Nerf CC or Buff stability.
take stun break…
What class are you refering to? A lot of what makes up HoT power creep are higher access to Stability procs.
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HoT increased an over abundance of AoE CC.
But the increase in stability access, especially the ticking kind, is what’s truly over the top.
HoT ruined interrupt builds.
The CC you’re being hit by is spammed aoe cc. Or you’re like to play the classes without stability.
HoT increased an over abundance of AoE CC.
But the increase in stability access, especially the ticking kind, is what’s truly over the top.
HoT ruined interrupt builds.
The CC you’re being hit by is spammed aoe cc. Or you’re like to play the classes without stability.
i mean 1v1 warrior with a hammer is borderline broken.
Why was stability nerfed completely into the ground
Stability has been nerfed? Since when, i have no info about this …
If i play Flamethrower Engineer i get stability every 3 seconds he he, helps a lot, i don’t see any nerf on it.
Stability was nerf few years ago from stacking duration (which CC can’t remove it) to stacks (CC can remove stacks).
I agree CC is over the top right now, but increasing stability is just another extreme in this power creep game. At current rate there isn’t much viable interrupt build due to how many pulsing stability or passive stability there are. Those pulsing/passive stability only promote safely spamming skills without reading opponent.
…And here I thought stability was buffed so that only 1 stack can be removed via non-Steal CC every .75 seconds.
Stability is strong enough, and still has reasonable counterplay unlike last year. The problem is the over abundance of AoE CC. Dazing traps and shocking aura were the biggest offenders but you dont see many eles these days.
Stability is strong enough, and still has reasonable counterplay unlike last year. The problem is the over abundance of AoE CC. Dazing traps and shocking aura were the biggest offenders but you dont see many eles these days.
The problem is definitely accentuated more with the sheer number of Dragon Hunters running around with their low cooldown AoE Daze traps and knockback longbows.
I made a suggestion to tie CC to stats while removing toughness/vitality because ANet can’t balance Toughness and vitality in sPvP and, toughness and vitality is useless(aside from a few select raid encounter) in PvE. Aggression would increase duration or effectiveness of disables. While denial would increase duration on slows.
There would be a 1 second disable and 2 seconds max for slows if you have zero aggression and denial.
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(edited by runeblade.7514)
Are you serious? HoT brought a ton of stability (most of which is passive) as well as a bunch of other things that make it hard to CC people.
Seriously try and play an interrupt build (like lockdown mesmer) and see how well you do.
I personally think both need to be toned down. Hot brought a ton of AoE CC and then increased stab access to make up for it. In the current metagame CC-ing someone isn’t so much about timing it’s just throwing your AoE’s on a point and catching whoever you can.
But if they just nerf the CC then stab will be way out of line, and if they just nerf stab access then CC will be over-the-top.
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The problem I have is that stability is not balanced amongst the different classes. There is now an abundance of cc skills, but some classes have a far easier time mitigating that than others. Would be better if there was a trade off but there isn’t:
The problem I have is that stability is not balanced amongst the different classes. There is now an abundance of cc skills, but some classes have a far easier time mitigating that than others. Would be better if there was a trade off but there isn’t:
Agreed some classes definitely need much better access to stability.