Necros and conditions out of hand

Necros and conditions out of hand

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Posted by: emon.1863

emon.1863

If you are running a 11k hp build with ele, you wont last a second after your defensive utilities are on cooldown. :-/

I am just sick of all complaining of forum. YES Necros (me included) wanted survavobility and mobility buff, since we didnt get that (I think anet want keep necro slow, so they needed another thing to buff) I am fine with more dmg. For me it make sens, if I am slow and easy dying class – I have to make huge DPS.

If you want to put glass cannon vs glass cannon ( i asume 11k hp ele is in glass cannon).
Necro shoul win, but in this case ele is better mobile and can support team much better (with combos that doesnt have at all).
Also sry for bad english )

A glass cannon ele wont win against anything really. I think its the worst glass cannon class in the game. Necro loads you with conditions and all that mobility means nothing as you just die even when your running. But I am getting off topic here.

The necro class is about conditions and cc so mobility has to be low to compensate (just like mesmers have a lot of distraction through clones and great utility but no mobility) but what I am saying is they should revert some of these damage buffs from the last patch and turn them into survivability. That is all.

I will only say this..

LOL. So you’re saying because he got 520 points necros are overpowered? You’re using invalid points to say they are overpowered.

SURE, they are. But points don’t prove that. Hell, I can get 500 points on my warrior and look at them. It’s because some people know how to do well in the 8v8 matchups. It’s really not difficult at all.

I have to agree here. That screenshot cant really prove anything other than that guy just knows how to play (500 my god).

Everyone that says Necro’s are balanced right now is just defending their class.
Solution = We all reroll to necro

Heh, like I said before, if the meta of area conditions does not change soon, we will pretty much be seeing only necros/mesmers/guardian/engi in pvp lol.

IT would be nice, to exchange some necro power for survavobility – but because all forum is talking about OP, we will get condi power nerfed and in return we wont get a thing – that will push as out of tpvp. I dont want that! For me it is better to have less survavobility but more dmg, then non of both!

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

These two sentence pretty much sums it up:

“Necros did not need the buff they got, they needed survivability. I know this, you know this and most good necros know this.”

“anet going on the opposite side for nerfing…we need to reduce AOE and he put in game a new condition…..embarassing”

Read It Backwards [BooN]

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Posted by: HomelessMeh.4172

HomelessMeh.4172

I like the part where condition damage has more burst potential then some direct damage dealers, get a grip anet…

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Posted by: tom.7468

tom.7468

They should revert the nerfs on ranger to make it on par with necro. There is no reason to use ranger in pvp anymore. and stop using useless bunker builds with 200dps if thats what you are using to fight necros then that pretty much sum it up.

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Posted by: cuge.5398

cuge.5398

Yeah, actually one of the biggest problem i see in this game is the massive amount of aoe, not just conditions, but actually any aoe, even if you are focusing the target most of the attacks will hit nearby enemies aswell, cause in this game almost every attack hit in an area.
IMO there should only be 3 kinds of AoE
1) control aoe → no dmg, just some wide soft CC, like chill fields, mass cripple, immobilize, (sleep <- i loved this in other games definitely a CC ment for skilled teamplay and not random spam)
2) support aoe → no dmg, area heals, area dispel, boon share.
3) nuker aoe → big damage on a wide area (for casters) or small (like warrior’s spins).

These last ones should be all like churning earth or meteor shower: long cast times, and with an evident animation, but if they land they should really put those caught in the range in serious troubles.

Since team support here is so much unrewarding ppl rely on the idea “best offence is the best defense” and since necro got buffed many groups are running even more than one, cause if the idea was to focus and burst down the enemy necro to clear the danger the solution is …. bring more necros, so the enemy team cant focus “the” necro, cause there are 2, 3 sometimes even 4 necros in a team.
So yeh, looks like the meta is getting out of control.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

right now there is at least 2-3 necros in everygame

there it is, there’s the issue you even just said it yourself

Agreed. It is not the necro..it’s just your bad luck you got multiple necro’s in one team on maps that are quite small that have too few nodes, so players cluster in the node area’s.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

necromancers have CD’s too and they are very long.

and you shouldn’t be able to cleanse all conditions. It’s the way necros do damage. Why you should be able to negate all damage from a class? So you can kill them easy like you used to do before the patch?

Do you play (or care about) any classes other than necros? Most players speaking about conditions going out of hand are not anti-necros. They are the players who care for the general meta stability of the pvp in this game (like OP).

I am not attacking you, but I have seen some of your posts defending necros and I highly doubt you have been on the receiving end of the condition stick.

I agree that 1 necro might barely be on the OP side and that is fine. They should have their limelight (better them than thieves) but the way 2-3 aoe condition classes just destroy 5 people is stupid and anyone disagreeing to this is heavily biased or have not seen it.

I personally do not care, I will be making a necro soon and if the pvp meta does not get adjusted well then I will be on the upper end of the stick. 5v5 games with mirror teams of necro/necro/engi/mesmer/guardian should become a staple norm very soon if things are not hotfixed.

Look at guild wars 1..mirror teams were the norm. No reason it would be different here.

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Posted by: Wolf.5816

Wolf.5816

Currently Necro’s can actually Do burst damage with conditions. I must side with the OP, I agree necros needed some attention but conditions did not. They were always the meta and I feel they need to balance out condition damage to be an equal part of PvP. Very many condition builds from every profession, the good portion of the remaining players play Bunkers with the professions in which that is possible, But power builds are suicide (not impossible, I’ve play with many) but it is a lot more difficult to play in tPvP. Where it is easy to stack on 3-5 conditions from a distance and run. Playing all kinds of builds with all professions is an eye opening experience, Some have the tools some don’t.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

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Posted by: cuge.5398

cuge.5398

they said they didnt want to give mobility to necro cause its not his business actually, cause it should rely on attrition to win fights, so i think a much better idea would have been to increase necros lifesteal abilities and leave fears as they were, and dont add burning. Weakness changes and some more poison acces are still good things.

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Posted by: Kazuno.9218

Kazuno.9218

I think a good CC and AOE team can compete very well with a necro/condition heavy team.

Kazzuno[VSS]
Vizunah Square

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Posted by: Demon.5082

Demon.5082

They should revert the nerfs on ranger to make it on par with necro. There is no reason to use ranger in pvp anymore. and stop using useless bunker builds with 200dps if thats what you are using to fight necros then that pretty much sum it up.

So all bunkers should revert to non bunker builds? I agree that bunkering is popular in the current meta but throwing conditions to reduce them is not the solution :-/

Look at guild wars 1..mirror teams were the norm. No reason it would be different here.

I have not played GW1 but that is just stupid. I agree it is very likely since some classes just work well together but it should not be limited to 3-4 classes out of 8.

they said they didnt want to give mobility to necro cause its not his business actually, cause it should rely on attrition to win fights, so i think a much better idea would have been to increase necros lifesteal abilities and leave fears as they were, and dont add burning. Weakness changes and some more poison acces are still good things.

I agree with you. It is not hard to tweak numbers to increase the necro survivability and give them more weakness access with its new buff.

I think a good CC and AOE team can compete very well with a necro/condition heavy team.

The tourney matches are showing otherwise :-(

Cevinian (elementalist), Gesmia Romirr (mesmer), Zerkarr (warrior) Devona’s Rest – US.
Breakdown of class roles in tpvp
Suggestions for improving/fixing elementalists

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Posted by: stof.9341

stof.9341

I think a good CC and AOE team can compete very well with a necro/condition heavy team.

Funny, a necro condition heavy team IS a good CC and AOE compo. Necro got awesome AoE condition application, it’s the best ranged AoE damage class in the game. And they got plenty of fears, weakness, cripple and chill CC.

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Posted by: dovrak.4376

dovrak.4376

enjoy aoe spam meta, stack conditions run around, profit.

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Posted by: Demon.5082

Demon.5082

enjoy aoe spam meta, stack conditions run around, profit.

Basically this :-P

Cevinian (elementalist), Gesmia Romirr (mesmer), Zerkarr (warrior) Devona’s Rest – US.
Breakdown of class roles in tpvp
Suggestions for improving/fixing elementalists