Nerf DD

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Posted by: Skyline Crash.6254

Skyline Crash.6254

That one condi build is OP, they have infinite dodges.

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Except they deal, at most, two condis and need to flip 5 or 6 times while having you stand in their caltrops/uncatchable proc for the damage to be threatening. Like burn guardian, they’re countered by the bare minimum of cleanse. Unlike burn guardian, their damage takes forever to deal.

Ignore this if troll post.

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Posted by: Harvey.7820

Harvey.7820

Except they deal, at most, two condis and need to flip 5 or 6 times while having you stand in their caltrops/uncatchable proc for the damage to be threatening. Like burn guardian, they’re countered by the bare minimum of cleanse. Unlike burn guardian, their damage takes forever to deal.

Ignore this if troll post.

I like how you say they “need” to flip 5 or 6 times as if it’s something difficult to do. It gives them evades to incoming CC and damage.

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Posted by: Morwath.9817

Morwath.9817

This thread reminds me why we seen only one Thief during EU Monthly Finals and it wasn’t DD.

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Posted by: bbp.5762

bbp.5762

LOL. nerf or l2p? Bring conditions cleanse…don’t stand right next to them when they are flipping and dodging around because that’s how they stack bleeds…kite them because they most likely are not the most mobile thief judging by the d/d weaponset. Stun them and hit them twice…they will need to use some defensive cds because how squish thief’s are. I have been playing this weaponset on my thief and I could go on about counters but you should probably just get back out there to learn for yourself instead of crying nerf to fourms.

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Posted by: Skyline Crash.6254

Skyline Crash.6254

LOL. nerf or l2p? Bring conditions cleanse…don’t stand right next to them when they are flipping and dodging around because that’s how they stack bleeds…kite them because they most likely are not the most mobile thief judging by the d/d weaponset. Stun them and hit them twice…they will need to use some defensive cds because how squish thief’s are. I have been playing this weaponset on my thief and I could go on about counters but you should probably just get back out there to learn for yourself instead of crying nerf to fourms.

Actually I don’t really care if they get nerfed or not. This post was just go show how easy it is to complain about professions. Don’t nerf DD but don’t nerf DH either. People who genuinely complain need to get good.

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Posted by: bbp.5762

bbp.5762

Get good. I agree sound advice.

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Posted by: Skyline Crash.6254

Skyline Crash.6254

Get good. I agree sound advice.

Not sure if sarcasm

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Posted by: SlayerSixx.5763

SlayerSixx.5763

If you’re referring to DH QQ, I have only this to say:

The traps are, functionally, fine. The ONLY thing that needs to be looked at is procession of blades. Its as strong as 100b AND covers the entire point. Of course, like 100b, all it takes is a simple dodge roll if you aren’t pinned down. Again, like 100b, it’ll be nerfed just like 100b+bulls rush was. Unlike 100b, it has a longer CD and has to hit more times to deal full damage, but oh well.

People might also bring up test of faith and being ping ponged back and forth, but that’s a serious L2P issue.

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Posted by: T raw.4658

T raw.4658

Nerf it to useless plz

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Posted by: glaphen.5230

glaphen.5230

Nerf it to useless plz

Wish was granted over 3 years ago. Thief condition builds are kitten.

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Posted by: Serious Thought.5394

Serious Thought.5394

Only thing DH needs is for Daze on trap to swap to something. Cripple? Vulnerability? Root?

Worst Thief in the world, yes I am.

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Posted by: Kharr.5746

Kharr.5746

I’m pretty sure this is talking about the build I use and yes it’s broken. Also, every profession currently has a build like this that’s supremely OP relative to 90% of the other builds available for the profession. Anet needs to squash the OP builds so we can have proper build variety.

For those saying “bring condi cleanse” — the reality is that even if you have 3+ condi cleanses, all you’ll do is prolong the fight. I can easily take out 2 people, sometimes 3. It has to do with Anet allowing the DD dodge to behave like a whirl finisher if you take Lotus Training. Anet — if you want to fix this build, change Lotus Training to not be a whirl finisher.

The build has 3 basic steps:
1) Put down a field, I personally prefer poison from SB4 since it is spammable. If there is a fire field nearby, even better. Potent Poison trait works very well with this build (33% more damage and duration)

2) Endlessly spam whirl finishers (Lotus dodge + death blossom). You are unkillable since both are evades. You can do this in the middle of a group fight and not die.

3) Every dodge and death blossom will apply 3x whatever the field is, be it poison, burning, chaos ON TOP of the normal bleeding + torment + poison from the attacks.

The build pairs super well with caltrops (obviously) and caltrops on dodge (obviously) and remove conditon on evade (obviously). So, basically, you’re immune to direct damage from dodges and you remove condis on you every time you evade (i.e., death blossom and dodge both remove condis), so you’re super tanky.

I personally like to add an extra cover condition for the full “condi overload” so I use sigils of ice or frailty + energy for the extra dodging. Ice makes is so people can’t run, while frailty gives you a flat % increase to damage while covering your harder hitting condis.

Utility traits that pair well include Impairing Daggers to immob + slow (no running away), Basilisk Venom (keep them from running). Going for Panic Strike also helps if they manage to cleanse the cripple/chill/immob that you keep on them. There really is no escape from all the snares/immob/stun/chil/teleports. Bountiful theft is great for the extra vigor (more dodging!) and boon steal.

And yes, it can kill reaper (lulz) because reaper can’t keep chill on you or hit you with any big attacks due to the evades. Also, with all the dodging/evades, the odds of someone transferring condis back to you is very very slim.

There are other viable variations of the general build that use Pulmonary Impact + Pressuring Strike paired with interrupts from steal, Basilisk Venom and Distracting Daggers. These destroy anyone without continuous access to stability but lose out on a lot of damage if they have it up.

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Posted by: Skyline Crash.6254

Skyline Crash.6254

I’m pretty sure this is talking about the build I use and yes it’s broken. Also, every profession currently has a build like this that’s supremely OP relative to 90% of the other builds available for the profession. Anet needs to squash the OP builds so we can have proper build variety.

For those saying “bring condi cleanse” — the reality is that even if you have 3+ condi cleanses, all you’ll do is prolong the fight. I can easily take out 2 people, sometimes 3. It has to do with Anet allowing the DD dodge to behave like a whirl finisher if you take Lotus Training. Anet — if you want to fix this build, change Lotus Training to not be a whirl finisher.

The build has 3 basic steps:
1) Put down a field, I personally prefer poison from SB4 since it is spammable. If there is a fire field nearby, even better. Potent Poison trait works very well with this build (33% more damage and duration)

2) Endlessly spam whirl finishers (Lotus dodge + death blossom). You are unkillable since both are evades. You can do this in the middle of a group fight and not die.

3) Every dodge and death blossom will apply 3x whatever the field is, be it poison, burning, chaos ON TOP of the normal bleeding + torment + poison from the attacks.

The build pairs super well with caltrops (obviously) and caltrops on dodge (obviously) and remove conditon on evade (obviously). So, basically, you’re immune to direct damage from dodges and you remove condis on you every time you evade (i.e., death blossom and dodge both remove condis), so you’re super tanky.

I personally like to add an extra cover condition for the full “condi overload” so I use sigils of ice or frailty + energy for the extra dodging. Ice makes is so people can’t run, while frailty gives you a flat % increase to damage while covering your harder hitting condis.

Utility traits that pair well include Impairing Daggers to immob + slow (no running away), Basilisk Venom (keep them from running). Going for Panic Strike also helps if they manage to cleanse the cripple/chill/immob that you keep on them. There really is no escape from all the snares/immob/stun/chil/teleports. Bountiful theft is great for the extra vigor (more dodging!) and boon steal.

And yes, it can kill reaper (lulz) because reaper can’t keep chill on you or hit you with any big attacks due to the evades. Also, with all the dodging/evades, the odds of someone transferring condis back to you is very very slim.

There are other viable variations of the general build that use Pulmonary Impact + Pressuring Strike paired with interrupts from steal, Basilisk Venom and Distracting Daggers. These destroy anyone without continuous access to stability but lose out on a lot of damage if they have it up.

That’s basically the build lol, should’ve specified.

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Posted by: Krysard.1364

Krysard.1364

I’m pretty sure this is talking about the build I use and yes it’s broken. Also, every profession currently has a build like this that’s supremely OP relative to 90% of the other builds available for the profession. Anet needs to squash the OP builds so we can have proper build variety.

For those saying “bring condi cleanse” — the reality is that even if you have 3+ condi cleanses, all you’ll do is prolong the fight. I can easily take out 2 people, sometimes 3. It has to do with Anet allowing the DD dodge to behave like a whirl finisher if you take Lotus Training. Anet — if you want to fix this build, change Lotus Training to not be a whirl finisher.

The build has 3 basic steps:
1) Put down a field, I personally prefer poison from SB4 since it is spammable. If there is a fire field nearby, even better. Potent Poison trait works very well with this build (33% more damage and duration)

2) Endlessly spam whirl finishers (Lotus dodge + death blossom). You are unkillable since both are evades. You can do this in the middle of a group fight and not die.

3) Every dodge and death blossom will apply 3x whatever the field is, be it poison, burning, chaos ON TOP of the normal bleeding + torment + poison from the attacks.

The build pairs super well with caltrops (obviously) and caltrops on dodge (obviously) and remove conditon on evade (obviously). So, basically, you’re immune to direct damage from dodges and you remove condis on you every time you evade (i.e., death blossom and dodge both remove condis), so you’re super tanky.

I personally like to add an extra cover condition for the full “condi overload” so I use sigils of ice or frailty + energy for the extra dodging. Ice makes is so people can’t run, while frailty gives you a flat % increase to damage while covering your harder hitting condis.

Utility traits that pair well include Impairing Daggers to immob + slow (no running away), Basilisk Venom (keep them from running). Going for Panic Strike also helps if they manage to cleanse the cripple/chill/immob that you keep on them. There really is no escape from all the snares/immob/stun/chil/teleports. Bountiful theft is great for the extra vigor (more dodging!) and boon steal.

And yes, it can kill reaper (lulz) because reaper can’t keep chill on you or hit you with any big attacks due to the evades. Also, with all the dodging/evades, the odds of someone transferring condis back to you is very very slim.

There are other viable variations of the general build that use Pulmonary Impact + Pressuring Strike paired with interrupts from steal, Basilisk Venom and Distracting Daggers. These destroy anyone without continuous access to stability but lose out on a lot of damage if they have it up.

I’ve fight against this build, and its the most annoying fight ever. You just see how he’s evading literally everything while keeping high condi stacks. Usally the only way to get rid of this thieves is to just ignore them, keep teamfighting, and if you win, just focus’em with 2/3 teammates

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