Necro needs more sustain in pvp

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Posted by: manveruppd.7601

manveruppd.7601

I think Parasitic Contagion should heal Necro in DS because the heal is really weak atm except in a perfect rotation and spread via epidemic , but if you are able to do this , you are winning the fight and don’t need healing .

Yeah, Parasitic Contagion was a huge letdown for me too, when I realised that our 2 most damaging conditions (Terror and Burning) are only accessible in DS… I’m sure they actually considered this when they were designing it, and deliberately made the new Grandmasters a little underpowered so people wouldn’t complain cause they ahd to unlock it. But it’s in the game now so I retain hope that in the future they’ll change it to heal us in DS, like they’re buffing Blinding Ashes just now.

As soemone said , terrormancer as no hardcounter in the game ( except diamon skin ) and can win almost any 1v1 matchup if played good .

Now that I just don’t agree with: Berserker stance? elixir S? Any number of other things? A lot of classes have excellent cleanse skills and great access to stability, they just choose not to bring it because, these days, most people are running either full bunkers or full zerker builds. So the odd occasional conditionmancer or condi engineer throws a curveball at all the “meta” teams because all their thieves and mesmers who bring Lyssa runes as their only cleanse just melt. That doesn’t mean necro is OP, it’s just hte rock<paper<scissors nature of the game, and it definitely doesn’t mean that someone playing condi necro can beat a player better than them.

A bad necromancer always blames the corpse.

(edited by manveruppd.7601)

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Posted by: Romek.4201

Romek.4201

Lich is a one trick pony on 180sec cd since 2 years , why nerf it now ?

trie to make more power necros so 5+ all with same build

than go soloQ and spam a lol makro with lichform
after this log on next necro and do same

you clear every node ^^

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

I made a pointed comment, but I’ll clarify:

Yes, I know Guards have low HP, but necros have 2x high HP, which makes me think that just adding more defense isn’t exactly the best way to solve issues with necro survivability.

I won’t make any claims that they do or don’t have enough ability to survive, but if that’s what they need, it seems to me like they need to solve this issue through A: more control of enemies to keep them from dealing damage or B: more mobility to avoid the damage. I just don’t see making necros giant clothy tanks as a really good idea from a design perspective…

I agree Jon DahKeus!

(Sad thing is warriors are going to be immune to chill next patch)

Lordrosicky.5813
My basic point in this thread was that if they buff necro sustain they need to nerf the passive fear procs. I find it funny some people read the title of the thread and just spaz out as if I am calling for necro buffs. The passive procs are lame and totally and utterly OP. The life force generation needs to be buffed though.

fixed it.

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

(edited by Merlin Dyfed Avalon.5046)

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Posted by: manveruppd.7601

manveruppd.7601

Lich is a one trick pony on 180sec cd since 2 years , why nerf it now ?

trie to make more power necros so 5+ all with same build

than go soloQ and spam a lol makro with lichform
after this log on next necro and do same

you clear every node ^^

That goes for any elite though. Switching characters mid-match should be an exploit anyway, only a matter of time till they make it one.

A bad necromancer always blames the corpse.

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Posted by: Mia Crazymike.1780

Mia Crazymike.1780

Lordrosicky.5813
My basic point in this thread was that if they buff necro sustain they need to nerf the passive fear procs. I find it funny some people read the title of the thread and just spaz out as if I am calling for necro buffs. The passive procs are lame and totally and utterly OP. The life force generation needs to be buffed though.

fixed it.

In what way would you “nerf” the one passive fear that necromancers have on a 60 second cooldown?

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

Lordrosicky.5813
My basic point in this thread was that if they buff necro sustain they need to nerf the passive fear procs. I find it funny some people read the title of the thread and just spaz out as if I am calling for necro buffs. The passive procs are lame and totally and utterly OP. The life force generation needs to be buffed though.

fixed it.

In what way would you “nerf” the one passive fear that necromancers have on a 60 second cooldown?

Pls dont take my Weakening Shroud and Spinal Shiver ^^

What other procs cause so much grief?

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
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(edited by Merlin Dyfed Avalon.5046)

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Posted by: Mia Crazymike.1780

Mia Crazymike.1780

In what way would you “nerf” the one passive fear that necromancers have on a 60 second cooldown?

What other procs cause so much grief?

Is the Terror trait that bothers you or the unpredictability?

(edited by Mia Crazymike.1780)

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Posted by: manveruppd.7601

manveruppd.7601

In what way would you “nerf” the one passive fear that necromancers have on a 60 second cooldown?

Having said that, while I thinkt hat the effects of Reaper’s Protection and Runes of the Nightmare are not OP, I don’t think they’re implemented in a way that rewards skilled play. I reckon reaper’s prot should be changed to a trait which gives 10% life force whenever you are CC’ed (no ICD), and converts Doom (DS3) to a stunbreak. That way the fear proc is not passive, and it buffs the necro’s built-in defence mechanism (death shroud) rather than by giving an extra thing. Plus, it gives us an extra stunbreak with a fairly short recharge, and the choice on whether to use it defensively, or just eat the duration of the CC and save the fear to use offensively, introducing a tactical choice.

Nightmare runes should also be changed: I think unconditional procs are boring, hard to plan for, and hard to play against. Instead of “50% chance on hit”, it should be something like “50% chance when you suffer damage equivalent to 10% of your HP in a single hit”. Obviously with a reduced ICD to compensate. This makes it less likely to be just a random proc, and more likely to proc exactly when the necro needs it: ie. when receiving burst damage, which necros have few protections against. Frankly, I also wouldn’t midn if they were turned to a power set, as power necros have even fewer defences against burst damage (and they need them the most).

Additionally, I think Marks shoudl be changed so that their cast is more obviously telegraphed. by having the area marker appear at the start of the cast rather than at the end. To balance having made them easier to dodge, increase their base physical damage by making spiteful marks, and, ideally, also Soul Marks baseline (ideally also normalising the damage between the different marks, so that one of them doesn’t do 1,200 damage while another does 130) and reverse the mark of blood nerf.

A bad necromancer always blames the corpse.

(edited by manveruppd.7601)

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Posted by: Roe.3679

Roe.3679

Edit, posted in wrong thread.

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Posted by: Mia Crazymike.1780

Mia Crazymike.1780

Nightmare runes should also be changed: I think unconditional procs are boring, hard to plan for, and hard to play against.

Even though it’s the rune he is talking about. I do understand the connection to Reaper’s Protection.

So, you want the trait to have a boon icon? So others can know before engaging?

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

In what way would you “nerf” the one passive fear that necromancers have on a 60 second cooldown?

What other procs cause so much grief?

Is the Terror trait that bothers you or the unpredictability?

To answer: I just don’t like random control skills, random fear,immobilize etc.
I just kept my answer to necro procs solemly, runes are there for everyone and should be viable for everyone “exclude profession specific runes” runes are a bit out of my league though. I would like to see more skill based control..
I love control.

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
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Posted by: manveruppd.7601

manveruppd.7601

Even though it’s the rune he is talking about. I do understand the connection to Reaper’s Protection.

I assume that was a typo and you meant to say “don’t understand the connection”? If so,. the connection is that I’m an idiot and only pasted in the 2nd part of my last post, where I was talking about the runes. I edited above to include my suggestion about Reaper’s Protection too, but I’m pasting it below:
Having said that, while I thinkt hat the effects of Reaper’s Protection and Runes of the Nightmare are not OP, I don’t think they’re implemented in a way that rewards skilled play. I reckon reaper’s prot should be changed to a trait which gives 10% life force whenever you are CC’ed (no ICD), and converts Doom (DS3) to a stunbreak. That way the fear proc is not passive, and it buffs the necro’s built-in defence mechanism (death shroud) rather than by giving an extra thing. Plus, it gives us an extra stunbreak with a fairly short recharge, and the choice on whether to use it defensively, or just eat the duration of the CC and save the fear to use offensively, introducing a tactical choice.

A bad necromancer always blames the corpse.

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Posted by: Mia Crazymike.1780

Mia Crazymike.1780

Thank you for your replies and input.

Like others have stated before, each game differs in its own way. To remove all passives would be something extraordinary to the game and changing the state of the game now would only be detrimental. ArenaNet would probably never do something such in depth as that or would probably hold until they release an expansion alike content drop.

@manveruppd.7601

Your suggestion is not bad, but i believe that the change shouldn’t be tied to Death Shroud.

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Posted by: Targuil.3741

Targuil.3741

And… what we got was zero sustain.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
I think I should remove this quote given the recent developement.

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Posted by: manveruppd.7601

manveruppd.7601

@manveruppd.7601

Your suggestion is not bad, but i believe that the change shouldn’t be tied to Death Shroud.

It’s not ideal, I know, but think of it this way:

1.What do we want Reaper’s Protection to do? Well, it’s in the name: it’s to protect necromancers while they’re stunned/knocked down/feared/etc. The current idea is well, since necros don’t have much stability to protect them from being disabled in the first place, make them disable their enemies back for the duration of the CC. Currently it does that, it works and I don’t think it’s OP – it’s just, well, kinda lame that it’s completely passive and takes no skill. I kinda like the concept of the idea: hurting a necromancer hurts you back even harder. It’s very necro-themed and appropriate. I just want it to be active.

2. if you want it to not be passive, it has to be tied to an ability. But when you’re disabled, your abilities don’t work unless they’re either stunbreaks or instant cast abilities. So the current functionality of disabling the enemy automatically goes out the window, and instead it has to either allow you to break stun or modify our current stunbreak skills.

3. You could have the trait modify stunbreaks so they fear people around you (or do something else nasty to them), but I think that’s OP. You could pack 3 of them and have even more fears than people have now. It would instantly make the most annoying bunker necro build you can imagine viable: one that just sits on a point, and does most of its damage while CCed – absolutely skill-free.

4. OTOH, DS has 2 instant cast abilities (DS itself, and Doom). Currently, those work while you’re disabled but don’t break stun. Turning DS itself into a stunbreak is OP because it’s on a 10" cd (6" if traited!), so that leaves Doom. It’s on a 20" cd, shorter than any of our stunbreaks but not ridiculously short. To ensure you’re able to use it, have the trait grant LF on stun. And it preserves the current theme of inflicting fear back when you’re disabled.

A bad necromancer always blames the corpse.

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Posted by: Mia Crazymike.1780

Mia Crazymike.1780

I want ArenaNet to explain why they chose this path with the necromancer buffs/changes.

And why didn’t they consider some of the changes the community spoke of (for necromancers). Ex. Improve life siphon, healing in general working with DS, … In other words actual defense/sustain/survivability for the class.

What is the community not grasping, that ArenaNet is?

What bigger picture is there that the players are not seeing, if any?

  • Like someone else mentioned… This might not be the complete patch notes.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

My thoughts are: the post is talking about sustain, you spend the entire post talking about how OP terror spec is, and then you ask our thoughts without giving us any suggested changes in detail?

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Posted by: Demonts.4593

Demonts.4593

It could use more sustain but it also needs to be easier to counter. Nobody can dodge those wells coming out of the ground

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Posted by: Poplolita.2638

Poplolita.2638

Nobody can dodge those wells coming out of the ground

0/10

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Posted by: Lifestealer.4910

Lifestealer.4910

You know when you play a pvp match, there is always that one necro that plays like a warrior and charges into mid point , dies almost instantly. I wouldn’t be surprised if these were the same people complaining about how necro have no sustain/gets focused too easily. Your class weakness is suppose to be lack of stability/stunbreak etc, because if you didn’t have those, your class would be broken as eff.

You are suppose to play necro like an lb ranger in teamfight, sit at the back and nuke people with condis and strip boons of guardians/warriors etc.

(edited by Lifestealer.4910)

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Posted by: ArrDee.2573

ArrDee.2573

Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!

Necros don’t need anything but nerfs! Thanks for reading!

Wahoo! Bye frands!

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis <-It’s back!

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Posted by: Aowys.9420

Aowys.9420

nercos need swiftness

engi dont really have stabilty
and if u got a guard om ur team there is ur stabilty

ur real quickness isnt stabilty its swiftness

plus dodge more


Engineer
Aowys

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Posted by: ArrDee.2573

ArrDee.2573

Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!

Let me just damage this Necro real quick! kitten ! Feared my self! kitten another 10 seconds of fear plus every single godkitten condi in the game on me! No problem let me use my only stun break! Ok now let’s press the attack! Magnet! Feared again! Dead! Balance!

There’s another possible scenario in which Reaper’s Protection is on cooldown since it does have a long cooldown! Magnet! kitten server desync! He’s porting all over the place and it’s not even Spectral Walk! Dead! Anet plz!

Wahoo! Bye frands!

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis <-It’s back!

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Posted by: kodesh.2851

kodesh.2851

Wait, this was an ironic thread, right? If you want more sustain, spec for it.

Sizzap – Asura Mesmer, Dragonbrand

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Posted by: vincecontix.1264

vincecontix.1264

Wait, this was an ironic thread, right? If you want more sustain, spec for it.

This^ necros are very strong against boon heavy prof. They are also a nightmare from engi POV.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!

Let me just damage this Necro real quick! kitten ! Feared my self! [yes remove] kitten another 10 seconds of fear [it’s a kitten spec, but nothing much else to play] plus every single godkitten condi in the game on me*[But but..Vee Wee is engie]* No problem let me use my only stun break! Ok now let’s press the attack! Magnet! Feared again! [choose: 20% increase or extra fear, cant have both ^^]Dead! Balance! [agreed]

There’s another possible scenario in which Reaper’s Protection is on cooldown since it does have a long cooldown! Magnet! kitten server desync! He’s porting all over the place and it’s not even Spectral Walk! Dead! Anet plz! [can’t help there.. jumps off skyhammer]

Wahoo! Bye frands!

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
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Posted by: Muchacho.2390

Muchacho.2390

Wait, this was an ironic thread, right? If you want more sustain, spec for it.

Actually that is the problem. A necro speccing for sustain is not possible since our supposed to be sustain traitlines are bad. As necro you are always better off going the into spite, curses or soulreaping (well unless you are a mininionmaster but guess what they only go into bloodmagic since vampiric master boosts the dps of the minions heavely).

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Posted by: Sagat.3285

Sagat.3285

Wait, this was an ironic thread, right? If you want more sustain, spec for it.

You must have never played necro or heard of their sustain traits.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Distaste.4801

Distaste.4801

Wait, this was an ironic thread, right? If you want more sustain, spec for it.

Doesn’t work that way. The traits that necro has for sustain are just awful. Using the siphon traits you might siphon 40 health on a regular hit and 80 on a crit. Simply put, they are HORRIBLE traits, which is why their “revamp” was laughable. You need to devote so many points to get them and make them slightly less horrible, all to negate maybe a single 1k hit in a fight. Let’s also mention that they don’t heal while in DS, hooray!

Almost any trait necro has for sustain simply aren’t balanced up to par. They cost so much and provide so little. Necros are all or nothing currently. You either burst/condition a foe down or you die. I would LOVE to do a vampire build, but it simply isn’t viable, too little healing and it not healing in DS is just a deal breaker. Allow heals in DS and maybe we can start using it, but until then it’s a wasted traitline.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Wait, this was an ironic thread, right? If you want more sustain, spec for it.

You must have never played necro or heard of their sustain traits.

Sarcasm I hope.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Hello frands! Vee Wee here, #1 Engi NA and world first rank 80!

Necros don’t need anything but nerfs! Thanks for reading!

Wahoo! Bye frands!

I like this game – Engis need to get nerfed bigtime since I say so! Disregard everything they got or what the community said about them, they are OP as hell!

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