Necros- Split DS overflow, not burning

Necros- Split DS overflow, not burning

in PvP

Posted by: rfdarko.4639

rfdarko.4639

I want to frame this as a constructive suggestion rather than complaining. As a pve necromancer I do have a lot of frustration with the recent changes, but I realize trying to argue from the negative point of view (ie what was done wrong or not addressed, or picking at Jonathan Sharps post about where he gets feedback on “overall balance”) is just going to get the same defensive response. And honestly, I don’t think there is malicious intent, and I think the pvp balance team has been working incredibly hard getting ready for the pax tournament. What I do think it shows is a lack of understanding of what necromancers need in pve. With that in mind, I want to discuss where a more appropriate split would be, that would actually address some of the problems necromancers face in dungeons and fractals.

In high level pve, there are an abundance of one-shot mechanics – moves that will dish our more damage then a full DS and health pool could tank through. Therefore, the fact that death shroud was fixed to give 100% of health was not adequate compensation for what we lost. A one shot kill is a one shot kill, without some type of invulnerability or evade. Our other forms of damage mitigation – fear, blind, chill – are all severely affected by defiant and unshakeable. With the latest patch, we lost our one pseudo invulnerability. All our active defenses are directly hindered by boss mechanics (mechanics shared by every boss in the game) and we lack mobility.

Conditions in general are in a bad spot in pve because of capping, but stack-in-duration conditions are the worst offenders. Burn is arguably the worst of the worst, since guardians an eles will spam out burns without even trying, and it’s rare to ever see a dungeon boss not constantly on fire. Splitting the change with dhumfire makes no sense – even if it was marginally useful, it can’t touch close to death which gives necros a whopping 20% more damage for half the fight. In boss fights against humongous bags of hp, it’s invaluable.

In pvp i can understand that with the buff to the ds health pool, if ds were allowed to deal with spike as well as sustained dps it might be op. However, it would be completely appropriate to give the one hit damage absorption back in pve. We would still one of the weaker classes, but at least we would have something to help us deal with one-shot mechanics on a low-mobility class.

guildless hobo who likes to solo – [x]

Necros- Split DS overflow, not burning

in PvP

Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

This is a good idea. At least the DS change needs to be split for PVE, because we need a defense against one-hit kill attacks. Like you said, DS cannot tank that much damage.

And they need to rework Defiant as well, because it’s absurd.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)