Need more conquest maps
Your rally point could be jumping out of an airship!
Yes! More pvp less gimmicks!
no objectives no strategy no players that they think
Easy solution, fill Capticorn with sand instead of water and remove cannon. There’s a conquest map. Take orb out of Spirit Watch, there’s another for you.
replace the cannon on skyhammer by a treb and make the cannon room closed?
replace the cannon on skyhammer by a treb and make the cannon room closed?
LOL wtf you’re gonna have to explain that a bit better because what I thought of when I read it was essentially A treb in a closed off area that can’t actually shoot projectiles outside of the room.
Can it be something else then conquest or stronghold mode?
Every single map they’ve ever made has a secondary mechanic so that’s not going to happen. It’s too simple to have none at all, then you just sit on the points in a coma without having to think about anything that could potentially swing the match.
I do agree any new maps should have well thought out secondary objectives, and some that are very minor like Khylo are great. But to have nothing at all is brain dead and not fun.
replace the cannon on skyhammer by a treb and make the cannon room closed?
LOL wtf you’re gonna have to explain that a bit better because what I thought of when I read it was essentially A treb in a closed off area that can’t actually shoot projectiles outside of the room.
lol, ofc, my bad, I just mean get rid of the means to pop someone over the edge, either that or just remove the door. It’s too easy to aim with the cannon now, and it’s also just too easy to wait on the other side of the door or place traps/marks there.
on a sidenote, am I the only occasional oddball that actually likes stronghold?
on a sidenote, am I the only occasional oddball that actually likes stronghold?
It’s not balanced enough. The concept is fine, but players basically broke it by using team work.
Also NPCs suck in PvP. I hate all NPCs.
You need more secondary objectives that allow teams to break one teams hold on a point. If you’re looking to only maintain a “fight on circle” style of game play then you may as well convert over to a DM style of gaming. There’s multiple reasons why Foefire is the default map for a majority of ranked matches. Obviously, the large center node, but also the come back potential of the secondary objective.
on a sidenote, am I the only occasional oddball that actually likes stronghold?
It’s not balanced enough. The concept is fine, but players basically broke it by using team work.
Also NPCs suck in PvP. I hate all NPCs.
They need to force players to utilize more of the map. The idea is good, but the execution was poor. It still has potential, much in the same way courtyard had potential to be an arena type map for DM.
Some maps with 2 flags to steal? Ok ok its so wow-ish.. But soooo funny and viable!!!