Nerf Haste. Meta changed to WvW balance?

Nerf Haste. Meta changed to WvW balance?

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Posted by: Torqky.3682

Torqky.3682

In WvW the progression allows you to do more damage with siege through “Siege might”. Do you think they may have nerfed haste to prevent Timewarping golems with siege might from being too overpowered?

I wouldn’t put it past them. They take this “slow” to be careful and then dont nerf ele bunker but nerf quickness? Did they ever mention timewarp during the SOTG? You think with something this gamechanging we would have seen it coming?

I main a necro so this really isn’t a QQ thread its just a question.

Torqky-80 Necro-Blackgate [HB]

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Posted by: Shadowgurke.5813

Shadowgurke.5813

Timewarp was too strong, so for that Skill in particular its fine. As for traited quickness, sigils, Petswap and warrior Frenzy, there is no real compensation

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Posted by: daydream.2938

daydream.2938

this will REALLY hurt alot of warrior builds.

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Posted by: ensoriki.5789

ensoriki.5789

Quickness was outrageous and needed a nerf.
Hopefully they don’t take long to fix the builds that pretty much needed it to be great without it, so Warriors don’t have to copy & paste Frenzy to 80% of their builds.

The great forum duppy.

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Posted by: Torqky.3682

Torqky.3682

I guess what im asking is: Do you think they changed this because it now has the potential to ruin WvW balance through golem rushing with siege might?

It doesn’t make sense they randomly nerf haste. They nerfed burst and left bunkers (eles included) untouched. Im starting to think they are balancing more around what makes the money (WvW and PvE)… They go on to state that pve dungeons werent complicated because of quickness. Thoughts?

Torqky-80 Necro-Blackgate [HB]

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Posted by: lvis.3824

lvis.3824

Yeah man, i love our X trait in Critical Strikes …

http://wiki.guildwars2.com/wiki/Critical_Haste

Perhaps the programmers forgot to tell the balance guy about that .. LOL

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Posted by: Kwll.1468

Kwll.1468

No it got nerfed because a 100% increase to attack speed is overpowered. No need to get in to conspiracy theories its a bad game mechanic. I can’t remember a game with haste like that where it wasn’t nerfed eventually.

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Posted by: Torqky.3682

Torqky.3682

Not debating it needed a nerf. It was blatantly overpowered for how long? They finally nerf it because it was beginning to effect pve and possibly wvw with the new progression updates allowing for siege might making golems plus timewarp too strong. Anybody seen the pve threads crying because people are farming CoF speed runs with 4 warriors and a mesmer and they arn’t invited because they are X class? They need to seperate PvE, WvW, and SPVP balance but they don’t have the resources for it

Torqky-80 Necro-Blackgate [HB]

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Posted by: silvermember.8941

silvermember.8941

Not debating it needed a nerf. It was blatantly overpowered for how long? They finally nerf it because it was beginning to effect pve and possibly wvw with the new progression updates allowing for siege might making golems plus timewarp too strong. Anybody seen the pve threads crying because people are farming CoF speed runs with 4 warriors and a mesmer and they arn’t invited because they are X class? They need to seperate PvE, WvW, and SPVP balance but they don’t have the resources for it

Like they said the reason for nerfing is pointless, the simple fact is it was OP. Once you understand that, it doesn’t really matter the reason they changed it NOW.

Another reason could simply be that, they finally had the guts to admit Quickness was a bad mechanic from the start.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Torqky.3682

Torqky.3682

Well i find it frustrating that the spvp meta is going to be based off PVE balance to prevent 4 warriors and 1 mesmer from speedrunning CoF to farm gold and tank the economy there. They didn’t even try for counterbalance.

Torqky-80 Necro-Blackgate [HB]

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Posted by: ensoriki.5789

ensoriki.5789

Honestly the patch was just lazy.

The quickness nerf was a good one on the whole, but they didn’t even bother trying to balance it around the new numbers. They could have just removed it from the game and had the same practical effect with a lot less work on the programming side.

Deciding to just take a dump on stealth when it’s being used in a way that has counterplay instead of putting any actual effort into closing the stealth abuses? Lazy.

I’m really disappointed. This is the kind of work I expect to see from a F2P Chinese MMO company, not A.Net.

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