Need a Living Thread on PvP Balance

Need a Living Thread on PvP Balance

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Posted by: Thedenofsin.7340

Thedenofsin.7340

The game has been out for over a year now and we’ve seen many changes to the gameplay and the meta game: burst meta, condi meta, hambow meta, etc.

Along with these changes we’ve seen a number of buffs that push certain professions into the meta due to their OP nature: elementalists, necromancers and most recently warriors.

In retrospect, it is clear these changes created an imbalanced profession. While these changes did typically result in some kind of shift in the meta-game, it is questionable if those changes were for the overall betterment of GW2.

What is unfortunate, however, is that these changes remained effectively unchanged in the game for 4 months at a time. It is clear that the persistence of these imbalanced classes had a negative side-effect on the game: stagnation and players feeling they need to play the FOT4M build to be competitive.

I believe players have many questions about the current PvP balance and the game would benefit from a living thread on the current state of PvP balance.

I personally have many questions about the balance in this game, ranging from rather broad to rather specific. For example:

  • Why does it take 4 months to implement fixes to classes the community quickly (i.e. in a week or two) recognizes are imbalanced?
  • Why did the team decide to implement changes such as gold-for-PvP before implementing fixes to the queuing system?
  • The community at large has expressed disdain for passive traits and passive play (i.e. Healing Signet, Spirit pets, Automated Response, Diamond Skin, etc). Knowing this, why did ArenaNet decide to implement more passive play in the form of passive heals?
    Why has pretty much every class been pushed in and out of the meta except for Guardians?
  • Why does the Moa/Necro minion bug persist for over a year? I don’t believe this same bug exists for Spirit Ranger pets.
  • Why does ArenaNet believe the warriors are balanced when double warrior is still the current meta? It’s this kind of dominance which heavily limits profession and build variety in the game.
  • Why is there no beta test server for PvP changes?
  • It seems that there are an increasing number of skills and builds in the game where there is no risk/reward decision: that is, there is no risk associated with using ability “x”, or attacking, etc., which results in a lack of counterplay and interesting mechanics. Why is this so?

In short, I feel the community needs an open, living thread to discuss PvP balance, or perhaps two: one to discuss general mechanics and one to discuss specific issues about a certain class.

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Posted by: Lupanic.6502

Lupanic.6502

I agree with you but even if my class is now kicked of the meta. Please do not ask for kicking guardians out of the meta. Guardians are fine.

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Posted by: milo.6942

milo.6942

A discussion about this would not likely result in much actual change.

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Posted by: Romek.4201

Romek.4201

make this in wvw or pve thread than they maby care about

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Posted by: cuge.5398

cuge.5398

  • Why does it take 4 months to implement fixes to classes the community quickly (i.e. in a week or two) recognizes are imbalanced?

Cause PvP is that part of the game that produce less profit (cause it was unfinished when released and didnt receive the love needed ).

  • Why did the team decide to implement changes such as gold-for-PvP before implementing fixes to the queuing system?

Cause now they noticed they have lost 95% of pvp playerbase so they are trying to create a new one dragging PvE players to PvP with gold coins tinkling.

  • The community at large has expressed disdain for passive traits and passive play (i.e. Healing Signet, Spirit pets, Automated Response, Diamond Skin, etc). Knowing this, why did ArenaNet decide to implement more passive play in the form of passive heals?

This is still a mistery for me…. i have some options:
1) they didnt notice that ppl dont want more passive play / more AI
2) they just dont care and they think they know how to make a good game, and ppl leaving doesnt mean anything.
3) They want to make sure that those ppl who quit pvp wont ever come back

Why has pretty much every class been pushed in and out of the meta except for Guardians?

Cause guardian is the only class that HAS a defined role and could mantain it.
Before i played this game i thought getting rid of the holy trinity was a good idea, now…. well, i got a different opinion: you cant make an rpg where its hard to discern roles among classes. Doesnt matter which roles, if there is a tank or healer, but there has to be roles, and every class must have chance to cover at least one (better if more options).

  • Why does the Moa/Necro minion bug persist for over a year? I don’t believe this same bug exists for Spirit Ranger pets.

Probably it didnt have a good priority on their todo list. Or maybe minions are brainless enough to not recognize their master anymore while he is in moa form so they disengage XD

  • Why does ArenaNet believe the warriors are balanced when double warrior is still the current meta? It’s this kind of dominance which heavily limits profession and build variety in the game.

Double warrior ? you actually can make a 4/5 warr team and faceroll the enemy team. Seriously.

  • Why is there no beta test server for PvP changes?

Cause ppl would see how they are going to screw up things before the changes are actually live, so that way they would have no excuses and should rework their changes, while this way they can just screw up things however they want and then ….“tada! uh…. dont like it ? deal with it.”

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Posted by: Thedenofsin.7340

Thedenofsin.7340

It’s sad that I’m seeing a lot of responses that amount to, “good idea, but it won’t amount to anything”.

That says a lot about the playerbase’s satisfaction rate… :-/

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Posted by: Thedenofsin.7340

Thedenofsin.7340

make this in wvw or pve thread than they maby care about

Perhaps you are right. I’d like to believe they care about sPvP. :-/

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Posted by: garethh.3518

garethh.3518

It’s sad that I’m seeing a lot of responses that amount to, “good idea, but it won’t amount to anything”.

That says a lot about the playerbase’s satisfaction rate… :-/

If you have fallowed GW2 since alpha, you’d see the entire game is standing on a wasteland of ‘good ideas that won’t amount to anything’.

Anet is dead set on making the game how they want to.
No matter how good the input, nothing has really changed how they want to make GW2, tragically not even the game dieing.

Well, not entirely, I mean, now Anet will tell you a month in advance the changes they are going to make…

(edited by garethh.3518)