Necro utility skill suggestion

Necro utility skill suggestion

in PvP

Posted by: calvin.9673

calvin.9673

First off Death Shroud for us Necro’s is awesome and I believe it’s a great mechanic. However as been argued before no death shroud=dead necro for a good portion of our builds. I was thinking earlier today in school (cause who honestly pays attention when the professor is talking about pathagorean theory) Yes I’m pretty sure I spelled that wrong.

The Flesh Golem is fun to use as a MM necro, the charge is fun and it can get you out of a sticky situation. So I thought to help with our survive-ability outside of DS it would be helpful to have a minor version of the Flesh Golem to go in our utility skills. Sort of how the elementalist minor and elite elementals work.

The minor version of course shouldn’t be as good as the elite or off balance having two Flesh Golems. I was thinking it could do a few things, but of course only one of these;

-Summon the flesh golem and sacrifice it to gain stability, retaliation and health regen
-The flesh golem could act like the bone minions but when it explodes it cripples and applies chill to the target
-or and this might be the OP one but I think it would be neat, the flesh golem pulls the enemy toward it, kind of like a tank pull. Only when it pulls the enemy toward it, the golem explodes and applies cripple.

So those are just my suggestions, to help us with surviving outside DS, and give us a little more utility. Hope you like it and I would love to hear everyone’s thoughts and opinions, maybe you like it maybe not maybe you could add to the suggestions?

Necro utility skill suggestion

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

tangent based on your opening remarks:

Necros need a way to fill that Lifeforce bar in sPvP on match start, maybe a few ambient creatures hanging out in each spawn.

GamersWithJobs [GWJ]
Northern Shiverpeaks

Necro utility skill suggestion

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Posted by: Michael.9517

Michael.9517

grandmafunk…

that would make some builds really op imo.

Necro utility skill suggestion

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

I don’t see how, every other class can use it’s class mechanic off a cold start except for warriors(which are already extremely OP without ever using adrenaline)… not being able to build up some LF puts us at an early disadvantage.

GamersWithJobs [GWJ]
Northern Shiverpeaks

Necro utility skill suggestion

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Posted by: calvin.9673

calvin.9673

I know the argument is building Lifeforce and using our DS to live through burst and such, however I find even with DS it can be hard to live through certain builds burst such as stun wars and spirit rangers, just as an example. I thought it might be nice to take the golem and give it as a minor utility so that we have some sort of protection.

As you cant tell from my suggestions I built it around mainly killing it to gain its benefits so that it doesn’t off balance the elite skill.