Necros now have stunbreak every 6 seconds

Necros now have stunbreak every 6 seconds

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Posted by: EremiteAngel.9765

EremiteAngel.9765

Discuss the effects on PvP?
Will Necro now become a dominant force?

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Posted by: Jayce.5632

Jayce.5632

Only in a world where stuns are far and few in between.

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Posted by: ronpierce.2760

ronpierce.2760

Discuss the effects on PvP?
Will Necro now become a dominant force?

6 seconds isn’t a “practical” time, the 6 second CD doesn’t start until out of DS and assuming you ahve it to cast. And you have to give up death magic traits to take it. Seems to be in a good spot.

For power, its actually much worse since they do DPS in there, lining it up as a CC break is more of a side effect of normal battle than anything. Plus you lose 50% crit in DS. Its not as OP as paper makes it sound, i promise.

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Posted by: Lily.1935

Lily.1935

Discuss the effects on PvP?
Will Necro now become a dominant force?

6 seconds isn’t a “practical” time, the 6 second CD doesn’t start until out of DS and assuming you ahve it to cast. And you have to give up death magic traits to take it. Seems to be in a good spot.

For power, its actually much worse since they do DPS in there, lining it up as a CC break is more of a side effect of normal battle than anything. Plus you lose 50% crit in DS. Its not as OP as paper makes it sound, i promise.

agreed. I still think the trait is actually really really good regardless. Its something we’ve needed for a while and I think it can only do good things for us.

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Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

FitG change is something necros have needed for a very long time, ever since shade was removed. Im fine with this change honestly.

-Rylock [vE]
Retired.

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Posted by: witcher.3197

witcher.3197

I doubt people will give up the 50% extra fear duration for a cut on DS recharge, and it’s more like 12-15 seconds because the nec needs to cast some skills and wait a bit for CDs there. But it’s decent nonetheless.

Btw Power necs can’t really afford it, only condi ones.

(edited by witcher.3197)

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Posted by: Slim.3024

Slim.3024

Inb4 everybody thinks this is incredibly OP and they can’t understand how this was ever implemented 3 months from now.

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Posted by: Roe.3679

Roe.3679

Discuss the effects on PvP?
Will Necro now become a dominant force?

Your title should have an asterisk that explains that this is a theoretical cooldown if the necro simply flashes DS off every cooldown and never actually uses death shroud, and that a necro already has offensive and defensive reasons to enter death shroud on top of this.

Not to mention that Necro is already a weaker class and still lacks some sustain and mobility that will mean they are still a strong target for being focused.

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Posted by: BlackTruth.6813

BlackTruth.6813

Now we should make Bulls Charge, Skull Crack, and Eviscerate instant cast considering this game is about power creep instead of nerf to balance.

Other classes just needed to get nerfed to Necro/Warrior level to be honest, but lets go with ANET’s way.

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Posted by: Talonblaze.3175

Talonblaze.3175

The old FitG was still better. Prevention is always better than a bandaid.
The old one, you could pop it in preparation and take ALL the CC’s thrown at you for the duration.

Now, you get to stop one measly CC whilst IN DS and in order to make use of the Stunbreak you have to be nailed firsthand out of DS.

Still not worth it being in a GM slot, sorry. Still a nerfed PoS.

Duty is heavier than death.

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Posted by: Rolisteel.1375

Rolisteel.1375

This change doesn’t affect me as i play power necro and this is useless for me. so “meh” change but atleast we got something.

What i need is some “oh kitten” button or traits that helps me to survive that “focus the necro meta” on my own in ranked. like every profession have something and can do with teleports, stealth spamming, resetting,invulnerability shields + good health regeneration, all of them have OP mobility if we look at it as Necromancer viewpoint. There is nothing more annoying when you are able to kill your counter after a hard fight. but he decides to run away with 2k health and you can’t catch it with your slow crap necro but when you are at 2k hp you just die and accept it. the list goes on. we have a long cast time 5k healing and start with 0 LF.

We are not weak but need some change so we don’t have to rely that much on teammates.

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Posted by: Flumek.9043

Flumek.9043

Can u change tittle to 7 seconds?

Or with actual builds 10s ?

Or with realistic rotation 12-15s ?

Thank you.

Actual answer:
Its a very nice change , but dont worry its not dominant necros now cant be cced lol. When the stupid 0 LF problem is fixed it could make necro very balanced and fitting in most team comps rather always requiring a babysitter or 2.

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Posted by: ronpierce.2760

ronpierce.2760

Now we should make Bulls Charge, Skull Crack, and Eviscerate instant cast considering this game is about power creep instead of nerf to balance.

Other classes just needed to get nerfed to Necro/Warrior level to be honest, but lets go with ANET’s way.

They were fixing an injustice but changing the overall design along the way. The old FitG was a 3 second CC immunity. It was still only slightly worth using.

Now its 3 seconds to prevent a single CC and breaks CCs upon entering.

That’s hardly a power creep, they just fixed the massive nerf an already questionable trait got from the stability change into something a little different from the initial implementation.

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Warlord Sikari (80 Scrapper)

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Posted by: BlackTruth.6813

BlackTruth.6813

Like what the hell is ANET thinking? Just because people don’t use the trait much, that doesn’t mean you rework it into something kittened strong. What is their criteria? Like for real?

They could’ve made it into two-three stability stacks everytime you enter death shroud. But no, they make the dumbest elementary decision making power creep.

Enjoy fighting 06206 PoC and maybe even power Necro 62006/60206, sigh.

Watch people call a Necro whose immune to CC balanced though. Stun break every 7-10 seconds is joke balancing, sigh. Foot in the grave wasn’t mean to be a “screw up” button, it should’ve been I go in deathshroud and predict people CC’ing me.

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Posted by: Bhawb.7408

Bhawb.7408

The only way you have a stun break up every 7 or 10 seconds is if you completely remove all your defensive CDs, since DS is all we’ve got. No power build can give up 50% crit chance in DS, so this is only available to the 06X0X version of condi builds, which have to give up Greater Marks or Reaper’s Protection to get this trait.

Is it strong? Yes, you know, like GM traits should be. But it isn’t remotely OP.

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Posted by: BlackTruth.6813

BlackTruth.6813

Also, I’m gonna call it right now. People are gonna say Necro being near immune to CC focus fire is balanced.

Just people who can’t handle jack without things getting dumbed down, sigh. Such a bad change favoring weak players.

May as well give Warrior back the instant cast skull crack (1/2 casting time skull crack keeping DPS Warrior balanced atm, at least DPS-wise) and revert the adrenaline change. Because being able to stun break every 7-10 seconds is balanced yet an instant cast F1 melee skill which all you have to do is stay 131 range away from and gets blind spammed the moment you wait out zerker stance is “braindead overpowered.”

Fail community and devs.

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(edited by BlackTruth.6813)

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Posted by: Roe.3679

Roe.3679

Blacktruth, why are Necros and warriors being compared here? Last I checked warriors have a strong meta build, and Necros aren’t close.

All I see from you is a rampage about hypothetical, unrealistic numbers that are benefitting a weak class. Oh no guys! Necros got a buff! Commence the QQ so they can be an easier kill!

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Posted by: Rising Dusk.2408

Rising Dusk.2408

If it were a 7-10 second stunbreak utility skill, I’d absolutely agree that it would be over the top. The reality is, however, that many times a Necromancer doesn’t have the luxury of sitting on a bar of Life Force and waiting for a CC before activating. You will pre-empt some CC’s, you will eat others, and many times you will use DS offensively and waste the stunbreak entirely. I think realistically the actual stunbreak functionality here will only be exercised maybe once every 4 casts of DS or so, which is very reasonable.

I think this is a great change and will be very balanced. It’s nice when GM traits are worth getting.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Blacktruth, why are Necros and warriors being compared here? Last I checked warriors have a strong meta build, and Necros aren’t close.

All I see from you is a rampage about hypothetical, unrealistic numbers that are benefitting a weak class. Oh no guys! Necros got a buff! Commence the QQ so they can be an easier kill!

Do not feed the trolls

Dam link didnt worked

(edited by Scoobaniec.9561)

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Posted by: BlackTruth.6813

BlackTruth.6813

Nerfing to balance is the answer. Power creeping like this is just bad. That’s all there is, I just don’t understand why ANET hasn’t learned at all.

Like why screw over balancing one more time? When the game is already close to being balanced. I guess history is just fated to repeat itself with ANET.

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Blacktruth, why are Necros and warriors being compared here? Last I checked warriors have a strong meta build, and Necros aren’t close.

All I see from you is a rampage about hypothetical, unrealistic numbers that are benefitting a weak class. Oh no guys! Necros got a buff! Commence the QQ so they can be an easier kill!

Do non feed the trolls

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Posted by: Lily.1935

Lily.1935

I’ve tested the trait and I have to say its really helpful. But its not a flawless defense like some people here seem to think. The necromancer still has major holes in her armor that can be exploited. Even with this trait. The fact that we have one of the best stunbreaks in the game now only helps us play as attrition better which is what we were intended to be in the first place.

I’m super happy about this trait. And I personally don’t think near to death is needed at all with this trait. Now all we need is blood magic to be fixed and the necromancer base will be in a pretty good spot I think. Except for PvE. We still need allot of help there.

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Posted by: Sagat.3285

Sagat.3285

Sure great counter arguments…

Attachments:

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The Dhuumfire thread

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Foot in grave is powerful, but it’s a power at hefty price. For maximum stab uptime ds needs to be flashed. So in short no ds for you other then flashing it for a sec, or using it to eat a quick burst then jump out of it. As long as you’re in ds you’re prolonging it’s cooldown and your stability downtime, unless it’s taken down to 0 by your enemy and not you leaving it.

And that scenario you want to avoid, because wihout 50% crit in ds trait to do any power damage you need to go zerker/assasin. No other way. So your own hp gets much more squishy, and your ds is rather not to be used when under heavy cc pressure.

(edited by ZeftheWicked.3076)

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Posted by: brannigan.9831

brannigan.9831

This is garbage quite frankly. A-net does the same thing every time they don’t nerf the op classes properly they just make everyone else slowly just as annoying with stupid things like this. Power Creep is just as kittenhaving.

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Posted by: Roe.3679

Roe.3679

Nerfing to balance is the answer. Power creeping like this is just bad. That’s all there is, I just don’t understand why ANET hasn’t learned at all.

Like why screw over balancing one more time? When the game is already close to being balanced. I guess history is just fated to repeat itself with ANET.

Here’s why you’re wrong and this is probably the worst example of power creep in the game:

Necros have taken some noticeable nerfs in the last few months. You can no longer run out death shroud, gain some quick life force and hop back in – the cooldown now starts when running out of life force. You can no longer sacrifice minions at the start of the match for life force, either. And just recently, Foot in the Grave took a big nerf into uselessness when the stability changes came through and left FitG with a single stack. So Anet came to their senses and used this as an opportunity to address a big weakness with the class with a trait that will reward some skill based reactive play.

Essentially what you’re doing here is looking at a Necro power timeline that has steadily decreased over time and suddenly increased, and you’ve focused on the increase and ignored the larger picture.

Not to mention that power necros won’t use this trait. Not to mention that 6 seconds requires 2 important trait slots. Not to mention that taking FitG means giving up another powerful trait like Greater Marks. Not to mention that no necro will ever break a stun every 6 seconds because that means that they only ever hit DS when they are stunned, and never to soak damage or deal it.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

holy hell people this isnt power creep. play necro and find out for yourselves. everyone is saying that realistically the stunbreak is every ~13 seconds which is realistic. plus you cant use it if you dont have any life force, which can be somewhat difficult vs tougher opponents.

condi builds can take it but those lose reapers protection. that soudns fine to me. an active defense mechanic over a passive one. power builds will most likely not take it because of the loss of deathly perception, which imo isnt that godly. its easy to maintain 75% crit chance.

were not lying to you, so stop complaining about this gm trait that isnt as op as you are making it sound. test it for yourself.

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Posted by: ronpierce.2760

ronpierce.2760

The main reason it isn’t powercreep, which people keep ignoring, is that its a fix to a GM trait that got obliterated with the stability nerf. So instead of changing it in one directly, they slightly redesigned it. Either way when you take away and give back you really aren’t having a power creep. It hit a dip and went back up.

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Posted by: EremiteAngel.9765

EremiteAngel.9765

I tried the new FiTG myself and I must say that it is not good for some builds out there. Probably only good for a pure condi or tank build.
sucks for just about every other build.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I tried it. Its strong in a 3 well 00446 spec with sentinal (the semi viable bunker spec). Otherwise it just seemed ok. On condi i dont think its worth taking

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Posted by: Zenith.7301

Zenith.7301

I tried the new FiTG myself and I must say that it is not good for some builds out there. Probably only good for a pure condi or tank build.
sucks for just about every other build.

Problem is high stability stacks is more potent in a game where people are chaining CC’s than 1 stability stack and a stunbreak tied to a class mechanic that many builds use on cooldown for offensive purposes.

This really changes little, you’re still going to get pinballed as a necro with or without this trait.