(edited by Forsaker.9213)
Necro after Rdy Up Preview
I agree. Same old same old.
It’s evident they dislike necros. It’s evident that they don’t know what they’re talking about. It’s evident that they have no idea how to make necros exciting and finally it’s evident that nothing will change for necros.
Nope, most devs play engis. It cannot be possible they would have a natural counter.
its funny how that are completely reworking engis , class witch was in rly good spot but doing nothing to necro , even better making necro traits having no synergy and putting them in places were it make no sense
Well guys… anet did it again. Moved some stuff around, didn’t really address major issues, but kept things interesting xD So far I like what I see trait wise, adds new build possibilities and buffed some things.
My thoughts on:
SOUL REAPING -
Well kitten , this trait line is s-ex-y now Will become a standard trait line I think… awesome skills for both power and condition builds. Great for spectral builds and condi necro’s will finally get some more LF! Overall quite like it.
BLOOD MAGIC –
Still sucks. The things they merged didn’t change much. The only thing worth mentioning are that all the well traits are combined now ^^
DEATH MAGIC –
A must for MM builds, as always, but now it is barely worth going into as any other build. Maybe for the staff trait… or shrouded removal…. but overall this line has been limited >.>
CURSES -
Not sure what to think of this. Will become a must on Condi necro, but for power only really worth going into for Banshee’s Wail >.> Can’t believe they moved terror… again. kitten you anet!
SPITE –
Meta for power now… but we’ll still take chill of Death, close to death and then reaper’s might/vuln in DS. Minor traits got awesome buffs though :O But we’re pretty much pigeonholed into builds >.>
Overall:
Me likey, gonna try new builds and trait but anet could have done WAY better. It just feels like they are trying to make necro feel fresh, without realizing we are dark deathly ping pong balls >.>
#anetPLZ
-Hollts
(copied from necro forums)
but hey you get the +100% condi duration gm trait, most creative trait ever^^
when they said necro will get the 2nd biggest overhaul i was kinda interested but what they showed was pretty disappointing. nothing is set in stone though so maybe now is the time to give all your feedback (maybe best in the necro forum) and hope that the gee guy will listen.
another factor is how good the elite specialisation will be.
but hey you get the +100% condi duration gm trait, most creative trait ever^^
when they said necro will get the 2nd biggest overhaul i was kinda interested but what they showed was pretty disappointing. nothing is set in stone though so maybe now is the time to give all your feedback (maybe best in the necro forum) and hope that the gee guy will listen.
another factor is how good the elite specialisation will be.
Yeah, that trait is GREA…oh wait, you would have to give up Terror.
so maybe now is the time to give all your feedback (maybe best in the necro forum) and hope that the gee guy will listen.
Does it seem like they listen?
How many years of feedback do they need?
There’s plenty of people on the subforum that know what needs to be done.
Arenanet should hire one of them and stop pretending they care about or even play the Necro class.
The changes Necros got compared to other classes like Engi, is a slap in the face.
“Necros are in a good spot”… are you kitten kidding me?
(edited by Nekrothaft.6390)
There always a class that ends up at the bottom but when it’s at the bottom in every category,has no identity,gets ignored by devs you know they regretted making it and are trying to kill it. They may be unprofessional at some times but their laziness about necro is never lacking.
The Dhuumfire thread
They didnt change anything. Still be terrormancer or 1 spam power necro. So boring. They didnt even try
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
They didnt change anything. Still be terrormancer or 1 spam power necro. So boring. They didnt even try
No if you go into conditions you can probably also get away with spamming 1 (dhuumfire and lingering curse says hello)…
when they said necro will get the 2nd biggest overhaul
.. I too was excited for new changes coming to necro .. still waiting..
Still waiting for them to actively listen
RIP City of Heroes
They didnt change anything. Still be terrormancer or 1 spam power necro. So boring. They didnt even try
But now its a terror mancer with weaker condi duration! hhaha. so nerfs all around. and way to make axe, our weakest, most terrible weapon, even more useless! GOOD JOB ANET! LOL
Seriously anet, you need to look at the proposed changes on the Necro subforum regarding the Curses line and the changes to staff mastery. You have kitten 2 of our major builds, in a class that has 3 total, with tiny variations. Thanks.
Most inane comments (Paraphrased):
- “Necros have two health pools, so they want to be hit whereas a mesmer you don’t want to be hit.” LOL again with this junk? Good, so this is why you want us to face tank everything without stability and with huge cooldown stunbreaks. LOL, you CLEARLY don’t play necro.
- “Necros either play terror mancer and build for terror, or condition mancer and build for conditions.” LOL, again, do you play this class? Terror is a great skill yes, but it does not pump out huge amounts of damage. The only difference usually between terror builds (which are dependent on condis for their main source of damage) and builds that don’t focus terror is the soul reaping trait that extends the duration of fear. If your not wanting to focus on terror by extending the duration of fear, you DON"T TAKE THE SOUL REAPING ONE, but you STILL TAKE THE CURSES ONE!!!!!!!!!!!!!!!!!! WAKE UP! Your gimping an already kitten build.
Aside from that, you still have limited power builds in what they can take and pigeon holed them even further.
80% of all power builds will be Spite (of course), Curses (because of adept and master traits) and Soul reaping. NOTHING WILL CHANGE!, other than now, power builds will do less damage (because you changed the grandmaster-minor trait), and won’t have access to any decent GM trait outside of soul reaping and SPite.
DO YOU PLAY THIS CLASS?!?!?!?
Engineer – clearly yes in pvp, they are gods now, and will be gods.
Warrior – clearly yes, its a GW2 stable in every game type. Simply needed.
Guardian – yes, and their improvements are clear, and like warrior, is a stable in every game type
Elementalist – some nerfs, but overall it still synergizes well with traits, and can output damage, with insane mobility, group buffs, and condi clears.
Mesmer – some interesting changes, single target damage is high, and its needed in every game type
Ranger – necros older brother, insane damage output, but kitten performance.
Thief – jesus, clear love from the Devs.
Necro – jokes all around, the class we like to troll people on. Funny thing is, yyou have good people playing this class that try to remain positive (I.e. Bhawb), and i feel sorry for them. I feel like they are defending a sinking ship.
(edited by Gryph.8237)
rip main class ,you shall always stay in my heart </3
Boooooo. Hisssss. Hisssss.
Who was it who told angry joe that they were fixing necromancer? All I see here is trait shuffling. Still no defense, sustain, or team support.
Well im gonna drop Necro now, gonna play Warrior, bye bye
Well im gonna drop Necro now, gonna play Warrior, bye bye
Warrior is only fun for the first months…
I have not looked that deep into the changes, but nothing made me jump with excitement, meaning it will be as boring as it gets…
Lost? Confused? [TCS] – A guild for every state of body and mind
I’m excited for the Spite changes. The new grandmaster is actually kinda interesting as you’ll have near on demand cripple, retaliation, and boon rip. Vulnerability on Chill is also exciting, although I wish we had just one more source of Chill through traits.
The new minor Grandmaster Curses is a god send. At least with my Power Necro, building to a decent enough level of precision was always difficult, and now I have a way to boost my precision super easy during fights. And Condi Necros that also depend on on-crit effects now get a helpful boost too.
Death Magic feels mostly the same, Blood Magic had all the Well traits combined which is great, it just sucks that vampiric builds are still not very feasible.
My thoughts about last rdy up :/
https://www.youtube.com/watch?v=jA94lPYIn8M&feature=youtu.be
*
Cassandra = ANet
This dude = Players
(edited by Sublimatio.6981)
you can safely delete the necromancer class now
good day
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Well im gonna drop Necro now, gonna play Warrior, bye bye
Warrior is only fun for the first months…
I have not looked that deep into the changes, but nothing made me jump with excitement, meaning it will be as boring as it gets…
Ye i know but its more fun than playing some class that have no synergy. Idk how it will be for Ranger, i don’t want to be only pew pew machine, hope for conditank to survive…..
The second the devs said necros have a second health bar everyone who actually plays necro knew they are clueless.
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
The second the devs said necros have a second health bar everyone who actually plays necro knew they are clueless.
Yeah, you’d think with a second health bar if you received outside healing it would, you know, at least heal ‘it’… Though, healing our actual one and only health bar from ally support and not having our main mechanic screw us over would be… A plus, I guess…
Warlord Sikari (80 Scrapper)
The second the devs said necros have a second health bar everyone who actually plays necro knew they are clueless.
+1
The Dhuumfire thread
They didnt change anything. Still be terrormancer or 1 spam power necro. So boring. They didnt even try
But now its a terror mancer with weaker condi duration! hhaha. so nerfs all around. and way to make axe, our weakest, most terrible weapon, even more useless! GOOD JOB ANET! LOL
Seriously anet, you need to look at the proposed changes on the Necro subforum regarding the Curses line and the changes to staff mastery. You have kitten 2 of our major builds, in a class that has 3 total, with tiny variations. Thanks.
Most inane comments (Paraphrased):
- “Necros have two health pools, so they want to be hit whereas a mesmer you don’t want to be hit.” LOL again with this junk? Good, so this is why you want us to face tank everything without stability and with huge cooldown stunbreaks. LOL, you CLEARLY don’t play necro.
- “Necros either play terror mancer and build for terror, or condition mancer and build for conditions.” LOL, again, do you play this class? Terror is a great skill yes, but it does not pump out huge amounts of damage. The only difference usually between terror builds (which are dependent on condis for their main source of damage) and builds that don’t focus terror is the soul reaping trait that extends the duration of fear. If your not wanting to focus on terror by extending the duration of fear, you DON"T TAKE THE SOUL REAPING ONE, but you STILL TAKE THE CURSES ONE!!!!!!!!!!!!!!!!!! WAKE UP! Your gimping an already kitten build.
Aside from that, you still have limited power builds in what they can take and pigeon holed them even further.
80% of all power builds will be Spite (of course), Curses (because of adept and master traits) and Soul reaping. NOTHING WILL CHANGE!, other than now, power builds will do less damage (because you changed the grandmaster-minor trait), and won’t have access to any decent GM trait outside of soul reaping and SPite.
DO YOU PLAY THIS CLASS?!?!?!?
Engineer – clearly yes in pvp, they are gods now, and will be gods.
Warrior – clearly yes, its a GW2 stable in every game type. Simply needed.
Guardian – yes, and their improvements are clear, and like warrior, is a stable in every game type
Elementalist – some nerfs, but overall it still synergizes well with traits, and can output damage, with insane mobility, group buffs, and condi clears.
Mesmer – some interesting changes, single target damage is high, and its needed in every game type
Ranger – necros older brother, insane damage output, but kitten performance.
Thief – jesus, clear love from the Devs.
Necro – jokes all around, the class we like to troll people on. Funny thing is, yyou have good people playing this class that try to remain positive (I.e. Bhawb), and i feel sorry for them. I feel like they are defending a sinking ship.
It is important we don’t focus on balance as these can change with the numbers. The thing to focus on is the fact we get nothing new. They just shuffled the same old/useless and boring traits around a bit and called it job done.
The point is we needed a fresh feel to the class which we as necros have not had in 3 years because we have had no changes more or less to the play style and main specs in 3 years.
But if we talk about “nerfs” anet will just use this to switch off and say “they dont know what they are talking about the numbers arent final”. WHen in reality we are moaning about the concepts NOT the balance/numbers.
The concepts of necro are unchanged. The trait concepts are identical to before, just a few of them merged together. There is nothing new. No new play style to get excited about. It is just a total fail. A complete and utter failure of 18 months of balance work. In 12 months or whatever since the last balance patch the balance devs have come up with these changes to the necro and they change NOTHING pretty much.
It is so boring.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
Something new?
Super buffed traits: New Signet Mastery. New Well Mastery -> Vampiric Rituals
New types of traits: New Axe Training needing auto-attacks to earn the bonus. Quickening Thirst is similar. Spite line is now all about interacting with health thresholds.
More inclusive Minor traits: Target the Weak now useful for both Power and Condi specs. Beyond the Veil in Death Magic and Vampiric in Blood Magic is useful even if you’re not running Minions.
Oh boo hoo, we can’t pick certain powerful traits together anymore. We can’t get easy condi duration trait with terror. Eles can’t have Evasive Arcana and Lingering Elements. We can’t have reduced life force degen with spectral mastery. Thieves can’t use Ricochet with Invigorating Precision. Every class has been given trade offs in their grandmaster lines. Jeez.
I’m just… I don’t know. Necros aren’t great in PvE and something has to be addressed about that. But the point wasn’t to just create new traits to buff classes but to rebalance the trait lines under the specialization system and any new traits added to keep current theme and balance going.
So what I’d do is focus on our strengths and our mechanics. That’s what the devs tried to do. They don’t want to just give up and make Necros more like other classes. Else, why did you come and play Necros? Make more suggestions that fit Necros as they are just like the devs are trying to do.
Edit: Other examples include, Thieves need to choose between blind on stealth and rejuvenation in stealth. Warriors with their lovely hammer trains have to choose between Hammer mastery and Burst mastery. Rangers choose between consistent damage and spike damage with the new Remorseless and the new Longbow mastery. Hammer Meditation Guardians have to choose between Hammer Mastery and Condition removal on Virtue use. If Mesmers are to believed they pretty much lose Greatsword training forever. Want more?
(edited by Proven.2854)
First of all, i want to talk about “diversity”. If Anets definition of diversity is “Nobody is stopping you from playing rifle warrior or minion-mancer”, then gw2 has plenty of diversity. If the definition is “lots of viable build at turnament lvl”, then Anet has failed.
I have played 4 MMOs in the past 10 years and let me tell you. Youll NEVER get the desired diversity.
- In counterstrike, only x-amount of weapons are used in tournaments.
- If there wasnt a “ban mechanic” (or whatever its called) in games such as Dota2, teams would only use a certain amount of Heros.
- In Eve-online a huge amount of spaceships are available, but only some are used for more organized fleetbattles.
Its no different here. Although i really like the new trait-system-overhaul, i find it completely redundant. Several month after launch, youll see the same classes with only 1-2 “viable” builds. So basically its a waste of time. Anet would have been better of just balancing the existing system and do it waaaay more often – keep it up to date.
Now, as for the necro changes…
I agree with Forsaker. Its just uninspiring and really didnt do anything good for condi necros. Although there is some good things and minor buffs, it just wont be enough to get condi necro in the right spot – and im not talking about OP-spot
I was hoping for a serious condi boost. Screw stability, Block and the like. Its not the Necro-way and every class doesnt have to be same. However, when we are not getting ping-ponged and actually are on our feet, I expect us to really hurt opponents.
We are terrible at applying condis and with the amount of condi cleanse its just a wast of time tbh.
Although i do know the idea of “dots”, an encounter yesterday made we wonder. My scepter1 vs a warrior with 4k AA hits. I cant block his damage and he can cleanse mine which btw, doesnt really hurt him…
These changes do absolutly nothing to help us put condi pressure on targets. I bet youll only see power-necro in tournaments from now on – so much for diversity.
Now, with that being said, we still need to see the final traits, numbers, skill-adjustments and the like. So far it doesnt look good, but i wont write my beloved condi necro off just yet..
i dont rly get it , that Anet logic. Lets rework engis class that is in good shape since realese but lets dont do anything to necros class witch in bad shape till realese
Glad there’s no regrets for deleting my necro few weeks back. Even if the Elite Specialisation with greatsword was something fancy, it doesn’t make up for the lackluster specialisations.
Re-posting myself from another thread. We were asked why are we not happy with expansion balance changes.
The problem is…They’re just that.
Changes to couple traits, some merging and trait moving. From an expansion.Don’t understand me wrong, it’s good that anything about Necromancer is on the table.
But such balance changes are good bandaid for some balance patch or hotfix, not an expansion. They don’t make Necromancer any more desirable for teamplay, they don’t adress our PvE problems, our WvW problems, our PvP problems. They’re okay all around.
However, none of these changes adress our problems which lay in very core of Necromancer and the idea behind it. Called Death Shroud. That Holy Grail of Necro defense, our OP Second Life Bar. It’s still in kittening beta test.
While Engineer, profession which has almost no core mechanic problems and is opposite of Guild Wars 2 idea of “less skills, less bars” gets yet another one, F5, as core profession mechanic expansion, while Death Shroud screams for any expansion, using Life Force as a resource, not only sponge, Rangers would kill for any more pet control option and need that F5 like no other profession, Warriors have extremaly basic “combo” mechanic which urges for some choice on adrenaline, F2, anything.Nothing about healing in Death Shroud, expanding it so you can actually do something with that Life Force besides using it as a meat shield or bonus cooldown or two, Minion overhaul, Weapon changes.
ArenaNet has created Guild Wars 1 skills. Skills that were interesting, allowed for some clever usage, combos, required thinking and timing. Yet we’re left with some really, really, really basic vanilla ideas. CDR here, more damage there. Wahoo, I’m excited, I do 5% more damage! Nothing unique.
There’s really few traits or utilities which are remotely interesting. Path of Corruption, DPerception, FitG, Parasitic Contagion, Terror, Epidemic, Corrupt Boon, Well of Suffering. They really add some finese, change your playstyle, give you some “skillshot” potential. While some CDR, bonus 5% damage or proc is just failed idea. How do you “sell” the Necromancer? Most people roll it because of theme. But theme is not here, really, neither described profession. Your best PvE combat comes down to spamming auto attack and dropping some wells, flashing Shroud. No “omph” moment, no huge plays. Even Warcraft’s Destro Warlock PvE is more interesting. That’s you, Master of Death, stabbing someone with a knife all day on auto attack. With this criteria, half of Detroit, Bronx or Warsaw’s Praque is more Necromantic then.
Necromancer is sometimes extremaly basic. I’d love to have some huge plays, Life Force management, you know, choices. But, example, Power Necro in PvP is based around spamming auto attacks and proccing the procs, trying to survive, dropping wells and again, spamming auto attack on Lich. I generalize, but that’s your exciting gameplay overall. Condition Necromancer is somehow more finesse, but still suffers from same problems.
You see, my problem is that they’re doing the fluff, but after 3 years of our constant feedback, endless examples within the game, opinions of players, they still don’t have balls to stand there and say:
“Look, Necromancers. We kittened up. But let’s brake it down and make you better. Together”.
What they’re doing is like adding Sparco seats and driving wheel to a car wreck. Yeah, they’re cool, but they won’t make car work again. Because it’s old, has broken engine and it’s tires are unusable after 3 years.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
(edited by Rym.1469)
Quote on why I think those are our expansion changes and on Forum Specialists&Community respect:
From an expansion.
This isn’t the expansion, it will hit before hand.
But what’s the point of implementing such balance, ui changes to the game right before expansion hits and, by this logic, changes more? You’re not adding half of changes now and half then if they’re meant to work together. It would break any idea, any logic.
If you tell me that I’ll get a pizza, then you give me only cheese, what will I say? That’s no pizza, that’s bullkitten and I rate your “pizza” 0/10, because that was just a single ingridient, not the whole product. What would you like to accomplish by giving me that cheese, my good feedback?
That’s no logic. So I say that these are our glorified sweeping expansion changes.
One more thing. I appreciate work Gates Assasin does for us, but we were promised, more than half a year ago, that there will be forum specialist for each profession forum. Now, there’s none, they give us the changes not based on our feedback. Because if they were to be, we would already have our specialist, gathering feedback for them as they expressed they cannot gather it by themselves.
That’s a big middle finger to community, expressing “We said that we want to work with your feedback, we told you that you’ll be part of the changes. But, you know, kitten you, we’ll do it by ourselves and you watch”.
And why Elite Specializations fix nothing:
Let’s say that there it is, our brand new elite specialization. It has big greatswords for kids, AoE cleave, good damage, boons to share, activie mitigation and what not. Cool!
But there’s your regular Necromancer too. They said it will be a choice. But what’s the choice between one broken, old version and second, working? Why would I use non-elite spec on my necromancer if all the cool stuff and fixes are on elite one?
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
(edited by Rym.1469)
@Rym.1469 He completely gets it,the changes are just shuffling around with our inferior class and the elite is supposed to be equal to base necro. I cannot emphasize enough how Death Shroud is holding us back it’s the very first flaw of the necro,the main root of most of our core problems. If they could just admit it was a wrong move and work towards really improving necro with us that would be the best player/dev connection I know of. Admitting your mistakes and working with the victim for the better shows you have way more character and self-esteem than covering or reshaping that mistake. It very much looks like the necro section was a drag for them.
The Dhuumfire thread
I have only played necro sometimes and I find it has some potential but lacks something too. My question for all the necros here is what would be the best necro changes in your opinion? what could be a substitution to death shroud? how could you make necro be unique while beeing balanced with other classes and without beeing too dependent on minions AI and/or conditions?
so what about….. moving terror trait, Corrupt Boon effect all boons on target, some reverse Resistance (e.×. : you cant clear you conditions for “x” sec), buff to fear (0.5 sec longer)….. too OP ?
I have only played necro sometimes and I find it has some potential but lacks something too. My question for all the necros here is what would be the best necro changes in your opinion? what could be a substitution to death shroud? how could you make necro be unique while beeing balanced with other classes and without beeing too dependent on minions AI and/or conditions?
We don’t need to get rid of Death Shroud or make a substitution for it.
Current path they’ve taken allows for really interesting mechanics, since everything doesn’t have to be as universal.
Let’s take our Death Shroud, Life Force mechanics and play with them a little.
Currently, we have 5 first tier “weapon skills” in DS and 5 more free.
What if we stopped treating Death Shroud as defense mechanic, since it’s flawed idea to be number tank in action rpg, but make Life Force act as a resource to power up/modify 1-5 skills and requirement for 6-0 Shroud utilities?
Now we can actually move from HP tank, get some regular defense in terms of vigor, blocks, mobility, what not AND keep DS mechanic, since it’s way worse damage sponge.
Make Life Force management worthwhile. If you’re against a Necromancer and you allow him for LF building, he might manage it well and by combining his right choices, using resources correctly, using DS right, outsustain you via aggressive play.
He built too much of the resource? It’s still Shroud and you can deny his skills by piercing through that. It’s not as sturdy.
Examples?
From top of my head:
6 skill – Convert Life Force to Health.
7,8,9 skills – based on three Trait lines you chose
0 skill – Elite Shroud Skill, pick one:
a) regular cd
b) changing itself by specific skill combinations (think Magicka, but replace elements with Shroud utility skills)
c)loading itself while you use Life Force for other skills.
10 minutes of writing it, ideas made on fly.
There’s tons of things I can think of for Necromancer. Look at Guild Wars 1 skills! We could re-create many of them in second game!
ArenaNet just has to express good will, respect their statements, decisions, promises and don’t be afraid of changes, even sweeping ones.
If core is bad, admit it and not be afraid to replace it. Don’t build on top of flawed core, because it will not last long.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
(edited by Rym.1469)
just wanted to throw this in here but i always felt like axe 1&2 should be 900 range baseline.. or at least axe mastery should make it 900.
most likely this has also been suggested countless times but one more time can’t hurt i guess.
As long as Death Shroud remains HP to take down necro will be weaker than others, if it’s buffed to be equal to active defenses I will be part of the mass requesting nerfs with pitchforks because a lesser input mechanic is equal to my higher input mechanic regardless if it makes necro “good”. F1-5 skills with active defense on weapons,traits,utilities and better existing ones (siphon,weakness etc.) would really improve necro.
The Dhuumfire thread
I’m not a fan of conspiracy theories by Anet against Necros, but that Ready Up was a joke for Necros.
Just re-shuffling and combining a few traits…are you serious?
Moving Terror to GM?…Dhumfire doing the same damage a scepter 1?…Nothing for the axe…no mobility, escapes, increase in LF generation…absolutely nothing related to the constructive feedback given by the community.
It looked really haphazard and came across that way when you benchmark it against the presentation of other professions.
Did the guy really imply that a Necro wants to get hit (unlike a mesmer)? How on earth does that even get accidently uttered by anyone who has played a Necro? It’s virtually impossible to imagine and quite scary/telling at the same time.
I like making random accusations, assumptions and creating nothing out of thin air before I can test anything myself. Cuz that’s fun.
I like making random accusations, assumptions and creating nothing out of thin air before I can test anything myself. Cuz that’s fun.
Are you stating the necro section satisfied at least 10% of the repeated needs that the necro community pointed out since launch or that the devs ever did? Trying to be a white knight must be fun.
The Dhuumfire thread
I’m not a fan of conspiracy theories by Anet against
Did the guy really imply that a Necro wants to get hit (unlike a mesmer)? How on earth does that even get accidently uttered by anyone who has played a Necro? It’s virtually impossible to imagine and quite scary/telling at the same time.
Yeah that was the best part :P
https://www.youtube.com/watch?v=UpF6GVJqgl8&feature=youtu.be
So yeah with those certain chnages and have other classes getting some rly good stuff i can say 1 thing RIP Necro time to reroll.
Edit:
Target The Weak trait – now gives u 2% crit chance per condi on emey insted of 2% more dmg per condi on emey.
TY for nerfing rly solid trait and making it completely useless
I see some really cool stuff in there personally but too each his own I guess.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
Yeah, I remember that one time in PvP where I was like “Hey, please hit me. I have too much HP.” And when they did it really helped out my game.
Warlord Sikari (80 Scrapper)
Maybe it’s that we kinda like to get to our downstate quicker so we can do more damage as power?
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Maybe it’s that we kinda like to get to our downstate quicker so we can do more damage as power?
My mate n I were thinking, it is kinda necro themed.. You know we’re at our strongest when we’re close to death xD
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
Apparently everyone is over-looking how Necromancer will be able to run a pure power build and still have ground targeting wells for free after the patch.
The second the devs said necros have a second health bar everyone who actually plays necro knew they are clueless.
+1
I dont play necro and even I found this to be a silly statement.
They cant heal the DS outside of one 40 second cd skill, or their normal HP while in it, so it’s hardly a second life bar. It actually gimps their only health bar.
They’re strong in team fights but they cant deal with the focus that usually brings them, which makes them disadvantaged often in 1v1. That and they’re slow besides.
They need some love Anet. I’m relaxed as a thief if I spot one of them and I’m carrying SB.
@ Above quote: Yeah, that was an oversight. If you guys are getting wells and can max your power line, I think that the DS issue can be stood.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
(edited by Azure The Heartless.3261)
Apparently everyone is over-looking how Necromancer will be able to run a pure power build and still have ground targeting wells for free after the patch.
You’re overestimating the impact of that change. Plenty of necromancers don’t even like this change, and many others don’t mind it either way.
Apparently everyone is over-looking how Necromancer will be able to run a pure power build and still have ground targeting wells for free after the patch.
A lot of necro’s don’t even want that, they lose the ability to insta-cast it on their feet with no targeting. But yes, we now have an ADEPT trait that we get for free now. Literally every other class got at least that, some even get major traits free.