Necromancer not OP. People need to L2P
What we can easily say is that burning works alot better in PvP enviroment than bleeding. If we just compare the 2 conditions. Why necros atm have an edge over engineers is due to being able to self provide the burning and also transfer the conditions given to necro. But on top of that still maintain the way to create bleeds which is how it used to be. What I considered condition priority is Burning > Poison > Stacking bleeds. Which result in alot higher DMG than engineers could provide due to necros way of putting the bleeds. When u add fear dmg and torment. Necro becomes superior in condition pressure.
Also new buffed weakness counters power classes and gives necromancers more sustain in fights. A way to survive to the next heal without having vigor or regen or protection.
Actually, having burning has its cost.
You have no reliable source of LF generation, which exposes the Necro to any form of damage and CC, since Death Shroud is the only real defensive mechanic.
Prior to the introduction of Dhuumfire, Necros were not forced to spend 30 points into the power traitline to have the damage output increased, they usually spend the 30 leftover points on Staff Mastery and Soul Marks, which gave them a nice source of survivability.
While I agree that weakness is nice, it doesn’t work exactly like a direct damage mitigation ability like blocking or evading, expecially when you consider that it can be cleansed just like any other condition.
What I’m trying to say is that a Necro with burning is an incredibly squishy Necro with its Life Force pool always to zero or near-zero, which means you are actually facing an enemy who can’t evade, can’t teleport, can’t block, can’t go invulnerable and in most cases can’t even stunbreak.
Pretty much an easy kill.
Of course they can do a lot of damage over time, but they die faster than how they are capable to survive to someone with enough condition cleansing.
When I’m running S/P Steal thief, I really have no problem at all even against multiple Necros. Spam Pistol Whip on them, interrupt their heal and BAM, dead.
Even with Bull Rush -> Hundred Blades you can easily kill a dhuumfire Necro.
(edited by sorrow.2364)
Putrid mark OP
huge unblockable aoe condi flip on opponent on (25)20 sec cd and very hard to dodge because all mark casts look the same so you have to just guess that the necro is using putrid now wooooot
on other note necro is still slooooooooooow
(edited by RaynStargaze.6510)
Burn wasn’t really over the top but it’s more the burn, bleed, poison, weakness, chill, blind in combination with Fear dmg.. IF they couldn’t access terror they would still do amazing pressure just not faceroll pressure combined with CC(which deals dmg)
It’s funny you said necro had problem with alot of classes in 1v1 especially ele, not more than any other class really. Eles were hard but certainly very possible, bm rangers possible, engineers extremly possible, guardian takes time, S/D stupidly kittened, warriors chill.
Perhaps our necro were just THAT much better than every other necro player out there but i don’t think i’ve seen 1 ele who can actully constantly beat him in tpvp pre patch, only ele he hasn’t faced really is probably phantaram since we have never met TP.
Perhaps if people actully took their time and learned their class instead of be
ing FOTM rerollers like Purie we wouldn’t see this kitten.
Another problem is people probably look up to the likes of Forsaker who is a great guy but horrible necromancer but people actully think he is good.
I’m betting that warrior will end up getting stupidly buffed one day too when it’s so cloose to be viable and balanced
A class with so many flaws, and counters must be OP. plz nerf plz. 3 days of crying w/o even thinking on these forums is pretty standard. did I say 3 days? I ment 10 months
Can’t really see how anyone is arguing that necro after patch isnt broken. I’ve seen nothing this bad since beta – it is just daft pure and simple.
Necro damage is completely out of control, its very hard to l2p against such a massive amount of condi’s.
I think that necro needs to be toned down, its sad but true, if only you could hear our ts during those matches, we had no structure or strat, we just asked our necro’s to kill things and we would assist where possible.You have to have the mindset of level 48+ fractal runners have.
Just dodge agony, cuz if you don’t you die.So just dodge fear, cuz if you don’t you die.
L2P like OP said!!!
No time for peeps in pvp who cant dodge agony. I mean fear!
So many classes have unlimited dodge or access to vigor for a crazy amount of time, its not like the developers gave you nothing to outskill play the necromancers… Just dodge it! They’ll go down, not like they tanks.
You’re sooo smart.
jk.
The only class that would get kitten d by necros now are warriors and mesmers, they lack the vigor or stability or dodge (as in perma dodge attacks). I could see why xeph is mad, because he plays Mesmer. they just made the game more rock paper scissors, no more mesmers can beat any profession, now necros will stomp on mesmers, I like this.
Oh it kittens up thieves in a way as well, no more hiding in shadow refuge! Just nice balancing to game on developers part as in necromancers. Other than that the other professions shouldn’t see too much an issue with necromancers.
I main engineer and I still stomp there kitten.
(edited by uberkingkong.8041)
Actully necro needed help but not really with damage, survivability was a issue..
Oh scepter 1 auto attack with earth sigil can almost keep up with a warrior 100b(without sigil cuz i forgot it when testing) spamming 1 with a 30/20/0/0/20 build running ogre and full adrenaline. THAT IS A STRONG AUTO ATTACK
Necro damage is completely out of control, its very hard to l2p against such a massive amount of condi’s.
I think that necro needs to be toned down, its sad but true, if only you could hear our ts during those matches, we had no structure or strat, we just asked our necro’s to kill things and we would assist where possible.You have to have the mindset of level 48+ fractal runners have.
Just dodge agony, cuz if you don’t you die.So just dodge fear, cuz if you don’t you die.
L2P like OP said!!!
No time for peeps in pvp who cant dodge agony. I mean fear!
So many classes have unlimited dodge or access to vigor for a crazy amount of time, its not like the developers gave you nothing to outskill play the necromancers… Just dodge it! They’ll go down, not like they tanks.
You’re sooo smart.
jk.
The only class that would get kitten d by necros now are warriors and mesmers, they lack the vigor or stability or dodge (as in perma dodge attacks). I could see why xeph is mad, because he plays Mesmer. they just made the game more rock paper scissors, no more mesmers can beat any profession, now necros will stomp on mesmers, I like this.
Good necros could stomp on mesmers pre patch pretty darn hard aswell, but not while facerolling
The meta has been totally killed with this patch.
I would even say NOT EVEN GUARDIAN is viable currently, since necros can just melt him in even less than engies pre-incendiary nerf were used to.
I mean, seriously, wtf.
You can’t hard ress when theres too much dps. That’s why in the beginning of fight you need res signets and when dps is dying you can hard res. Onibawan for example lost multiple 1v1s and didn’t play it proper. TP just snowballed against them but that’s off topic.
And when would that dps die ?
It’s hard to have dps to die when burn bomb is on a 8 secs CD and when a necro can stack burn+bleed AoE with a single mark of blood or with DS 3 and epidemic on a 15 secs CD.
TP didn’t even use wells because their necros went wtih rabid while carrion necros are even more broken and you don’t really need 2 necros playing the same build ( you can have a curropt+epidemic and a hybrid wells in the same comp).
Necros are currently teamfights gods and can’t lose any 1vs1 if played properly, just put an engi for AoE burning+poison+ confusion and you have a dead team.
You can’t hard ress since all your team will die while ressing.
You can try to pull a sig ress, but just try to do it with a 3 secs CD while the necro can insta fear dealing 3k damage.
You can IoL just to get downed again in a sec.
Condi damage is totally out of control now: it was bad pre-patch, now torment+ fear + necro burn + engi condi pressure+ control is totally ridicolous.
Necros and engies CAN’T escape fights or get to points and help like other professions (even warriors can zip away from a fight or get to points quicker).
Until the recent patch, Necros didn’t even have a burst/CC chain most other professions. Heck, their minions were (and still are) laughable compared to Mesmer’s and Ranger’s
Whether they went overboard or it’s a L2P issue is still to be determined, but you can’t have a class with so many weaknesses and then not expect them to be very strong in a different area.
Necros were a damage sponge with zero escapes and no burst. There was nothing to discourage or penalize players who focused them. Thus, it was no surprise why they were unpopular to play???
Personally, as someone who has played a necro (and a few other classes), I think it would have been much better to give Necros more mobility and defenses to be on equal footing with all the stealth, evades, blocks, vigor, stability, and regen that are missing from Necro builds.
Nevertheless, I can see them wanting to keep each class with unique strengths and weaknesses.
Unfortunately, it’s hard to balance a class with such big weaknesses. They will either be too powerful in another area or just kitten overall.
Why bomb kit is also powerful on engineers is due to access to smoke field. Its alot harder way off accessing stealth than for other classes with stealth skills. But you can manage to disengage or juke with few seconds stealth.
Flesh worm teleportation is awful. Your “portal” can be killed. Only stun break that necros have access is spectral walk. You can juke people with it but as disengage its pretty awful. Faster classes will catch up to you. Only real disengage skills in this game are ride the lightning/stealth & blinks.
It was quite obvious to me, with the addition of Torment, Weakness being buffed, Necro getting Burning, Blind getting “buffed”, and other classes getting new viable builds, that it would be suicidal to not pack your build with as much condi removal as possible. When the dust settles in a month, we will see if this Necro panic sticks around. I would not say Necro damage is out of control, but conditions in general are too strong at the moment. I would even go as far to say as conditions are much stronger than boons right now.
I’d ask for at least one thing to devs: make sure spectral wall is noticeable, even with all that crap that necros and other classes put down on the floor.
Haven’t had the chance to test it: can we dodge into it to avoid fear?
because he doesn’t know it himself
Yes, Spectral Wall can be dodged through.
I don’t get comparing necros to old HGH engi. They have most of the same damaging condis and the necro doesn’t run around with 25 stacks of might.
Necros can’t handle people getting in their face and chain CCing them. If you pop stability and watch for corrupt boon, you really should never lose 1v1 against a necro.
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet
So just dodge fear, cuz if you don’t you die.
http://wiki.guildwars2.com/wiki/Doom
Isn’t doom instant? I guess it’s hard to dodge an instant skill, unless you are a telepath.
http://wiki.guildwars2.com/wiki/Reaper%27s_Mark
This can be avoided. Maybe. Dodging through the mark might work?
If I need stability to get past Spectral Wall, am I not asking to get stability corrupted into fear?
because he doesn’t know it himself
I discovered last night that Rocket Boots can jump over Spectral Wall without being hit by the Fear. yay Rocket Boots!!!!
Also, dodging through marks will avoid them entirely.
I’ve stayed at this party entirely too long
necro over the top!
but since when did engineers get ride the lightning with alltime 20 sec cd ?
I don’t get comparing necros to old HGH engi. They have most of the same damaging condis and the necro doesn’t run around with 25 stacks of might.
Necros can’t handle people getting in their face and chain CCing them. If you pop stability and watch for corrupt boon, you really should never lose 1v1 against a necro.
you can run with 20+ stacks of might on Necro easy. I was doing it last night. 30/20/10/0/10 , utilities BiP, Spectral Walk, Well of Suffering, Lich Form; Carrion Amulet, 2x Fire/2x Strength/ 2x Hoelbrak; Sigil of Battle on Staff and OH Focus, Sigil of Minor Accuracy on MH Axe or Dagger (I chose Axe for the added LF gain on #2 since there’s only 10pts in SR)
just an FYI
edit: had the wrong well in there, was supposed to be suffering…
I’ve stayed at this party entirely too long
(edited by hackks.3687)
Yes doom is instant, and yes, traited doom is 2s of fear with down to 17s of cooldown.
Nobody can reliably evade doom. Even if you would program a bot, which would dodge once your client knows doom got casted it would be too late.
If the computer itself could not prevent being hit by doom on demand, nothing can.
You computer knows about Doom being cast before you are feared (on your screen), yet in that moment it is already too late.
Btw, necros had already alot of this firepower before. They just got even more. They are still squishy as before, but it isn’t that noticeable, because you you are dead even faster.
And since they now apply every condition besides confusion (well even confusion with corrupt boon), nothing can countercleanse against a necro. Just like nothing can reliable countercleanse an Engi.
You dodge Doom by dodging when a necromancer dips into Death Shroud. That will get it 90 percent of the time.
necro over the top!
but since when did engineers get ride the lightning with alltime 20 sec cd ?
16 seconds when traited
it’s soooooo much kittening fun!!!!
I’ve stayed at this party entirely too long
You dodge Doom by dodging when a necromancer dips into Death Shroud. That will get it 90 percent of the time.
So all a necro has to do is go Death Shroud, waiting for dodge, and use it?
Or just make sure he is not using that while the enemy is dodging?
However, thanks for the advice.
because he doesn’t know it himself
You dodge Doom by dodging when a necromancer dips into Death Shroud. That will get it 90 percent of the time.
Since words don’t work, I will upload a video.
From the press of F1 to target feared I needed 9 frames, captured at 60 FPS.
From Deathshroud showing on my character to Fear hitting, the client needed 5 frames.
That is That is 0.083s it took from showing deathshroud to getting hit by Doom.
Jep, very dodgeable.
You just aren’t allowed to have reaction time, and you have to move into the room, where your current PvP server is located for lan access
Will post the video once it is uploaded and processed.
Put some stun breaks and some condi removal and you will be OK
l2p people!!!!
You dodge Doom by dodging when a necromancer dips into Death Shroud. That will get it 90 percent of the time.
Since words don’t work, I will upload a video.
From the press of F1 to target feared I needed 9 frames, captured at 60 FPS.From Deathshroud showing on my character to Fear hitting, the client needed 5 frames.
That is That is 0.083s it took from showing deathshroud to getting hit by Doom.
Jep, very dodgeable.
You just aren’t allowed to have reaction time, and you have to move into the room, where your current PvP server is located for lan accessWill post the video once it is uploaded and processed.
Doom it’s better at close range, so stay away from necros, that would be easy for you
I love how all the “top” teams show us that they are better than others because of skill not because of OP classes.
/sarcasm
(TP vs Ugly – 2 necro’s on each team.)
Someone please tell me or everyone else to dodge once he enters death shroud.
You dodge Doom by dodging when a necromancer dips into Death Shroud. That will get it 90 percent of the time.
Since words don’t work, I will upload a video.
From the press of F1 to target feared I needed 9 frames, captured at 60 FPS.From Deathshroud showing on my character to Fear hitting, the client needed 5 frames.
That is That is 0.083s it took from showing deathshroud to getting hit by Doom.
Jep, very dodgeable.
You just aren’t allowed to have reaction time, and you have to move into the room, where your current PvP server is located for lan accessWill post the video once it is uploaded and processed.
Doom it’s better at close range, so stay away from necros, that would be easy for you
Not if you are fighting or a point (unavoidable on clocktower, for instance). Or if you are a warrior (unless you have to focus on longbow).XD
because he doesn’t know it himself
Put some stun breaks and some condi removal and you will be OK
l2p people!!!!
SOME?
No. You need stable, continuous, strong condition removal.
For instance, warriors need 20 points in defense for cleansing Ire. And that may not be enough. Stuff like signet of stamina is useless. Even shout cleansing, probably.
because he doesn’t know it himself
Put some stun breaks and some condi removal and you will be OK
l2p people!!!!
SOME?
No. You need stable, continuous, strong condition removal.
For instance, warriors need 20 points in defense for cleansing Ire. And that may not be enough. Stuff like signet of stamina is useless. Even shout cleansing, probably.
that would be a great defence against condis!!
more ppl should think like you sir.
I like the term learn to play.
It infers that guild wars 2 has a constant progression skill curve. That if anyone dedicates enough time they will eventually be awesome. It kinda makes it sound like it’s a set of stairs, if you take one step at a time, you’ll eventually get to the top no matter how awkward or clumsy your steps may be.
The only problem with this idea is that some professions have the means to take 2 stairs at a time with their longer stride. Some professions when specc’ed in a very niche fashion don’t even take the stairs, they just take the elevator.
The thing I find most impressive about the L2P call is that many of it’s supporters like to start with something like, “I have played all professions.” or words to that effect. It again infers if one truly wants to be good, they must learn all professions instead of just mastering one profession. In order for me to be an effective guardian I must first of all play engineer, necro, ele, warrior, thief, mesmer, ranger for 50 hours each,..and then focus on playing my desired profession.
I think it is fair when a player decides I will play one profession and become familiar with on how to;
Spike damage quickly
Handle 2+ v 1 situations
cleanse condition spam
avoid burst
Tank when needed.
Each of these categories alone a player could spend 50+ hours just learning the deeper mechanics of these situations.
It is all well and good to cite L2P in the sheltered world of Tpvp where every person has an assigned role and some secondary duties. However not all of us live in that sheltered world of bunker builds and CC controlling nodes. In fact 90% live in a much more chaotic world of spvp where ganking, zerging and AoE 4th of July effects are a every minute part of our world. learning to play ain’t gonna help in this manifestation of the 2nd build of the matrix. I think this is the heart of what some people are QQ’ing about necro marks and wells and fear..in a tiny map of 8 vs 8 free for all, it just all becomes overwhelming at times. learning to play is nothing more than learning to run and learning when to stick with the zerg..which that, by ones standard is not exactly skillful play.
My suggestion, bigger maps-less players and make PvE reflect more of what to expect in PvP, not mindless randomly placed foes of the same nature and that attack slowly with no regard or thought towards the players profession because they only have one size fits all skills.(Guild wars eye of the north achieved this with mobs have secondary professions and skill set designed for specific purposes.)…clean up the environment so people can learn to play in spvp without up to 7 other people rag dolling them when all their trying to do is learn to play a necro vs a stealth heavy thief or how to work better survivibilty. One could argue that they just need to duel different professions, but that relys on players being willing to to go head to head with you in a 1 vs 1 situation which isn’t always on offer. The player should be able to learn through regular exposure, not by purposeful hiding on a server which hopefully won’t get interrupted by other players and finding a friendly chap to practice with.
(edited by CntrlAltDefeat.1465)
Put some stun breaks and some condi removal and you will be OK
l2p people!!!!
SOME?
No. You need stable, continuous, strong condition removal.
For instance, warriors need 20 points in defense for cleansing Ire. And that may not be enough. Stuff like signet of stamina is useless. Even shout cleansing, probably.
that would be a great defence against condis!!
more ppl should think like you sir.
Well, they are already doing. But really, this means nerfing our damage slightly. -> You will probably have an easier time by just outlasting warrs to death now.
because he doesn’t know it himself
Put some stun breaks and some condi removal and you will be OK
l2p people!!!!
SOME?
No. You need stable, continuous, strong condition removal.
For instance, warriors need 20 points in defense for cleansing Ire. And that may not be enough. Stuff like signet of stamina is useless. Even shout cleansing, probably.
that would be a great defence against condis!!
more ppl should think like you sir.Well, they are already doing. But really, this means nerfing our damage slightly. -> You will probably have an easier time by just outlasting warrs to death now.
No, I’ve been destroying warrs much befor this patch. It was the most easy opponent to the necro.
Think of necro as if it was a glass cannon thief, save necros don’t have stealth.
Anyone has been destroying warrs much before the patch.XD
Now they cleanse conditions better, but they probably deal less damage.
However, I still haven’t had the courage to bring a warrior into a tournament.XD
In hotjoin I have found many different necros, even a 5-minion bunker (whom I couldn’t take down… in a tournay I would have probably just waited to down him in more than one person).
I did a pair of tourneis as an engi bunker, and managed to face tank a mesmer + someone else for the whole match. It was a premade (I was in yoloqueue).
I still think they are really strong, but maybe the damage is bearable in tourneys.
Just… yeah, one more reason to say hotjoin sucks.XD
because he doesn’t know it himself
Put some stun breaks and some condi removal and you will be OK
l2p people!!!!
SOME?
No. You need stable, continuous, strong condition removal.
For instance, warriors need 20 points in defense for cleansing Ire. And that may not be enough. Stuff like signet of stamina is useless. Even shout cleansing, probably.
that would be a great defence against condis!!
more ppl should think like you sir.Well, they are already doing. But really, this means nerfing our damage slightly. -> You will probably have an easier time by just outlasting warrs to death now.
No, I’ve been destroying warrs much befor this patch. It was the most easy opponent to the necro.
Think of necro as if it was a glass cannon thief, save necros don’t have stealth.
Exactly!
I’ve been playing almost nothing but Necromancer since the first day of the first beta weekend, and this patch has just been disheartening. Something that I was quite looking forward to just turned into this big mess of a patch. We’ve been mostly asking for some form of disengagement before the patch, and that’s basically the one thing we didn’t get, or, if anything, we did get it in the way of extreme unneeded counter pressure, which is obviously not working at all.
A lot of the changes we got were quite positive though, despite the fact that these seem to be the ones people are ignoring the most. I feel like things such as Focused Rituals being an adept trait now, spectral skills not being removed on DS and Tainted Shackles actually opened up a lot of room for build variety and healthy tactical play. Most of our utility skills seem to be somewhat useful now which is also great.
However, there are things that need changing quickly, and these are my suggestions:
- *Burning needs to go. It’s not needed, it doesn’t fit us, and it is just too powerful with Terror. I would much rather have it giving us Torment and maybe Chill, which would not only be more fitting, but also not mandatory to take, added to the fact that it would allow some movement impairing support builds to emerge.
- *Terror -> Grandmaster. It provides too much of a damage boost to not be considered a grand master trait.
- *Doom reverted back to a 1 second fear. I didn’t get why this was buffed in the first place, I got completely caught by surprise. Maybe they wanted it to be some sort of close range peel, but it just doesn’t work like that.
- *Allow us to use the other trait lines. Make us pick between more damage or survivability, without making either obligatory. (e.g. something like a ground target-able dark pact as a blood magic/death magic grand master trait).
I also believe that a lot of these issues might come from the fact that you can simply stack up the same profession as part of your team which, instead of allowing variety in team compositions as was initially intended, it’s just allowing people to fill up their rosters with whatever profession/build is the most powerful at the time, like we’re seeing now with necromancers and their synergy together. Either balance classes in a way that doesn’t allow it to be 100% completely beneficial to bring more than 1 player of the same build to a match, or just prohibit it in competitive games altogether.
Ultimately, they’ll have to do something. The “let’s wait a few more weeks and adjust to the new meta” argument just doesn’t work when things are so out of proportion. We’re seeing 2+ necros per team and absolutely no warriors, thieves and rangers, and even guardians and mesmers have been a rare sight these last few days.
This is my view on the subject.
Asura Quagganmancer
Does anyone remember the days when warriors would wreck entire groups on point with hundred blades spam and how every kept calling for its nerf? I do. Now people call warriors useless. What happened? HB wasn’t nerfed. People just learned how to play. Give it a few more weeks. If we’re still blowing “groups” of people up (game is not balanced 1v1), then something needs to change.
Its to early to call necros OP. Top teams telling me they just face rolled with a double necro comp doesn’t tell me anything. These people have played together for so long that they should, without even telling each other, already understand what needs to be done and how to support one another.
(edited by Kravick.4906)
Wow. Necromancers are overpowered, but some people are getting really carried away.
Sigh if any class got a big buff lets say warriors all these posts would be about how op warriors and how every team runs double warrior. People need to calm the kitten down its been 4 days
Stunned Girls Can’t Say No <Hawt>
Put some stun breaks and some condi removal and you will be OK
l2p people!!!!
SOME?
No. You need stable, continuous, strong condition removal.
For instance, warriors need 20 points in defense for cleansing Ire. And that may not be enough. Stuff like signet of stamina is useless. Even shout cleansing, probably.
How is SoS useless? It was good before, and now it’s even more valuable with the amount of condi pressure going around. The passive and the active are both extremely beneficial. It supplements Cleansing Ire nicely when you get decked out in condis A-Z Berserker Stance is also nice, but too long of a CD to be useful right now.. On top of these you should be using Melandru or Hoelbrak runes. Also any Warrior running Berserker ammy right now is nuts.
Put some stun breaks and some condi removal and you will be OK
l2p people!!!!
SOME?
No. You need stable, continuous, strong condition removal.
For instance, warriors need 20 points in defense for cleansing Ire. And that may not be enough. Stuff like signet of stamina is useless. Even shout cleansing, probably.
How is SoS useless? It was good before, and now it’s even more valuable with the amount of condi pressure going around. The passive and the active are both extremely beneficial. It supplements Cleansing Ire nicely when you get decked out in condis A-Z Berserker Stance is also nice, but too long of a CD to be useful right now.. On top of these you should be using Melandru or Hoelbrak runes. Also any Warrior running Berserker ammy right now is nuts.
I meant… SoS et similia ALONE are useless. I still use it, for instance, but I can’t just put it in the utilities and forget about conditions.
We have to back it up with traits and runes.
because he doesn’t know it himself
(edited by redslion.9675)
Does anyone remember the days when warriors would wreck entire groups on point with hundred blades spam and how every kept calling for its nerf? I do. Now people call warriors useless. What happened? HB wasn’t nerfed. People just learned how to play. Give it a few more weeks. If we’re still blowing “groups” of people up (game is not balanced 1v1), then something needs to change.
That was mostly Blade Trail being exploited and hitting entire teams for 40k each.
After that the Warrior count in tournaments dropped to near-nothing.
Winner of Curse’s NA Masters Tournament
twitch.tv/loljumper
I find it funny that this post is coming from you Purie. Not so long ago i overheard you on a stream saying that you hated everything about the necromancer and that you did not want to play the profession. What has changed since then that made you make this post about necromancer not being op? My knowledge is that you have been playing necromancer consistently after the patch was released. The profession mechanics did not change, so why are you now so obsessed with playing a profession that you dislike?
(edited by djooceboxblast.9876)
Put some stun breaks and some condi removal and you will be OK
l2p people!!!!
SOME?
No. You need stable, continuous, strong condition removal.
For instance, warriors need 20 points in defense for cleansing Ire. And that may not be enough. Stuff like signet of stamina is useless. Even shout cleansing, probably.
How is SoS useless? It was good before, and now it’s even more valuable with the amount of condi pressure going around. The passive and the active are both extremely beneficial. It supplements Cleansing Ire nicely when you get decked out in condis A-Z Berserker Stance is also nice, but too long of a CD to be useful right now.. On top of these you should be using Melandru or Hoelbrak runes. Also any Warrior running Berserker ammy right now is nuts.
I meant… SoS et similia ALONE are useless. I still use it, for instance, but I can’t just put it in the utilities and forget about conditions.
We have to back it up with traits and runes.
More people should read this guy
He has a solution to the problem. No one wants to change their builds. It’s easier to ask for nerfs, instead of trying something different.
Put some stun breaks and some condi removal and you will be OK
l2p people!!!!
SOME?
No. You need stable, continuous, strong condition removal.
For instance, warriors need 20 points in defense for cleansing Ire. And that may not be enough. Stuff like signet of stamina is useless. Even shout cleansing, probably.
How is SoS useless? It was good before, and now it’s even more valuable with the amount of condi pressure going around. The passive and the active are both extremely beneficial. It supplements Cleansing Ire nicely when you get decked out in condis A-Z Berserker Stance is also nice, but too long of a CD to be useful right now.. On top of these you should be using Melandru or Hoelbrak runes. Also any Warrior running Berserker ammy right now is nuts.
I meant… SoS et similia ALONE are useless. I still use it, for instance, but I can’t just put it in the utilities and forget about conditions.
We have to back it up with traits and runes.
More people should read this guy
He has a solution to the problem. No one wants to change their builds. It’s easier to ask for nerfs, instead of trying something different.
Because with those points making builds work is a pain.
So we might end up solving the condition problem, but becoming even MORE insignificant.
Like… I still lose, but my pathetic existence lasts longer.
because he doesn’t know it himself
I find it funny that this post is coming from you Purie. Not so long ago i overheard you on a stream saying that you hated everything about the necromancer and that you did not want to play the profession. What has changed since then that made you make this post about necromancer not being op? My knowledge is that you have been playing necromancer consistently after the patch was released. The profession mechanics did not change, so why are you now so obsessed with playing a profession that you dislike?
1) It’s true that i’ve said such a thing.
2) The tittle doesn’t reflect the context of the text.
3) Im awful writer but I feel like it gives some kind of idea why I would dislike playing it before. Like what I said about cleanse and condies and about engineers and necro traits and so on….
4) I still dislike some things on necro to this date. But now you don’t need to kitten in your pants if you see X class comming at u.
I find it funny that this post is coming from you Purie. Not so long ago i overheard you on a stream saying that you hated everything about the necromancer and that you did not want to play the profession. What has changed since then that made you make this post about necromancer not being op? My knowledge is that you have been playing necromancer consistently after the patch was released. The profession mechanics did not change, so why are you now so obsessed with playing a profession that you dislike?
1) It’s true that i’ve said such a thing.
2) The tittle doesn’t reflect the context of the text.
3) Im awful writer but I feel like it gives some kind of idea why I would dislike playing it before. Like what I said about cleanse and condies and about engineers and necro traits and so on….
4) I still dislike some things on necro to this date. But now you don’t need to kitten in your pants if you see X class comming at u.
Altough i agree with some points you made in your original post, with enough experience (and enough lifeforce) you never had to ‘kitten’ in your pants if you see X class coming at you, and with proper support the necro was always good in teamfights. Necro was always fairly balanced, just needed a slight boost in sustain and survivability.
I love how all the “top” teams show us that they are better than others because of skill not because of OP classes.
/sarcasm(TP vs Ugly – 2 necro’s on each team.)
When/where was this played? Can i watch it somewhere? link/site?
because he doesn’t know it himself