I’d like to start out by saying that I have played a Necromancer in PvP as my main quite some time ago, and I was as delighted to return after the latest changes that came about. I do think though thakittens clear for most of us to see that they are a bit out of balance with other profs, the latest SOTG on GW2Guru seemed to confirm as much.
My understanding (and it may not be correct) of the way that ANet changed up the Necromancer is that they wanted to add in Dhuumfire so Necros could have a viable glass cannon condition build, which I think is great. Necros and Rangers were the only classes without specs that really did a lot of damage that were anything near viable, so I’m glad that was fixed.
However, they wanted to make sure that you could not have Terror (fears do damage), with Greater Marks, Dhuumfire and Master of Terror (increased fear duration). That to me makes perfect sense, as a spec with access to all these abilities is inherently too powerful, there is simply too much control and damage there, and by all rights in the current layout that shouldn’t be possible.
Going into Spite fully though already gets us 30% of the way there to our increased fear duration. That is not enough of a difference to make going for the trait worthwhile and add to that another 20% in runes, 2 Lyssa and 4 Nightmare, and you have the master of terror trait built in through other means. You have something that is pretty much the equivalent to the situation ANet was, in my opinion, attempting to avoid.
I dont actually have confirmation on the following theory and my understanding is that there has been a lot of speculation over how terror ticks work, so anyone offering some clarity on that score would be very helpful. The fear tick apparently starts the first time another condition ticks while the fear is applied. So imagine I have ten stacks of bleed on a target, one ticking every 0.1 seconds. The first tick of terror will be in the first 0.1 seconds of fear being applied, meaning I only need a 1.1 second fear for two ticks, and a 2.1 second fear for 3 ticks of terror. When they’re easily hitting for over 1000 a pop, and the person is controlled, that really hurts.
This is my proposal for a reasonable balance that would allow for glass cannon Necros to still be viable, while reducing the amount of control they provide, and also giving something back to the more traditional pure terrormancers that provide excellent support without over the top damage.:
1. Terror should be a Grandmaster trait. I like that it defines us as a class and that we have so much access to fear, and do feel that we should be able to do something more with it, but at the moment this trait defines a great number of our builds, and so should in my opinion require a full commitment in curses to take. Withering Precision is swapped with it directly.
2. Reduce base Fear length on all abilities to 66% of their current duration (Before you shout me down, hear me out!). So, with 30% in Spite + 20% in runes, you get back to the current standard duration of fears, slightly reducing the amount of control they provide for the glass cannon variant of the class.
3. Increase the additional fear duration from Master of Terror from 50% to 100%. This would mean that our current base of 66% would increase to 133%. With 20% extra in Runes, you could increase this to close to 146% of the current duration
4. Reinstate Sigil of Paralyzation as something that can increase fear duration. This allows necros to swap from applying more bleed stacks/poison on weapon swaps to providing more control. If a stun break can break a fear, why should a sigil that increases stun duration not increase it. While the maths is not totally right this would increase fear to 166% ish of its current duration. (66%*2.5, 2 for 100% master of terror, 0.2 for runes and 0.3 for dual weilded sigils).
I’m far from an elite or top player, and these are just suggestions, perhaps my numbers arent exactly right for the perfect balance, and I’ve got into a lot of detail with them, but try to take the ideas themselves at face value and please give your comments on them. I’d love to hear other peoples suggestions for how the new Necromancer spec could be balanced without detracting from the profession too much