Necromancer Condition Feedback. Things that are needed to be changed / reworked

Necromancer Condition Feedback. Things that are needed to be changed / reworked

in PvP

Posted by: Reinhart.2703

Reinhart.2703

Hey guys this is my feedback on Necromancer. I have won over 50-60 Tournies on my Necro – so feedback is coming from hours and hours of playing and Mastering Conditionmancer.

First of all I don’t think Necros are worthless or weak I think they are lacking a good synergy in condition build due to the poor design choices.

Skill Design Flaws:
Condition Necromancer does not have any power items at all. Tough Prec Condition Dmg Neck and Undead PvP gear set yet some of the abilities for some reason are power dependent:

Scepter / Dagger

Feast of Corruption – it crits for 600? Thats a cooldown spell that is supposed to do a decent damage but because it is tied to power it really hits like a wet noodle. There is absolutely 0 point in using it (even though it gives 3% life force) because auto attack does 100-250 dmg plus 900 bleed with a chance to proc 2 more bleeds on crit.

Make Feast of Corruption scale off condition damage rather than power.
or make FoC extend existing conditions on a target by 4 seconds. Mainly tie it to our condition damage.

Grasp and Ef Blood are both skill shots and a cast time which is fine, but the damage on them to a primary target is too low making auto attack more supperior. Please buff the bleed to maybe 1-2 more stacks.

Staff:

  1. on staff (forgot skill name) is another skill that is tied to our power which is poor design for condition necro. Add bleed or burning effect to it making it somewhat viable to use.

DS:
Life Blast is a 3rd ability that is tied to power on condition Necro. Please add some conditions to it as well.

I like my class but i just do not see any synergy in a condition build with some skills. I think it is a more of a design oversight tieing power as a scale source to 2 out of 3 main auto attacks.

Traits:
Curses (main spec for condition master):

15 – Furious Demise – Gain Furry in death Shroud – very poor choice for a condition spec as it is practically useless due to death shroud not being able to apply almost no condition unless it crit procs and with slow auto attack – bad

Tourment the Week – increase damage for each condition on the for – Umm our baseline damage is very very week due to not having any power and even if we had it would still be a really bad choice. Please at least let it increase our condition damage as a whole or scrap it

Death (pointless for real):

Reanimator – summon jagged horror when you kill the enemy – for real? This is by far one of the worthless primary traits I have seen in a game. Please scrap it and give us something more viable.

Bugs:
Fix the Rune of Geomancer that procs bleed on a weapon swap sometimes not procing the effect. Happened to many times. . .

Like I said Necros our fine and can be pretty efficient. The problem is the design of some traits and skills is waaaayy off from what it should be. There is no point tieing power scaling into full conditionmancer

Necromancer Condition Feedback. Things that are needed to be changed / reworked

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Posted by: SmackMyBird.2386

SmackMyBird.2386

You’re suggesting that every single skill a condition focused necro has (or can use viably) should scale off of condition damage or have some kind of condition ?

Fairly sure that tons of other weapon sets etc on almost any proffesion has atleast 1 or 2 abilites that don’t scale off their desired damaging focus. If necros had every single kitten ability in their skillsets/wep sets being buffed by condition damage they would be completely and utterly brokenly overpowered.

On my engi i have condition spells on all my weapons despite running a power build, and if i was to be condition focused i would have to use power based spells. That’s just how it works.

And necros are fine, fix the bugged traits and things that dont work as they should and the proff is absolutely perfectly balanced. I kitten on peoples faces on my necro with EASE. Both in tourney and hotjoin. They rnt supposed to be glasscannon nukers so i dont get all the moaning about lack of damage output. They controll boons and conditions like no other, which is strong as kitten hell i may add.

EDIT: Basicly every single proffesion has some traits, skills etc that dont exactly belong in that trait tree or that build. That’s just how it is.
And i still don’t get why necros moan about DS being useless, it can completely negate spikes from the enemy team with 1 click of a button on next to no cooldown, and it’s rather easy to regen aswell. It’s not meant to be a 1click turn into epic monster of doom and aoe 10k dmg, you already have plagueform for that. It’s primary use is for survival, which it works really well for. Get a grip.

(edited by SmackMyBird.2386)

Necromancer Condition Feedback. Things that are needed to be changed / reworked

in PvP

Posted by: Reinhart.2703

Reinhart.2703

You’re suggesting that every single skill a condition focused necro has (or can use viably) should scale off of condition damage or have some kind of condition ?

Fairly sure that tons of other weapon sets etc on almost any proffesion has atleast 1 or 2 abilites that don’t scale off their desired damaging focus. If necros had every single kitten ability in their skillsets/wep sets being buffed by condition damage they would be completely and utterly brokenly overpowered.

On my engi i have condition spells on all my weapons despite running a power build, and if i was to be condition focused i would have to use power based spells. That’s just how it works.

And necros are fine, fix the bugged traits and things that dont work as they should and the proff is absolutely perfectly balanced. I kitten on peoples faces on my necro with EASE. Both in tourney and hotjoin. They rnt supposed to be glasscannon nukers so i dont get all the moaning about lack of damage output. They controll boons and conditions like no other, which is strong as kitten hell i may add.

EDIT: Basicly every single proffesion has some traits, skills etc that dont exactly belong in that trait tree or that build. That’s just how it is.
And i still don’t get why necros moan about DS being useless, it can completely negate spikes from the enemy team with 1 click of a button on next to no cooldown, and it’s rather easy to regen aswell. It’s not meant to be a 1click turn into epic monster of doom and aoe 10k dmg, you already have plagueform for that. It’s primary use is for survival, which it works really well for. Get a grip.

Yeah I understand. But we have wayy too much inefficient skills / traits. Not are just not worth pressing a button. Life Blast Feast of Corruption and Staff #1. Just because other classes have the same problem does not mean our kitten does not need to be fixing.

Necromancer Condition Feedback. Things that are needed to be changed / reworked

in PvP

Posted by: SmackMyBird.2386

SmackMyBird.2386

You’re suggesting that every single skill a condition focused necro has (or can use viably) should scale off of condition damage or have some kind of condition ?

Fairly sure that tons of other weapon sets etc on almost any proffesion has atleast 1 or 2 abilites that don’t scale off their desired damaging focus. If necros had every single kitten ability in their skillsets/wep sets being buffed by condition damage they would be completely and utterly brokenly overpowered.

On my engi i have condition spells on all my weapons despite running a power build, and if i was to be condition focused i would have to use power based spells. That’s just how it works.

And necros are fine, fix the bugged traits and things that dont work as they should and the proff is absolutely perfectly balanced. I kitten on peoples faces on my necro with EASE. Both in tourney and hotjoin. They rnt supposed to be glasscannon nukers so i dont get all the moaning about lack of damage output. They controll boons and conditions like no other, which is strong as kitten hell i may add.

EDIT: Basicly every single proffesion has some traits, skills etc that dont exactly belong in that trait tree or that build. That’s just how it is.
And i still don’t get why necros moan about DS being useless, it can completely negate spikes from the enemy team with 1 click of a button on next to no cooldown, and it’s rather easy to regen aswell. It’s not meant to be a 1click turn into epic monster of doom and aoe 10k dmg, you already have plagueform for that. It’s primary use is for survival, which it works really well for. Get a grip.

Yeah I understand. But we have wayy too much inefficient skills / traits. Not are just not worth pressing a button. Life Blast Feast of Corruption and Staff #1. Just because other classes have the same problem does not mean our kitten does not need to be fixing.

Everything has inefficient skills and traits, atleast to some extent. If they fix everything to be perfect on the necros they need to do it on all the other proffesions aswell.
However i do agree with fixing the things that are literally broken. (as in not working as intended) but the condition scaling on every possible spell, no.
And you know, pressing 1 button for 1k dmg isnt all that bad. Jee you damaging proffesions are way too spoiled :l