Need to mitigate ridiculous FOTM tendency

Need to mitigate ridiculous FOTM tendency

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Posted by: longbawl.5072

longbawl.5072

Beta-2 player with little posting here.

I have sincerely believed in this game for 2 solid years since I first heard of its development. I thought every aspect of the philosophy matched everything i wanted in an MMO and thusly was going to kill everything. Well, its still that core game, the philosophy is there, but the execution has perhaps been on the mediocre side.

As hard as it is to balance a game like this, i understand that there has had to be a lot of fine tuning. Furthermore I understand that that takes time. Something MMO players hate. To me, what has killed your pvp community is not the fact the balance was off ( anyone remember wow warlocks pre-fear nerf?), but instead that the pvp environment makes it inherently easy to switch to whichever class is considered OP, or truly is OP for that matter.

As a long time player I have witnessed this in several iterations. First there were 1 button theives, then bunk guards and eleys, then some love was given to engis for a bit, well i dont remember all these, but the point is that at one point or another a particular class was the FOTM and a flood of players flocked. To me, the ridiculous amount of frustration incurred by having to play competitively against, perhaps lesser skilled teams that inclined to the stronger classes, is almost too much to bear. For many others i think it was too much to bear and they’ve left.

That being said, I feel like there needs to be some mechanism in the game to mitigate players flocking to the FOTM classes. Perhaps setting a main class each week with a gold penalty for switch? I’m just spit-balling here. But ultimately, I think something to that effect would help to normalize the population of pvp classes during times of high concurrency. I think this would have a very positive effect on every spvp experience in the game: hotjoin, soloq, teamq.

My $.02

Need to mitigate ridiculous FOTM tendency

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Posted by: ensoriki.5789

ensoriki.5789

I’ll kill it off in one second
“Multiple professions of the same type on the team can’t share a utility”.
I’ll kill it off in 10 minutes
“Reduce the gap between professions”.

But really FoTm isn’t an issue, it’s complete fine that there are trends. It’s unrealistic to assume nothing ever gets popular.
The only thing that sucks is this gap between professions that seemingly is non-existant among upper 50 players…or so some say.

The great forum duppy.

Need to mitigate ridiculous FOTM tendency

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Posted by: Cynz.9437

Cynz.9437

i still think the major issue is that pvp was too detached from the rest of the game, the recent changes to system were good but should have happened way earlier and still more of that kind

why do most people play after getting 100% map completion, done all dungeons etc.? skins

the problem with skins in pvp, they stay there and they are relative hard to get compared to pve alternative + you still can’t make legendary via pvp

untill recent patch going to pvp ment losing money, it is still not as profitable as pve but not so bad guess

All is Vain~
[Teef] guild :>