Need Help with this combo

Need Help with this combo

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Posted by: BlueprintLFE.2358

BlueprintLFE.2358

While doing some SPVP I was recently stuck on a blue team fighting this…. I was wondering if anyone really has any suggestions on how to fight a team like this, as we really stood no chance…

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USMC 1st Battalion 10th Marines
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW

Need Help with this combo

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Posted by: sorrow.2364

sorrow.2364

One word:
Conditions.
Unleash your super duper Thief power spamming your Death Blossom and Stealth skills and no Guardian can stop you, neither a Thief.

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Posted by: Stormy O.7025

Stormy O.7025

I find that my elementalist has the biggest influence on an sPvp match (I’m rank ~35 from 8 v 8 alone). I played a little over 50% of the games on elementalist. The rest is split (from most to least) between Necromancer, Ranger, Thief, Guardian (where less than 2% of my games are w/ the Guardian). And, a great majority of the time, I’m just testing out builds; yet, my win ratio is almost 75%.

What’s great about my elementalist is that is has great support, good defense, good healing, good damage, plenty of AOEs, and great mobility. The build that I favor most for winning right now is the d/d elementalist with traits 0/20/10/30/10.

But since you’re playing a thief. I built my thief for team battles, which uses dagger/pistol (and shortbow). It’s not a condition spec, but I also have Caltrops, because it’s great support that punishes anyone standing on a point. The blind field is also great. I use Soldier’s Amulet (Berzerker’s Jewel). Lyssa Runes (for condition removal and buff after Dagger Storm completes). Traits are 25/30/5/0/10. My other utilities are shadowstep and signet of shadows.

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Posted by: BlueprintLFE.2358

BlueprintLFE.2358

Hmm ok

Actually my main is an ele D/D as well. Today for the first time since about a week after release I decided to mess around on the thief again, I tried building a heavy trickery and acrobatic build but I just couldn’t do anything to all those guardians, the cycle stayed like that for about 3 rounds with the other team always having 3 or more guardians.
Each of their guards were hardcore bunker specced, was a nightmare.

I was just really frustrated after that game and shelved the thief for a long time now back on my ele b

Thanks for the advice so far I really don’t like condition specs, even my necro I play power well d/d, but if guardians are starting to blow up in numbers I might have to look into it.

Do bunker guards usually have condition removals? Or are they mainly focused on stopping physical damage? I’ve messed around on the guard for a but but never tried a bunker spec so I am unfamiliar with the playstyle and utilities.

USMC 1st Battalion 10th Marines
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW

(edited by BlueprintLFE.2358)

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Posted by: Stormy O.7025

Stormy O.7025

Guardians are one of the more capable professions at removing conditions. They can get a passive trait to remove 1 condition every 10 sec. They also have several other ways to remove conditions. However, many of the popular builds I see posted don’t seem to have very much self-condition removal.