options.
The more I think about it, make Terror a Grandmaster trait!
jo0 Binder
Agree +1 should just be a flat damage thing in spvp and condition by half otherwise
Necros having burning isn’t the problem, the problem is Terror having a massive boost in dmg when paired with another condition. Terror with no bonus dmg+ burning will be close to the same dmg as Terror deals with the dmg boost now (that was fine and able to be dealt with appropriately). Getting ~2k dps per second from just two conditions is a bit too much especially when it is combined with a CC effect.
If Burning ever gets nerfed Terror could be buffed back up (10-25% instead of 50% would be better). Dhumfire takes enough points to force sacrifices in necro builds and doesn’t need to be taken away. I just think that Terror, as a necro only trait and condition, should be hit considering that it won’t effect balance on other classes an the numbers can be adjusted and monitored for balance the easiest.
If you nerf Terror, there will be no point in it and there are not so many specs even now, necro can run in tpvp. Personally I and all my mates aint thinking that necro is OP atm, because it is in glass cannon and is going down fast. But kitten many ppl cant handle it – my suggestion is nerf Duhuumfire for 50% crit chance or smth like that – and GIVE US VIGOR.
my suggestion is nerf Duhuumfire for 50% crit chance or smth like that – and GIVE US VIGOR.
bad suggestions. necros wont get vigor.
dhuumfire its ok. terror damage… not so much
my suggestion is nerf Duhuumfire for 50% crit chance or smth like that – and GIVE US VIGOR.
bad suggestions. necros wont get vigor.
dhuumfire its ok. terror damage… not so much
If necro wont get vigor, then I dont understand why should anything get nerf’d
Terror dmg wasent buffed at all, it was nerf’d! Nerfing it more will kick class out of tpvp ,again.