Needing some help with sPVP
I think that you make some incorrect assumptions. The score difference reflects more than just skill difference. One mistake in one situation may bring different result depending on the situation. Sometimes it may cost team 50 points, sometimes 100, etc. Look for example at last WTS finals. Abjured and oRNG fought 4 matches- 3 of them extremely close at score but last one had very big score difference. If you look only at that last match you might be under the impression that skill of those teams wasn’t close to each other but for sure that’s hardly the case here.
Sorry, we can’t tell by the score alone. Surely, when oRNG beat the Abjured by 500-117, it’s not due to bad match up or player skill. Were you queuing solo? It happens often that my opponents are of my skill level, yet they get stomped 500-100 because of bad rotations. It’s even more common in soloq because while some players will instantly behave like a team together, some others will have trouble rotating correctly. Finally, there are players, especially in unranked, who will loose hope as soon as the first team fight is lost, causing artificially wide score difference.
I think that you make some incorrect assumptions. The score difference reflects more than just skill difference. One mistake in one situation may bring different result depending on the situation. Sometimes it may cost team 50 points, sometimes 100, etc. Look for example at last WTS finals. Abjured and oRNG fought 4 matches- 3 of them extremely close at score but last one had very big score difference. If you look only at that last match you might be under the impression that skill of those teams wasn’t close to each other but for sure that’s hardly the case here.
Don’t compare WTS Finals to current PvP arena and it’s matchmaking.
Current matchmaking system backfires heavily and makes people frustrated.
Most of the time, losing team end up with score below 200, and it’s not an issue of, oh you just got outplayed.
Nope.
You can’t outplay a team that doesn’t even know what it’s doing.
It’s a hard Rekt.
And it appears that that for quite some time, matchmaking simply likes to group newbies in one single team and group experienced players in another one.
It’s like fighting uplevels in WvW in full ascended gear.
Don’t compare WTS Finals to current PvP arena and it’s matchmaking.
Current matchmaking system backfires heavily and makes people frustrated.
Most of the time, losing team end up with score below 200, and it’s not an issue of, oh you just got outplayed.
Nope.
You can’t outplay a team that doesn’t even know what it’s doing.
It’s a hard Rekt.
And it appears that that for quite some time, matchmaking simply likes to group newbies in one single team and group experienced players in another one.It’s like fighting uplevels in WvW in full ascended gear.
That’s ridiculous. You can dislike the match making for subjective reasons, but you won’t convince anyone that the score difference is a sure way to recognize an unbalanced match. Of course you can compare our experience with top players! In EU, three teams are approximately on the same lvl (55HP Monks, oRNG and TCG), and even if their skill lvl is comparable, it regularly happens that one team beat the other 500-200 or 500-100. Conquest is a mode that promotes snowballing, especially if you are not in a team and do not take the time to regroup. So in soloq, you can expect snowball effects and wide score gap, even if the match-making did its job.
If you are soloqueueing, then it should naturally move towards 50% win/loose ratio. But sometimes rng will screw you over. Look at the team buildups and try to see whats always missing. A common thing with the dailies is poor class stacking of mediocre dps players. A single decent bunker basicly determines who win.