Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW
While doing some SPVP I was recently stuck on a blue team fighting this…. I was wondering if anyone really has any suggestions on how to fight a team like this, as we really stood no chance…
One word:
Conditions.
Unleash your super duper Thief power spamming your Death Blossom and Stealth skills and no Guardian can stop you, neither a Thief.
I find that my elementalist has the biggest influence on an sPvp match (I’m rank ~35 from 8 v 8 alone). I played a little over 50% of the games on elementalist. The rest is split (from most to least) between Necromancer, Ranger, Thief, Guardian (where less than 2% of my games are w/ the Guardian). And, a great majority of the time, I’m just testing out builds; yet, my win ratio is almost 75%.
What’s great about my elementalist is that is has great support, good defense, good healing, good damage, plenty of AOEs, and great mobility. The build that I favor most for winning right now is the d/d elementalist with traits 0/20/10/30/10.
But since you’re playing a thief. I built my thief for team battles, which uses dagger/pistol (and shortbow). It’s not a condition spec, but I also have Caltrops, because it’s great support that punishes anyone standing on a point. The blind field is also great. I use Soldier’s Amulet (Berzerker’s Jewel). Lyssa Runes (for condition removal and buff after Dagger Storm completes). Traits are 25/30/5/0/10. My other utilities are shadowstep and signet of shadows.
Hmm ok
Actually my main is an ele D/D as well. Today for the first time since about a week after release I decided to mess around on the thief again, I tried building a heavy trickery and acrobatic build but I just couldn’t do anything to all those guardians, the cycle stayed like that for about 3 rounds with the other team always having 3 or more guardians.
Each of their guards were hardcore bunker specced, was a nightmare.
I was just really frustrated after that game and shelved the thief for a long time now back on my ele b
Thanks for the advice so far I really don’t like condition specs, even my necro I play power well d/d, but if guardians are starting to blow up in numbers I might have to look into it.
Do bunker guards usually have condition removals? Or are they mainly focused on stopping physical damage? I’ve messed around on the guard for a but but never tried a bunker spec so I am unfamiliar with the playstyle and utilities.
(edited by BlueprintLFE.2358)
Guardians are one of the more capable professions at removing conditions. They can get a passive trait to remove 1 condition every 10 sec. They also have several other ways to remove conditions. However, many of the popular builds I see posted don’t seem to have very much self-condition removal.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.