Nerf Wish List fall 2016

Nerf Wish List fall 2016

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Posted by: Supreme.3164

Supreme.3164

A short list of things that I hope will be finally taken care of when next balance patch hit, contrary to many, I don’t try to make professions unusable or unfun to play, all I ask is for a better risk=reward ratio for all specs, which atm is not that “fair” for all professions.

1) Druid

-I think the formula for celestial avatar should be inverted, meaning that healing should contribute for much less respect to dmg. Right now druids can spec full healer while the pet does close to paladin amulet dmg..if not a little more

2) Berseker

-Only problem is with the condi spec, the mace burst should lose 1-2 condis. Right now it’s too much condi application too frequently

Confusion shouldn’t apply to warriors if that’s the case then eles should have had access to Torment since its introduction as damaging foes while they move was a specialty of water hex eles in GW1

3) Chronomancer

-Again the problem here is the condi spec, too easy to play, confusion and torment do way too much and they can too easily be applied.

The scepter on mesmer is OP as hell huge stacks of torment and confusion with too rapid re-application and 0 counterplay other than condi cleanse

They can shatter way too frequently while they spend 80% of the time blocking/teleport away/evading/stealthing…..too much

4) Dragon Hunter

-Nothing much to say about this, death by traps are L2P issue…just we need to tone down Purification a bit, 10k aoe healing at 0 healing power is nuts

…Now looking forward for the “L2P noob” comments that never fail to appear

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Posted by: epouvante.7392

epouvante.7392

Agree with 1,2,3
I wish also no class stacking in pvp.
I desagree with your 4 comments actually dh is no brain high reward:
Sword #2 insta tp, even if you are behind a thing. Guard just spam tab and hazard tp.
Too much aoes and cc. Guard is the best way to rez in pvp. Symboles are also too much with traps and cc. You cant have damage, blocks, aoe, cc, immune, dispel, burst in a same spec.
Sometimes you can sed some dh spamming scepter 1-2 and killing a lot of guys.
Maybe the problem of traps will solve if pvp is not a capture point!

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Posted by: Kuya.6495

Kuya.6495

Purification* a bit, 10k aoe healing at 0 healing power

???

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Posted by: Supreme.3164

Supreme.3164

Purification* a bit, 10k aoe healing at 0 healing power

???

https://wiki.guildwars2.com/wiki/Purification

? ???

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Posted by: abaddon.3290

abaddon.3290

Purification* a bit, 10k aoe healing at 0 healing power

???

the wild gaurdian is confused.cant comprehend that no other class gets healing like that besides druid.are you going to play the “learn2play gaurdians are so weak a ele can beat them” card this time?

im bad at sarcasm

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Posted by: Aeolus.3615

Aeolus.3615

Yeah that purification can heal alot :\

11k-15k(with full regen boon duration) heal on full potato mode (healing stats).

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Skittledness.5106

Skittledness.5106

Only thing that needs to be toned down is Function gyro
Flashing blade on Dh along with some damage modifier traits on rev

Jeffies Jeffie Jeff Jeff Jeff Jeff Jeff Jeffies Jeffie Jeff Jeff Jeff Jeff Jeff Jeffies Jeffie

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Posted by: Aeolus.3615

Aeolus.3615

Only thing that needs to be toned down is Function gyro
Flashing blade on Dh along with some damage modifier traits on rev

OH, and rev CoR.. needs to be absorved by guardian domes >:} (sorry not for pvp only XD)

1st April joke, when gw2 receives a “balance” update.

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Posted by: Zelulose.8695

Zelulose.8695

I agree with the Op list I would not ranked them in this order but I would fix all 4. Maybe even add res oriented engi.

Lol ya what were they thinking? I was playing necro and they have no way to fight warrior at all. 2 dodges and some stun breakers are it. Basically impact warriors get free burst on necro. there is almost no counter-play especially with their resistance. you could start full DS and still lose.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: Silv.9207

Silv.9207

The only thing I will chamnge in DH is traps cooldown system.
Frequently the time i die and turn back on mid is enough for them to recharge they’re traps, making them able to spam them again just after I activate the previous set ones.

That make them able to spam too much they’re traps.
Change the CD system of Traps will be good to match all the other skills, that can not double activated in the same row (unless for some tricks like chronomancer and engi), expecially why they’re traps are really strong with High damage, AoE daze, boons and short CD.

An example on how they can be changed:
The CD start when the traps is Activated by the enemy that step on it. While set, a trap can be activated also if no one step on it, starting the CD.

That can be a good solytion to fix the double trap spam that make this class OP as point holder.

Another thing I will fix is about Enginers Function Gyro.
They have a Double Ress and Double Stomp, making the downed enemy totally unable to not be stomped (expecially for other engis, war, reve, necro) and ressing players at the speed of light, or even ressing/stomping two allies/enemies at the same time.
To fix that ANet can fix that when using the Gyro the engi can not stomp/ress anyone by himself, untill the gyro is destroyed by damage or CCed, making it unable to continue it’s function.
He still grant a Incredible Boon, making him able to ress/stomp while still fighting or keeping the distance, but at the same time don’t grant to him a double actio effect, making him too strong in both the actions.

in the end, I will cancel the revenant trait Roiling Mists, that grant them a the double of the Fury bonus, making them able to reach a Permanent 85/95% of Critical Rate while using the “passive” effect if Facet of Darkness skill (that grant permanent Fury).
It’s really too much. Already a class with permanent Fury is really strong and dangerous in damage, if you add that he can double it’s effect, that’s seriously too much. There must be another way to make a good Fury related trait that don’t make who use it able to critical hit at 100% basicly without any problem of skills, enemy status or time.

(edited by Silv.9207)

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Posted by: Aktium.9506

Aktium.9506

Yeah that purification can heal alot :\

11k-15k(with full regen boon duration) heal on full potato mode (healing stats).

What?

Activating Purification on Marauder stats with not a single point in Healing Power heals for a total of 11 865 in the meta builds, even if you exclude Smiter’s Boon procc it’s still 9 905 healing. There’s not a single class with a heal as overtuned as Purification.

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Posted by: mrauls.6519

mrauls.6519

Sneak Gyro should have a CD of 120 seconds

Mes (Guardian)
I make PvP & WvW videos

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Posted by: Kuya.6495

Kuya.6495

Purification* a bit, 10k aoe healing at 0 healing power

???

https://wiki.guildwars2.com/wiki/Purification

? ???

It heals for 8.6k. Are you seriously including the regen?

Why not complain about signet of resolve too? Or is 8.1k ok for you for some reason?

Christ

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Posted by: Lucred.1802

Lucred.1802

The only thing I will chamnge in DH is traps cooldown system.
Frequently the time i die and turn back on mid is enough for them to recharge they’re traps, making them able to spam them again just after I activate the previous set ones.

That make them able to spam too much they’re traps.
Change the CD system of Traps will be good to match all the other skills, that can not double activated in the same row (unless for some tricks like chronomancer and engi), expecially why they’re traps are really strong with High damage, AoE daze, boons and short CD.

An example on how they can be changed:
The CD start when the traps is Activated by the enemy that step on it. While set, a trap can be activated also if no one step on it, starting the CD.

That can be a good solytion to fix the double trap spam that make this class OP as point holder.

Another thing I will fix is about Enginers Function Gyro.
They have a Double Ress and Double Stomp, making the downed enemy totally unable to not be stomped (expecially for other engis, war, reve, necro) and ressing players at the speed of light, or even ressing/stomping two allies/enemies at the same time.
To fix that ANet can fix that when using the Gyro the engi can not stomp/ress anyone by himself, untill the gyro is destroyed by damage or CCed, making it unable to continue it’s function.
He still grant a Incredible Boon, making him able to ress/stomp while still fighting or keeping the distance, but at the same time don’t grant to him a double actio effect, making him too strong in both the actions.

in the end, I will cancel the revenant trait Roiling Mists, that grant them a the double of the Fury bonus, making them able to reach a Permanent 85/95% of Critical Rate while using the “passive” effect if Facet of Darkness skill (that grant permanent Fury).
It’s really too much. Already a class with permanent Fury is really strong and dangerous in damage, if you add that he can double it’s effect, that’s seriously too much. There must be another way to make a good Fury related trait that don’t make who use it able to critical hit at 100% basicly without any problem of skills, enemy status or time.

I’d leave Rev alone, they’re underrepresented right now due to being the single squishiest melee class and being riddled with bugs.

yes, with fury and Roiling Mists a Rev can pull off some big hits…if the skill doesn’t bug out (flat ground, stationary caster and target, no barrels present anywhere on map, no walls to get stuck in within 30 yards). But everything that hits hard on a Rev is interruptable, they have no unblockables, and the odds of stuff like UA, Hammer 2, Hammer 3, and Precision Strike not actually working are quite high due to them all being bugged. And even their heaviest hitter (hammer 3) still only does about 80% of the damage of Arc Divider and Backstab (which are instant) or about 90% of the damage of Decapitate (which is also instant). Though I will say it’s gratifying to see a 6k crit in pvp on a class that otherwise doesn’t hit for over 3k on any other ability with a weapon not considered in the meta.

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Posted by: Silv.9207

Silv.9207

But everything that hits hard on a Rev is interruptable, they have no unblockables

Yes, i don’t know about hammer skills but Every Time as a necro I use a Mark or a Well skill on a Reve using UA there’s always the same response to all my hits: immune (or untouchable, i don’t remember). I’m never been able to hit a reve while using that sword skill, that hit like a truck, make you untouchable (or anyway evading all the enemy skills) and have only 15 sec of CD. The description say “teleport” and that’s true: you continuously teleport yourself from a point to another, making you evade all the enemy skills. A little too bit for a single weapon skill.

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Posted by: Ubik.8315

Ubik.8315

Class stacking should be removed as well. Nerf class stacking. No more than 2 of a class. You just have to look at why it was banned from ESL and the rampant issues every season with fotm class stacks to realize that allowing multiples of the same class is completely kittened – especially when the devs can’t balance for kitten.

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Posted by: Oh Snapalope.1378

Oh Snapalope.1378

If class stacking is removed, game becomes magically much more enjoyable without any balancing changes.

As of now you can see the fabled triple DH stack that just sits mid and good luck winning that teamfight.

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Posted by: Zintrothen.1056

Zintrothen.1056

Have you ever played a Chronomancer? If you fight anyone who knows how to avoid your burst, then their significantly harder to play, whether condi or power. The only faceroll Mesmer specs that have ever existed have been PU specs.

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Mesmer scepter is not in meta build for all 4 seasons, sword was picked for survival in almost every ranked match. Blocks were used over stealth ever since HoT was released and mesmer has 0 stealth in all HoT metas.

Clearly you have no idea about mesmer and obviously you have not thought about the direction on how to nerf condi mesmer. I’m not asking you to be an expert nor am I rejecting the idea of nerfing condi mes, but if you don’t know about the class then just ask.

Demanding nerfs for vague reasons as “too easy to apply” can only kill other build potentials like your terrible scepter and stealth suggestions. I get that you resent ele’s destruction on build diversity, but not all classes has to go through that.

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Posted by: Jourdelune.7456

Jourdelune.7456

1) Druid

-I think the formula for celestial avatar should be inverted, meaning that healing should contribute for much less respect to dmg. Right now druids can spec full healer while the pet does close to paladin amulet dmg..if not a little more

Pet damage should scale with Druids stats.
Power pet with Power/crit/ferocity, condi pet with condition damage.

Gyros should scale with Scrapper stats.

Spirit weapon should scale with Guardian stats.

All AI should scale with player stats, so players don’t try to abuse a “pet build” with tank stats.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: Silv.9207

Silv.9207

The only one that can actually “abuse” of a tank-pet build is the Druid.

The necromancer is killed anyway and the pets work only against a revenant sword 3, otherwise the lack of some traits make a MM necro really easy to kill compared to the “meta” version, that build up more Lf, inflict more damage and corrupt boons ways better. The Mm is only a little harder to catch with the target and you have to pay attention to it’s pets, but you see only few of them in ranked, simply why a common reaper build is better.
I really see few Gyro engy in game, but i don’t know if it’s why gyros are weak or why the amount of AoE damage kill them before they have the time to be useful (more or less the same thing that happen to Mm necro in a team fight). Also there’s no more Turret Engy on game, just why the only viable turret now is the Healing Turret.
Guardian Spirit Weapons… Is ages that i don’t see a “MM” Guardian in game, just why the weapons are strong in damage but die really fast and grants no good utilities, forcing the guardian on traits and skills that don’t keep him alive enough or don’t grant to him a good or a easy dps compared to all the other viable builds.

The only one that have to take it’s pets to a damage rework is the Druid (not even the ranger, only the druid pets).
But also that depend on the situation, the team components and more.
Not always a druid is hard to kill or inflict high damage, also with a really strong pet.
Anyway yes, the druid pets are really really strong, a little over the top. A little (Little) shave on they’re damage can “fix” that. Not a real nerf anyway or you’ll make the ranger useless again.

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Posted by: Ragnarox.9601

Ragnarox.9601

So its not traps that are the problem now its heal on DH?

Haha everyday something new to nerf on DH. Could you all make up your mind what is needed to nerf

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

So its not traps that are the problem now its heal on DH?

Haha everyday something new to nerf on DH. Could you all make up your mind what is needed to nerf

The main offending heal is a trap…………just saying. Hahaha

(edited by BlaqueFyre.5678)

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Posted by: Jourdelune.7456

Jourdelune.7456


I really see few Gyro engy in game, but i don’t know if it’s why gyros are weak or why the amount of AoE damage kill them before they have the time to be useful (more or less the same thing that happen to Mm necro in a team fight).

Please bring more disinformation please.

http://metabattle.com/wiki/Build:Scrapper_-_Power_Hammer

That META build got 4 gyro.

1- Function Gyro : Everyone cry for a nerf on that one. Well, making him scale with stats would make it less tanky for a less tank build. So it would balanced it’s OPness.

BTW, this is a Nerf Wish List.

I can ask for the NERF I want, without having somebody trying to make my points bad (when obviously he is giving disinformation).

Please, leave me be,

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: Silv.9207

Silv.9207

Sorry for my disinformation. Simply I don’t see so much gyro during the match.
And anyway the meta include 2 gyros, not 4 :p (just joking, stay happy)
Also i see even lesser players use the stealth gyro and use the moa instead, that is really strong, expecially against some classes or in team fights.

Also, if you look at Metabattle the best Necromancer build is still the old Signet corruptionmancer, that is old and don’t work better as more recent builds.
If you look to the Tournaments not a single necromancer use the metabattle builds.
(but you’ll see them on metabattle soon, after the end of the tournament)

The same can be for the engi. But yes, you’re more expert than me and I bow to your knowledge of the class, that I totally lack.
I’m sorry for been arrogant.

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Posted by: Jourdelune.7456

Jourdelune.7456

Sorry for my disinformation. Simply I don’t see so much gyro during the match.
And anyway the meta include 2 gyros, not 4 :p (just joking, stay happy)

Never forget the Function Gyro, he is “stealth” on build by default.

Stealth Gyro is still an option on meta build. The elixir elite is more for point holder 1v1 type of build.

For team fights, REVEAL and AOE Stealth is better support than MOA for 4 sec.

The only time I find MOA better, is when the comp is overcrowd with teamfighters build and I know I will hold FAR or Home.

For qualifier of the big Esport scene builds:
https://forum-en.gw2archive.eu/forum/game/pvp/Team-comp-at-the-WTS-Qualifier/first#post6279973

Scrapper play more support than 1v1 bruiser. Even… we have seen a Mender scrapper….

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Berserker mace.
Auto does nothing
2) Can block and reflect if traited
3) A small stun with little damage
burst) slow 4 second stun
f1 burst) Condi application.

Just so have this right,..you wanna nerf the condi application on a weapon that is 80% useless on a condition build about from its f1 burst that you need to be berserker to use and have full adrenaline?

Sounds reasonable.

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Posted by: Oh Snapalope.1378

Oh Snapalope.1378

Wonder what people think of that stupid thief staff spam build that everyone runs right now.

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Posted by: sinject.4607

sinject.4607

  1. Dragonhunter: nerf Purification considerably, with 16-17k in healing from other mechanics, DH does not need a 10k heal. DH also has a ridiculous amount of damage mitigation so you can’t make the argument that DH needs the healing like Druid. Onehanded symbols need a 10% dmg nerf. Test of Faith needs a cast time. traps need diminishing returns when placed on top of each other.
  2. Druid: tone down overall healing around 10%. make Bristleback/Smokescale slightly easier to kill.
  3. Beserker: rework or considerably nerf Rousing Resilience.
  4. Herald: slight damage nerf on Staff maybe.
  5. Scrapper: fix Acid Bomb’s mid-skill swap exploit. slight nerf to Final Salvo’s electric fields.

I also suggest buffing Sigil of Nullification and Sigil of Generosity with ICD decreases. Nullification should have a 3 second ICD like Sigil of Air, and Generosity should have a 5 second ICD; this would help tone down the condition/boon meta by making Nullification/Generosity finally a viable option over Air/Fire/Blood/Rage.

Wonder what people think of that stupid thief staff spam build that everyone runs right now.

it’s probably our strongest build right now and it’s a very active playstyle, but it’s very beatable. as for “everyone”… well most thieves are still running D/P + DA/TR/DD and there’s probably only 3-4 people (including myself) that actually know how to play Staff Acro effectively. spamming dodges, even on this build, will get you killed when fighting a skilled opponent.

(edited by sinject.4607)

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Vault is relatively easy to counter if you know how, there is an open frame right before the thief land and interrupts can really mess up their pace.

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Posted by: Ragnarox.9601

Ragnarox.9601

  1. Dragonhunter: nerf Purification considerably, with 16-17k in healing from other mechanics, DH does not need a 10k heal. DH also has a ridiculous amount of damage mitigation so you can’t make the argument that DH needs the healing like Druid. Onehanded symbols need a 10% dmg nerf. Test of Faith needs a cast time. traps need diminishing returns when placed on top of each other.

Made me laugh

I wish I had that healing, test of faith needs warning message when you enter it ,something like “you should press V or use dodge button next time to successfully dodge a trap”.

You should practice more with your Thief/DD cause they have almost infinite amount of dodges.

DH actually needs a buff, Guardian also.

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Posted by: Lexander.4579

Lexander.4579

  1. Dragonhunter: nerf Purification considerably, with 16-17k in healing from other mechanics, DH does not need a 10k heal. DH also has a ridiculous amount of damage mitigation so you can’t make the argument that DH needs the healing like Druid. Onehanded symbols need a 10% dmg nerf. Test of Faith needs a cast time. traps need diminishing returns when placed on top of each other.

Made me laugh

I wish I had that healing, test of faith needs warning message when you enter it ,something like “you should press V or use dodge button next time to successfully dodge a trap”.

You should practice more with your Thief/DD cause they have almost infinite amount of dodges.

DH actually needs a buff, Guardian also.

more like test of faith needs a warning message for a player like you “your test of faith trap is up! time to press that pull for ez damage and then knock them back with free bow knock backs for some more ez damage”

Alex Shadowdagger – Thief – Blacktide

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Posted by: Ranael.6423

Ranael.6423

Concerning Purification, I would decrease the activation heal the further you are from the trap so that you have to stay in the center to get the full heal: wouldn’t it be risk=reward?

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Posted by: Ragnarox.9601

Ragnarox.9601

more like test of faith needs a warning message for a player like you “your test of faith trap is up! time to press that pull for ez damage and then knock them back with free bow knock backs for some more ez damage”

Don’t forget after that you going go get hammered by Mighty blow easily followed up with Banish when you are downed on a point. Ezpz.

l2dodge.

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Posted by: Lexander.4579

Lexander.4579

more like test of faith needs a warning message for a player like you “your test of faith trap is up! time to press that pull for ez damage and then knock them back with free bow knock backs for some more ez damage”

Don’t forget after that you going go get hammered by Mighty blow easily followed up with Banish when you are downed on a point. Ezpz.

l2dodge.

wtf who even uses hammer in pvp lmao

Alex Shadowdagger – Thief – Blacktide

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Nice sarcasm.

You can’t dodge once you are pulled, you can only predict that. Not to mention it ignores Los unlike other pulls

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: Ragnarox.9601

Ragnarox.9601

wtf who even uses hammer in pvp lmao

Me and I eat your DH’s for breakfast.

(edited by Ragnarox.9601)

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Posted by: Kuya.6495

Kuya.6495

Lb/hammer is a good meditrapper variant. Probably a better team fighter than the sw/focus variant.

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Sneak Gyro should have a CD of 120 seconds

That’s fine, so long as other classes get nerfed too.

I am a teef
:)

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Posted by: Fivedawgs.4267

Fivedawgs.4267

lol at the warrior changes.

-Mace is a defensive weapon, with F1 as it’s only offense. And you want to nerf what makes it viable???

-Warrior or condi warrior loses a trait to apply confusion.

So, idk what you are getting at.