Necromancer or Ranger
A few things:
Not to be a downer, but you picked two of the community’s lowest rated professions.
They are suffering from numerous bugs, limited build options, and lack of defined role in most forms of the game.
However, I can vouch for Rangers in the following:
-For WvW, we have traps, long bow, and the “Guard” shout to have fun with.
-I’ve heard we make a great pseudo-bunker with surprising burst/damage ability in sPvP
-Rangers apply vulnerability really easily so your whole group can have great uptime for +5-20% damage.
-Once again, traps as well as healing spring are great for the combo-field they produce.
-Rangers have some of the best sustained damage in the game, good for those long boss fights.
(edited by ChillyChinaman.6057)
hmm that’s disappointing, I really want to play a class for fun but Ive been subject to much rage on many mmo’s due to not feeling as though I am getting my money’s worth e.i my chosen class being at an unfair disadvantage
A few things:
Not to be a downer, but you picked two of the community’s lowest rated professions.
They are suffering from numerous bugs, limited build options, and lack of defined role in most forms of the game.
.
^no, in comparison to other classes necromancer and ranger have just as many if not more viable builds and although they have bugs just like any other class they are still very much playable.
if you practice your class enough you can be very succesful in any part of this game. Rangers and Necromancers both play pretty similar roles in tournament play at the moment. Basically I’d say the roles in TPvP currently would be Bursty roamer, Support roamer, Bunker, and Side point holder (aka mesmer). Rangers and Necromancers both currently tend to fill the support roamer role with good sustained dps/conditions. Rangers are most often used for the heavy aoe condition damage from their traps, good single target dps with shortbow, strong rezzing power due to their ability to use quickness every 15-20 seconds as well as spirit of nature which gives them more rezzing abilities, and strong stomping power due to their quickness once again and wilderness survival trait line that gives them resistance to ccs. Necromancers see a lot of tournament play for their ability to do a ton of AoE condition damage as well as spread conditions to other players in the fight, they are also expected to be rezzing party members a lot and helping in the group fight in tournaments due to their signet of undeath, which allows them to rez up to 3 downed team members in the area, They are also very commonly used for their boon removal abilities, allowing them to easily debuff the other team, especially the bunker, and for their plague form which grants them a ton of hp and blinds nearby foes. Both can be very strong in 1v1 situations as well as team fights and can be specced to be pretty tanky for holding a node. Necros are dependant on their extra hp bar to stay alive where as Rangers can be extremely evasive.
Necromancers are probably one of the staple members on a tournament team currently along with mesmer and guardian, and probably elementalist.
Rangers just started seeing more tournament play after the recent update but seem to be becoming a very viable option in tpvp
Ranger for pve definitely, but necro for pvp.
A few things:
Not to be a downer, but you picked two of the community’s lowest rated professions.
They are suffering from numerous bugs, limited build options, and lack of defined role in most forms of the game.
.^no, in comparison to other classes necromancer and ranger have just as many if not more viable builds and although they have bugs just like any other class they are still very much playable.
if you practice your class enough you can be very succesful in any part of this game. Rangers and Necromancers both play pretty similar roles in tournament play at the moment. Basically I’d say the roles in TPvP currently would be Bursty roamer, Support roamer, Bunker, and Side point holder (aka mesmer). Rangers and Necromancers both currently tend to fill the support roamer role with good sustained dps/conditions. Rangers are most often used for the heavy aoe condition damage from their traps, good single target dps with shortbow, strong rezzing power due to their ability to use quickness every 15-20 seconds as well as spirit of nature which gives them more rezzing abilities, and strong stomping power due to their quickness once again and wilderness survival trait line that gives them resistance to ccs. Necromancers see a lot of tournament play for their ability to do a ton of AoE condition damage as well as spread conditions to other players in the fight, they are also expected to be rezzing party members a lot and helping in the group fight in tournaments due to their signet of undeath, which allows them to rez up to 3 downed team members in the area, They are also very commonly used for their boon removal abilities, allowing them to easily debuff the other team, especially the bunker, and for their plague form which grants them a ton of hp and blinds nearby foes. Both can be very strong in 1v1 situations as well as team fights and can be specced to be pretty tanky for holding a node. Necros are dependant on their extra hp bar to stay alive where as Rangers can be extremely evasive.
Necromancers are probably one of the staple members on a tournament team currently along with mesmer and guardian, and probably elementalist.
Rangers just started seeing more tournament play after the recent update but seem to be becoming a very viable option in tpvp
This, 1000 times this. Both classes are very viable in TPVP right now and I rarely see a team without a necro.
Lets try breaking it down like this for you, how do you feel about pets? This is how i decided, as i hate pets. Necros have pets as an option where as a ranger is stuck with a pet 24/7. If you like micro managing pets then grab ranger if not necro.
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW
^no, in comparison to other classes necromancer and ranger have just as many if not more viable builds and although they have bugs just like any other class they are still very much playable.
if you practice your class enough you can be very succesful in any part of this game. Rangers and Necromancers both play pretty similar roles in tournament play at the moment. Basically I’d say the roles in TPvP currently would be Bursty roamer, Support roamer, Bunker, and Side point holder (aka mesmer). Rangers and Necromancers both currently tend to fill the support roamer role with good sustained dps/conditions. Rangers are most often used for the heavy aoe condition damage from their traps, good single target dps with shortbow, strong rezzing power due to their ability to use quickness every 15-20 seconds as well as spirit of nature which gives them more rezzing abilities, and strong stomping power due to their quickness once again and wilderness survival trait line that gives them resistance to ccs. Necromancers see a lot of tournament play for their ability to do a ton of AoE condition damage as well as spread conditions to other players in the fight, they are also expected to be rezzing party members a lot and helping in the group fight in tournaments due to their signet of undeath, which allows them to rez up to 3 downed team members in the area, They are also very commonly used for their boon removal abilities, allowing them to easily debuff the other team, especially the bunker, and for their plague form which grants them a ton of hp and blinds nearby foes. Both can be very strong in 1v1 situations as well as team fights and can be specced to be pretty tanky for holding a node. Necros are dependant on their extra hp bar to stay alive where as Rangers can be extremely evasive.
Necromancers are probably one of the staple members on a tournament team currently along with mesmer and guardian, and probably elementalist.
Rangers just started seeing more tournament play after the recent update but seem to be becoming a very viable option in tpvp
All very valid points that I have either overlooked, or was not aware of having not played the class for any substantial amount of time.
Question to those on the tPvP scene, what weapons/builds do Rangers tend to run with? I’ve been pondering entering tPvP and finding myself a tournament Guild.
If you pick a ranger please don’t turn into one of those guys who stand on the outskirts of other people’s battles standing there using nothing like auto attack, like the majority of rangers I see
If you pick a ranger please don’t turn into one of those guys who stand on the outskirts of other people’s battles standing there using nothing like auto attack, like the majority of rangers I see
yes the guy with the bow should totally be in melee range !! what were those silly rangers thinking >.>
If you pick a ranger please don’t turn into one of those guys who stand on the outskirts of other people’s battles standing there using nothing like auto attack, like the majority of rangers I see
yes the guy with the bow should totally be in melee range !! what were those silly rangers thinking >.>
Yea cuz the only thing rangers are capable of doing reliably is sitting on the outskirts of battle pressing 1….right?