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Posted by: loseridoit.2756

loseridoit.2756

The sword has a root and a teleport + stun breaker on the #3. Even if the premise that every single weapon should have “some type of survivability” for mesmer would be correct, you’d still have it on the sword #3.

Currently, there’s no reason for Blurred Frenzy to make the mesmer immune not only to damage but also CC. Force the Mesmer into melee range to deal damage and Blurred Frenzy is fine. Given the mesmers shatter mechanic, I don’t see how you’d do that.

Tell me a single Mesmer that keeps chasing their target with their sword. Nobody does that. They stay away, prepare their clones, use their shadowstep + immobilize (swap) and then blow up their clones that are converging on your butt, while using their no risk invul skill in your face for some extra damage.

If Anet added 2 extra seconds to the swap window then I can use it as a defense mechanism. Swap works when the clone is dead; however, the swap window is too short to use it for anything meanful other than a gap closer. Gap closer is not a defense mechanism.

Anet will have to rework sword skill if they remove the invulnerability. Right now, sword is the only decent mainhand that a mesmer have.

Conditions damage is quite terrible and can easy changed to be better but Anet seems to be unwilling to rebalance the mesmer

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Posted by: KarlaGrey.5903

KarlaGrey.5903

+1 to Varonth and Med, really well said.

RIP ‘gf left me coz of ladderboard’ Total views: 71,688 Total posts: 363

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Posted by: GankSinatra.2653

GankSinatra.2653

Blurred frenzy is the one and only reason a mesmer would enter melee. It offers the damage and risk mitigation to make it worthwhile.

Sounds like mesmers need more reason to go melee then. Also, since when does Blurred Frenzy need to be used in melee? You realise the immunity doesnt have melee range, right? Sounds like we should change that eh.

The only reason to go melee is to go immune. And you wonder why other classes go ‘wtf’.

(edited by GankSinatra.2653)

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Posted by: Gaidax.7835

Gaidax.7835

If you nerf Blurred Frenzy then you will have to compensate Mesmers somewhere else defense-wise, do you want more stealth and clones BS?

Don’t think so.

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Posted by: Med.6150

Med.6150

If you nerf Blurred Frenzy then you will have to compensate Mesmers somewhere else defense-wise, do you want more stealth and clones BS?

Don’t think so.

What’s the reasoning for buffing something else, if the skill is being adjusted, because it is overperforming?

Glass cannon mesmers have the most survivability of all the glass cannon builds, including elementalists and guardians.

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Posted by: Dest.7410

Dest.7410

Mesmers have more ways to avoid being killed outright, maybe, but guardians will always be better at them at soaking damage, period. And please, don’t talk about elementalist survivability in burst builds, at least not when we are talking about the same skill level with exceptional mesmers.

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Posted by: Dest.7410

Dest.7410

What’s the reasoning for buffing something else, if the skill is being adjusted, because it is overperforming?

The reasoning is that it is not overperforming. But you refuse to see that, just because it has become, like another user said, the whine of the month.

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Posted by: Varonth.5830

Varonth.5830

What’s the reasoning for buffing something else, if the skill is being adjusted, because it is overperforming?

The reasoning is that it is not overperforming. But you refuse to see that, just because it has become, like another user said, the whine of the month.

No the whine of the month currently is the mesmers who refuse to see when their class is horribly overpowered, and always was.
Like seriously, you say, they got nerfed every single patch. Yet they are considered, according to the long running thread in this forum, the second best class at the moment, and always have been in the Top3.
If all these nerfs were unnecessary, how can it be that they are still more powerfull then 75% of the classes? If these nerfs were so uncalled for, and all of them are class destroying nerfs, then mesmer should be in an unplayable state, with damage numbers like other classes using steady weapons, and incoming damage of naked necros.

Guess, it is because those few still playing mesmer have godlike skills at playing GW2. Every single mesmer player is just so much better then everyone else, that they make this class, which got constantly nerfed and is the absolute bottom tier of every MMO in existance or ever made, working.

(edited by Varonth.5830)

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Posted by: Dest.7410

Dest.7410

If these nerfs were so uncalled for, and all of them are class destroying nerfs, then mesmer should be in an unplayable state, with damage numbers like other classes using steady weapons, and incoming damage of naked necros.

Funny thing, they do have the lowest damage output from all other scholar classes (nevermind soldier/adventurers)

Funny thing is, they die easier than eles/necros.

Funny thing is, 2 of the nerfs we got was a buff cancelation, one of it was an across the board nerf. The rest did kitten the class, you don’t see mesmer tanks anymore… wonder why?

And one of our 2 hardest-hitting phantasms is blatantly malfunctioning for 5 months, since it was ‘fixed’

Oh, and the number of mesmers has dropped to 1/5 of what it was in tournaments (since that is apparently all that you care)

And excuse me for whining after receiving only nerfs thus far. At least I am doing it in a way that does not destroy other classes.

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Posted by: Dest.7410

Dest.7410

And now, it’s you who misinterprets and assumes way too much. I never claimed that mesmer is the worst class, or is at a bad state. I actually gave this ‘badge’ to warriors, if you read my earlier posts, a class that is quite kitten overall pvp wise as it stands now.

I have been trying to keep a cool head since the beginning of this thread, tried to reason with the flaming. But, guess what? Even more shouts of OP OP OP OP came back, some without understanding, some without caring.

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Posted by: sorrow.2364

sorrow.2364

Funny thing, they do have the lowest damage output from all other scholar classes (nevermind soldier/adventurers)

Funny thing is, they die easier than eles/necros.

Funny thing is, 2 of the nerfs we got was a buff cancelation, one of it was an across the board nerf. The rest did kitten the class, you don’t see mesmer tanks anymore… wonder why?

And one of our 2 hardest-hitting phantasms is blatantly malfunctioning for 5 months, since it was ‘fixed’

Oh, and the number of mesmers has dropped to 1/5 of what it was in tournaments (since that is apparently all that you care)

And excuse me for whining after receiving only nerfs thus far. At least I am doing it in a way that does not destroy other classes.

What I don’t understand is people’s reasoning about nerf, like they are some sort of punishment to a profession, something you should fear.

In my opinion, if I were that attached to a profession, I’d prefer 10x times to be the profession to be nerfed compared to, let’s say, Necromancer, who have only received buff, so they should be good, but they are still on the weak side of balance.

But yeah, probably people fear the nerf because they fear the balance… Who is capable to really compete with other people when you are used to press two buttons and win?

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Posted by: Dest.7410

Dest.7410

But yeah, probably people fear the nerf because they fear the balance… Who is capable to really compete with other people when you are used to press two buttons and win?

Please tell me those two buttons to win in a class that needs to use 80% of its cooldowns to even harm someone?

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Posted by: sorrow.2364

sorrow.2364

Please tell me those two buttons to win in a class that needs to use 80% of its cooldowns to even harm someone?

I don’t know which button you have binded, but I think they are F1 and 2.

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Posted by: Embolism.8106

Embolism.8106

Please tell me those two buttons to win in a class that needs to use 80% of its cooldowns to even harm someone?

I don’t know which button you have binded, but I think they are F1 and 2.

If that’s all a Mesmer needs to down you, I think you need to re-evaluate your own play.

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Posted by: Dest.7410

Dest.7410

Please tell me those two buttons to win in a class that needs to use 80% of its cooldowns to even harm someone?

I don’t know which button you have binded, but I think they are F1 and 2.

You mean shatters that require 3 clones/phantasms up + the combo to be quite neatly set up? Please tell me how I can shatter without clones (which use the other cds) and also please do tell me that I am expected to sit in place while I am killed, not use any defensive capabilities at all.

You are being idiotic and rather biased

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Posted by: Blackhat.4016

Blackhat.4016

Here is short idea which came to my mind:

Instead of nerfing/buffing there should be a rework.

Imo the skill is based on terrible skill design. A spammable invulnerability skill with damage on top of it. It’s pretty obvious a lot of players will complain about that.

On the other hand Mesmers don’t want a good skill to be nerfed which is understandable.

Instead of relying on melee combat and invulnerability the skill should be ranged. There would be no need for invulnerability anymore and the Mesmer would still be able to deal damage without dying.

Problem solved.

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Posted by: Med.6150

Med.6150

Here is short idea which came to my mind:

Instead of nerfing/buffing there should be a rework.

Imo the skill is based on terrible skill design. A spammable invulnerability skill with damage on top of it. It’s pretty obvious a lot of players will complain about that.

On the other hand Mesmers don’t want a good skill to be nerfed which is understandable.

Instead of relying on melee combat and invulnerability the skill should be ranged. There would be no need for invulnerability anymore and the Mesmer would still be able to deal damage without dying.

Problem solved.

Your suggestion is a good one. No mesmer is going to be arguing for it, however, as they are very much aware of the fact that they never engage in melee anyway and that they’d rather have a 2 second invul every 8 seconds to cover their bad positioning.

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Posted by: Dest.7410

Dest.7410

Here is short idea which came to my mind:

Instead of nerfing/buffing there should be a rework.

Imo the skill is based on terrible skill design. A spammable invulnerability skill with damage on top of it. It’s pretty obvious a lot of players will complain about that.

On the other hand Mesmers don’t want a good skill to be nerfed which is understandable.

Instead of relying on melee combat and invulnerability the skill should be ranged. There would be no need for invulnerability anymore and the Mesmer would still be able to deal damage without dying.

Problem solved.

I actually like the fundamentals of this idea. Can even rework the skill to make melee without invuln viable. That would be exceptional by me. Upvoting the idea, maybe make a separate thread?

+ The sword as it is now does not feel like a ‘duelist’ sword, which was the intention behind the design. So I am definitively positive for a rework of sword in general.

Your suggestion is a good one. No mesmer is going to be arguing for it, however, as they are very much aware of the fact that they never engage in melee anyway and that they’d rather have a 2 second invul every 8 seconds to cover their bad positioning.

Your rage still going on? Boy, do you have temper issues.

Mesmers that use sword for damage source have quite a good knowledge on positioning. Better than yours, from what I gather.

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Posted by: Hot Boy.7138

Hot Boy.7138

Here is short idea which came to my mind:

Instead of nerfing/buffing there should be a rework.

Imo the skill is based on terrible skill design. A spammable invulnerability skill with damage on top of it. It’s pretty obvious a lot of players will complain about that.

On the other hand Mesmers don’t want a good skill to be nerfed which is understandable.

Instead of relying on melee combat and invulnerability the skill should be ranged. There would be no need for invulnerability anymore and the Mesmer would still be able to deal damage without dying.

Problem solved.

Your suggestion is a good one. No mesmer is going to be arguing for it, however, as they are very much aware of the fact that they never engage in melee anyway and that they’d rather have a 2 second invul every 8 seconds to cover their bad positioning.

My mesmer is 100% melee. My mesmer is also my only character. I’ve never even wanted to make another character just to try out because I’m totally satisfied with this one. I consider myself a player at a high skill level so my perspective of balance would probably be different of someone playing at or a below an average skill level. In my opinion, every class is equal in different ways. I would argue that blurred frenzy is equal to necros death shroud and drain life, ele high boon uptime and water attunement, ranger regeneration and evasion, thief mobility and evasion, guardian high protection up time, etc.

I like my sword weapon skills as they are and don’t want to see them changed, except of course to fix the bugged pathing of skill 3. Blurred frenzy is no more an advantage in a fight than a thief able to reset every encounter until it’s in their favor. This is the flavor of the class, and many classes has a skill, or many skills that serves the same purpose as blurred frenzy, but in a different way.

Comparison is the thief of happiness. People on these forums always see the strength in other classes and only the weaknesses in their own class. There isn’t any class in this game I can undoubtedly say I can just pwn. I win and lose against bad players and exceptional players of all classes. Blurred Frenzy is very easy to avoid and there are many classes with skills that evade as they attack. You are the same people that complain about different classes being different. And you will be the same people complaining later that the classes are all the same.

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Posted by: jportell.2197

jportell.2197

Every class has some form of defense built into their weapon skills. For instance a warrior can run mace/sword which gives them two blocks and good condition damage from that off hand sword both of which are 15s or less. They also have Whirlwhind which is an evade plus a gap closer or opener so that is just to name two for them.
Necro’s dagger has dark pact which immobilizes foes allowing the necro to run or close a gap. (IMO needs a shorter c/d) Plus fear in deathshroud very strong.
Ele’s have ton’s of movement skills for d/d plus the high boon up time and let’s not forget shocking Aura… that thing is godly.
Thieves have some form of evade in most #3 weapon skills plus sword#2 which is a gap closer/opener and condition cure (spammable!) Plus C/C in off hand
Guardians. Tons of healing plus blocks and condition removal.
Rangers… Greatsword has a block that lasts 3 seconds (1:5 remember I said that?)
S/D ranger has 3 evades and 2 cripples available to them… That sounds pretty helpful in maintaining survivability in a fight.
And then we have engis usually doing things from a far however if they go melee guess what they have gear shield.

So lets get to the heart of this now. People are griping about Mesmer blurred frenzy because OMG COOLDOWN SO SHORT AND I CAN"T HURT THEM MUST NERF! To survive in melee range this is what mesmers have…
That is it I know Karla Grey likes to point out clones and the OH SO MUCH STEALTH WE HAVE (3s 30+s cooldown yeah that’s a lot) or our stunbreakers that is on the sword oh but that just broke stun and got me within range of the guy trying to kill me.. love it (tbh if it’s a bug and they fix it fine if its WAI then leave it the kitten alone). Or phase retreat which is instant cast and that is why it moves us (see d/d ele shocking aura/thief signets/or infiltrators strike) and not likely to have the CD increased ever considering how long all the other staff CDs are also phase retreat doesn’t help us survive in melee it moves us out of it.

So in conclusion if we were talking about a sword Mesmer all they have to survive in melee is blurred frenzy. Illusionary leap frustrates mesmers more than it does the people we fight (FIX IT ANET!) and one block that blocks one attack while other classes that have blocks get to block multiple attacks… Hence why blurred frenzy needs left alone our block on offhand sword doesn’t help survivability in melee and in our melee weapon set we have no access to defensive boons or gap openers by allowing the nerfs that you guys want you want Mesmer melee to be all risk and no reward which is unreasonable… Leave this skill alone.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: XII.9401

XII.9401

What’s the reasoning for buffing something else, if the skill is being adjusted, because it is overperforming?

The reasoning is that it is not overperforming. But you refuse to see that, just because it has become, like another user said, the whine of the month.

No the whine of the month currently is the mesmers who refuse to see when their class is horribly overpowered, and always was.
Like seriously, you say, they got nerfed every single patch. Yet they are considered, according to the long running thread in this forum, the second best class at the moment, and always have been in the Top3.
If all these nerfs were unnecessary, how can it be that they are still more powerfull then 75% of the classes? If these nerfs were so uncalled for, and all of them are class destroying nerfs, then mesmer should be in an unplayable state, with damage numbers like other classes using steady weapons, and incoming damage of naked necros.

Guess, it is because those few still playing mesmer have godlike skills at playing GW2. Every single mesmer player is just so much better then everyone else, that they make this class, which got constantly nerfed and is the absolute bottom tier of every MMO in existance or ever made, working.

I wholeheartedly support that the mesmer class be left alone as is. As well as the thief and guardian.

That guarantees that more of the remaining pvpers will be leaving the game for ESO with me.

Have fun dueling your own mesmer/thief class in arenas.

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Posted by: jportell.2197

jportell.2197

What’s the reasoning for buffing something else, if the skill is being adjusted, because it is overperforming?

The reasoning is that it is not overperforming. But you refuse to see that, just because it has become, like another user said, the whine of the month.

No the whine of the month currently is the mesmers who refuse to see when their class is horribly overpowered, and always was.
Like seriously, you say, they got nerfed every single patch. Yet they are considered, according to the long running thread in this forum, the second best class at the moment, and always have been in the Top3.
If all these nerfs were unnecessary, how can it be that they are still more powerfull then 75% of the classes? If these nerfs were so uncalled for, and all of them are class destroying nerfs, then mesmer should be in an unplayable state, with damage numbers like other classes using steady weapons, and incoming damage of naked necros.

Guess, it is because those few still playing mesmer have godlike skills at playing GW2. Every single mesmer player is just so much better then everyone else, that they make this class, which got constantly nerfed and is the absolute bottom tier of every MMO in existance or ever made, working.

See that’s the thing about people that play mesmers… after we get a nerf… We see if we can work with something else and we try it. Then voila! WE found something else that works really well… Not long after it starts getting whined about then NERFFFF!!!! and the cycle repeats… the only buff we have gotten in recent patches was to the torch. But the torch has been nerfed in this recent patch thanks to the nerf to confusion and blinding befuddlement from ANet… The delay on phantasms attack after they summon has been a huge issue for us since that nerf was implemented and Jon Peters has acknowledged that it may be why the greatsword phantasm is hitting for so much less lately. But you know what in the interest of good conversation what are the buffs people would be talking about to accompany a blurred frenzy nerf. If you kitten qqers get what you want which of these things would you choose to help give mesmers a buff as these are likely the only things that would be proper compensation for this massive blow:
1. Remove the 15s CD on gaining protection when you gain regen 15pt minor chaos tree (this would give us better survivability in melee and help justify the nerf to blurred)
2. Add confusion to scepter’s auto attack chain 2stacks for 5s. And remove the extremely wind up on confusing images.
3.Remove the ICD on the blinding befuddlement nerf as it was uncalled for to begin with.
4. Give mesmers a rune that actually affects confusion, almost every other condition has a rune or sigil that affects its duration confusion should get one.

If you guys can’t think of any buffs to accompany a blow to blurred frenzy then you have no more reason to be posting about why it should be nerfed.

Johnny The Gray
GASM’s Bunker Mesmer

(edited by jportell.2197)

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Posted by: DaShi.1368

DaShi.1368

You’ve got:

1) Stealth in utilities, which also works as a stun-breaker and clone generator, as well as stealth on (albeit lacklustre) weapon sets
2) Ports on both weapon sets (staff and sword, only the GS is lacking in that department), good port on a relatively low CD in utilities (but no stealth then), AND the portal, which is obligatory anyway, and virtually the best mobility skill ig (and also a combo field, if I remember correctly).
3) Good access to boons, especially because of the nice combo between n2 and n5 staff as well as n2 staff and null field/time warp/portal.
4) Decent access to interrupts/pulls/knockbacks, depending on which doublehand and offhand weapon you go with. Mind the staff field is AOE interrupt, and so are sword offhand n1 (although it is somewhat lacklustre compared to the rest) and focus pull, which makes them all the better.
5) Clones, which give you at least somewhat of an advantage (depending on your positioning), especially while in stealth, because the opponent has to manually look for you and re-target you in the midst of 2-3 clones (the trick of unticking ‘show npc names’ isn’t fully reliable to find the real mesmer, because clone names will still show if you randomly hover over them).

Um…this is a thread about blurred frenzy and the effectiveness of a sword mesmer in melee. If a mesmer is not using a sword, it is not planning to fight in melee. Nothing you posted addresses these issues at all.

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Posted by: DaShi.1368

DaShi.1368

Blurred frenzy is the one and only reason a mesmer would enter melee. It offers the damage and risk mitigation to make it worthwhile.

Sounds like mesmers need more reason to go melee then. Also, since when does Blurred Frenzy need to be used in melee? You realise the immunity doesnt have melee range, right? Sounds like we should change that eh.

The only reason to go melee is to go immune. And you wonder why other classes go ‘wtf’.

This is not what I said. And a lot of it doesn’t even make sense in any context.

Without blurred frenzy, a mesmer would never enter melee because the risk would far outweigh the reward. In essence, they get about 2 seconds of effective melee time every 8 to 10 seconds. How would a warrior feel that if 8 out of 10 seconds in melee it is a complete sitting duck doing no damage?

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Posted by: DaShi.1368

DaShi.1368

What’s the reasoning for buffing something else, if the skill is being adjusted, because it is overperforming?

The reasoning is that it is not overperforming. But you refuse to see that, just because it has become, like another user said, the whine of the month.

No the whine of the month currently is the mesmers who refuse to see when their class is horribly overpowered, and always was.
Like seriously, you say, they got nerfed every single patch. Yet they are considered, according to the long running thread in this forum, the second best class at the moment, and always have been in the Top3.
If all these nerfs were unnecessary, how can it be that they are still more powerfull then 75% of the classes? If these nerfs were so uncalled for, and all of them are class destroying nerfs, then mesmer should be in an unplayable state, with damage numbers like other classes using steady weapons, and incoming damage of naked necros.

Guess, it is because those few still playing mesmer have godlike skills at playing GW2. Every single mesmer player is just so much better then everyone else, that they make this class, which got constantly nerfed and is the absolute bottom tier of every MMO in existance or ever made, working.

I wholeheartedly support that the mesmer class be left alone as is. As well as the thief and guardian.

That guarantees that more of the remaining pvpers will be leaving the game for ESO with me.

Have fun dueling your own mesmer/thief class in arenas.

This isn’t a concern because mesmers and thieves don’t dominate the arenas despite the hyperbole over their skills and mechanics.

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Posted by: Dest.7410

Dest.7410

I wholeheartedly support that the mesmer class be left alone as is. As well as the thief and guardian.

That guarantees that more of the remaining pvpers will be leaving the game for ESO with me.

Have fun dueling your own mesmer/thief class in arenas.

Very constructive, well though of and to the point. You must be proud of your thinking process. Oh, and by the way, I was impressed as well by bold characters when I found out how to do it. Impressive isn’t it?

Now, on a more serious note, I am all eyes for your suggestions. You seem to have so much to say.

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Posted by: TheGuy.3568

TheGuy.3568

Mesmers will get nerfed but they will never get “the nerf”. ATM it’s a little insane to fight a mesmer but think how many months complaints have come up. Anet really wants us to just accept mesmers as they are.

Lets face facts mesmers are squishy without all the teleports stun breaks etc. At the same time they get so much invul so many escapes that counter play is nearly impossible for most classes. Mesmers can also burst well which makes the situation more complex. So many of their offensive and defensive skills are interlaced in such a way that being defensive is nigh the same as being offensive. For simple classes like warrior due to the level of counter play its a no brainer don’t fight and wait for back up. Builds like DD bunker have a fighting chance and so does Ranger BM bunker. Thieves do also with some builds but mesmers can easily overwhelm most builds.

Fact is this isn’t going to change. Point at one skill blurred frenzy and you can’t even argue its not that OP. If you look at the big picture mesmer is insanely OP and fragile. Break just a few of those OP skills and the class falls apart. As much QQ as there is I say just let the Spvp numbers thin. Anet will either catch on or move on to the more promising WvW and PvE. Either way don’t expect a big change and stop the QQ its been 7 months already.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

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Posted by: Daishi.6027

Daishi.6027

Mesmer balance is fine unless your phant build which is 1v1 king. Which is still fine.

1v1 anyone can beat a non phant mes and phant is pretty much designed to kill you 1v1 like BM roam ranger or P/D thief.

For teams fights it is a early focused class and brought down easy even with evades and invis, unless you tunnel vision.

(FACT: Clones do not confuse people of any sufficient skill, NO ONE other than people who are terra-bad will fall for clones past rank 15.)

As for team balance, teams will run 1 – 2 mesmers. But unless your portal coordinating a second mesmer can hurt a team more than help it if its not running a 1v1 spec for a niche team. (Since being able to team fight is a fairly superior part of the meta.) and as implied you can still suffer as a team for running that to.

As for blurred frenzies place in this? It’s just another skill that is part of the balance.

In either 5v5 or 1v1 there is no reason to nerf it or increase its c/d.

Blurred frenzy is hard to land offensively vs Any decent player. And can avoid burst vs more skilled players. It’s nothing more than a 3rd doge. Which a lot of other classes have. And actually in turn is the same as phase retreat on mesmer staff.

It is just another aspect of an already vulnerable class that allows them to keep up a fight. Any decent player can force the blurred with a strong follow up, it’s a fairly balanced skill for what the class has.

If a foolish mesmer tries to use blurred frenzy offensively as part of a burst combo, if it fails to land the mesmer will not be able to put enough pressure, if the mesmer uses blurred to avoid an attack then they are still keeping the stalemate but are now down one attack until it comes back.

TBH when I started out, I thought it was OP, but when I started seeing it and realizing how to react in a fight, I became more and more able to deal with it and can now out play mesmers pretty well with, guardians, eles, thiefs.

Trust me when I say, “It get’s better” and “it’s not OP” as well as “it’s perfectly balanced.”

It’s a pretty good class and its a pretty good skill, but nothing game breaking as long as you learn how to play and how to fight.

Get to rank 20ish and I’m sure by that time you’ll have enough experience and game sense to find it easier ^^ and in turn blurred frenzy will be less frustrating.

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

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Posted by: Vanthian.9267

Vanthian.9267

Also, to the “they have no boons” argument… You can easily trait for protection on gaining regeneration.
http://wiki.guildwars2.com/wiki/Phantasmal_Healing
http://wiki.guildwars2.com/wiki/Illusionary_Membrane

If you want to participate in this debate you should at least have a decent knowledge of the profession being discussed. Illusionary Membrane is on a 15s CD and the Protection procced is very short.

Considering I linked them, I believe you are completely off thinking I don’t know how they work. The fact I was pointing out to all the Mesmer’s crying rivers is that the “No boons” argument is stupid and unjustified as you have boons.

If you want to try and call people out, you should be more intelligent about who you pick. As you have failed horribly here.

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Posted by: jportell.2197

jportell.2197

Also, to the “they have no boons” argument… You can easily trait for protection on gaining regeneration.
http://wiki.guildwars2.com/wiki/Phantasmal_Healing
http://wiki.guildwars2.com/wiki/Illusionary_Membrane

If you want to participate in this debate you should at least have a decent knowledge of the profession being discussed. Illusionary Membrane is on a 15s CD and the Protection procced is very short.

Considering I linked them, I believe you are completely off thinking I don’t know how they work. The fact I was pointing out to all the Mesmer’s crying rivers is that the “No boons” argument is stupid and unjustified as you have boons.

If you want to try and call people out, you should be more intelligent about who you pick. As you have failed horribly here.

The protection duration is very short and it is also on a 15 second ICD. FYI for mesmers to get these they have to sacrifice ALOT of damage out put and clone production. The damage output lack comes from if the Mesmer having to take lines out of domination and putting them into chaos… and then also putting them into inspiration…. And regen that we get from our phantasm’s isn’t all that great. Also illusionary membrane was nerfed thanks to the qqers hurting some of our builds. The only boons that a shatter Mesmer has is vigor and might… We get the protection only from chaos armor which is on a very long cooldown. Other power based builds get better access to boons than us with making less of a sacrifice. Do not bring these two traits and claim that it is sufficient enough to justify a nerf to blurred frenzy.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: loseridoit.2756

loseridoit.2756

Also, to the “they have no boons” argument… You can easily trait for protection on gaining regeneration.
http://wiki.guildwars2.com/wiki/Phantasmal_Healing
http://wiki.guildwars2.com/wiki/Illusionary_Membrane

If you want to participate in this debate you should at least have a decent knowledge of the profession being discussed. Illusionary Membrane is on a 15s CD and the Protection procced is very short.

Considering I linked them, I believe you are completely off thinking I don’t know how they work. The fact I was pointing out to all the Mesmer’s crying rivers is that the “No boons” argument is stupid and unjustified as you have boons.

If you want to try and call people out, you should be more intelligent about who you pick. As you have failed horribly here.

The protection duration is very short and it is also on a 15 second ICD. FYI for mesmers to get these they have to sacrifice ALOT of damage out put and clone production. The damage output lack comes from if the Mesmer having to take lines out of domination and putting them into chaos… and then also putting them into inspiration…. And regen that we get from our phantasm’s isn’t all that great. Also illusionary membrane was nerfed thanks to the qqers hurting some of our builds. The only boons that a shatter Mesmer has is vigor and might… We get the protection only from chaos armor which is on a very long cooldown. Other power based builds get better access to boons than us with making less of a sacrifice. Do not bring these two traits and claim that it is sufficient enough to justify a nerf to blurred frenzy.

I think the real problem with those traits is not the duration of the protection but the usefulness of it.

Those boons appear pretty randomly which means the boon will almost never appear when the mesmer is being attacked.

http://wiki.guildwars2.com/wiki/Chaos_Armor

choas armour is 5 seconds protection, but it is controlled by the user so its very reliable

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Posted by: hharry.1967

hharry.1967

They nerfed eles main source of mobility and survival in melee range, i dont see why not add another 10 seconds cd to blurred frenzy or remove its damage (make it only defensive) be an issue

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Posted by: jportell.2197

jportell.2197

They nerfed eles main source of mobility and survival in melee range, i dont see why not add another 10 seconds cd to blurred frenzy or remove its damage (make it only defensive) be an issue

RTL nerf should be reversed genius. And your main source of defense in melee range is their insane amount of boons…

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Nuka Cola.8520

Nuka Cola.8520

what a bunch of nerds rofl the whole point of running sword on a squishy class is BF, if this is nerfed no1 will melee on mez…

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: sorrow.2364

sorrow.2364

You mean shatters that require 3 clones/phantasms up + the combo to be quite neatly set up? Please tell me how I can shatter without clones (which use the other cds) and also please do tell me that I am expected to sit in place while I am killed, not use any defensive capabilities at all.

You are being idiotic and rather biased

Obviously, I assumed you pressed randomly keys on your keyboard before pushing the two magic buttons. No PvPer watch the fight doing nothing, just press something to show everyone how you are involved in the fight.
The only thing you have to pay attention to is to not press F2-F3-F4 before you press the two magic buttons, that’s all.

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Posted by: jportell.2197

jportell.2197

You mean shatters that require 3 clones/phantasms up + the combo to be quite neatly set up? Please tell me how I can shatter without clones (which use the other cds) and also please do tell me that I am expected to sit in place while I am killed, not use any defensive capabilities at all.

You are being idiotic and rather biased

Obviously, I assumed you pressed randomly keys on your keyboard before pushing the two magic buttons. No PvPer watch the fight doing nothing, just press something to show everyone how you are involved in the fight.
The only thing you have to pay attention to is to not press F2-F3-F4 before you press the two magic buttons, that’s all.

You just press random keys and then f1 or f2 and you win? Well first of COF does crap damage so most people never use it unless they need a shatter for something else. Most mesmers press f3 to get that vulnerability stacked up and then they press f1 (ONLY AFTER THEY HAVE GOTTEN MAX CLONES OUT AGAIN.) So in order for mesmers to do max damage they must have six clones shattered within the space of 2-3 seconds… But I guess we just auto win everytime because of blurred frenzy. yeah not.

Johnny The Gray
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Posted by: sorrow.2364

sorrow.2364

You mean shatters that require 3 clones/phantasms up + the combo to be quite neatly set up? Please tell me how I can shatter without clones (which use the other cds) and also please do tell me that I am expected to sit in place while I am killed, not use any defensive capabilities at all.

You are being idiotic and rather biased

Obviously, I assumed you pressed randomly keys on your keyboard before pushing the two magic buttons. No PvPer watch the fight doing nothing, just press something to show everyone how you are involved in the fight.
The only thing you have to pay attention to is to not press F2-F3-F4 before you press the two magic buttons, that’s all.

You just press random keys and then f1 or f2 and you win? Well first of COF does crap damage so most people never use it unless they need a shatter for something else. Most mesmers press f3 to get that vulnerability stacked up and then they press f1 (ONLY AFTER THEY HAVE GOTTEN MAX CLONES OUT AGAIN.) So in order for mesmers to do max damage they must have six clones shattered within the space of 2-3 seconds… But I guess we just auto win everytime because of blurred frenzy. yeah not.

No. It’s because you press F1 then F2. The keys are F1 and 2!

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Posted by: jportell.2197

jportell.2197

You mean shatters that require 3 clones/phantasms up + the combo to be quite neatly set up? Please tell me how I can shatter without clones (which use the other cds) and also please do tell me that I am expected to sit in place while I am killed, not use any defensive capabilities at all.

You are being idiotic and rather biased

Obviously, I assumed you pressed randomly keys on your keyboard before pushing the two magic buttons. No PvPer watch the fight doing nothing, just press something to show everyone how you are involved in the fight.
The only thing you have to pay attention to is to not press F2-F3-F4 before you press the two magic buttons, that’s all.

You just press random keys and then f1 or f2 and you win? Well first of COF does crap damage so most people never use it unless they need a shatter for something else. Most mesmers press f3 to get that vulnerability stacked up and then they press f1 (ONLY AFTER THEY HAVE GOTTEN MAX CLONES OUT AGAIN.) So in order for mesmers to do max damage they must have six clones shattered within the space of 2-3 seconds… But I guess we just auto win everytime because of blurred frenzy. yeah not.

No. It’s because you press F1 then F2. The keys are F1 and 2!

Wow you have no clue how Mesmer works… if they are doing a multi shatter set up they are going to press F3 get 3 more clones out the press F1… Confusion in sPvP sucks so unless the Mesmer is specced for confusion and condition damage using CoF won’t do much aside from stack some extra tickling confusion…

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: KarlaGrey.5903

KarlaGrey.5903

You’ve got:

1) Stealth in utilities, which also works as a stun-breaker and clone generator, as well as stealth on (albeit lacklustre) weapon sets
2) Ports on both weapon sets (staff and sword, only the GS is lacking in that department), good port on a relatively low CD in utilities (but no stealth then), AND the portal, which is obligatory anyway, and virtually the best mobility skill ig (and also a combo field, if I remember correctly).
3) Good access to boons, especially because of the nice combo between n2 and n5 staff as well as n2 staff and null field/time warp/portal.
4) Decent access to interrupts/pulls/knockbacks, depending on which doublehand and offhand weapon you go with. Mind the staff field is AOE interrupt, and so are sword offhand n1 (although it is somewhat lacklustre compared to the rest) and focus pull, which makes them all the better.
5) Clones, which give you at least somewhat of an advantage (depending on your positioning), especially while in stealth, because the opponent has to manually look for you and re-target you in the midst of 2-3 clones (the trick of unticking ‘show npc names’ isn’t fully reliable to find the real mesmer, because clone names will still show if you randomly hover over them).

Um…this is a thread about blurred frenzy and the effectiveness of a sword mesmer in melee. If a mesmer is not using a sword, it is not planning to fight in melee. Nothing you posted addresses these issues at all.

Perhaps you should expand your reading a bit to previous posts.
I was referring to jportell’s argument mesmers have no defense and need the invulnerability to ‘stay’ or engage in melee. I was listing the sheer amount of defense skills you have access to, while also pointing out which of those defenses may not be accessible at the same time, but are given as an option, be it utility-wise or weapon-choice-wise.
I am STILL waiting for proper arguments as to why a 2s invulnerability on an 8s cooldown is justified given all the defenses a mesmer has not only in the sword line, but especially in the staff line.
Mind that the sword stun break is very useful when someone CCs you in order to prevent the immobilize jump after seeing the icon – you just press the same button again and in effect make their CC useless.
Moreover, saying clones do not give the mesmer at least a second or two of additional safe time is ridiculous. If the mesmer is any good, they will know how to position themselves in order to make finding them as difficult as possible. Stealth especially makes the whole task even easier.
Also, I cannot believe people still claim mesmers have no (access to) boons, when I listed virtually all combo fields they normally bring, and the incredibly short combo finisher on staff n2 which makes for hilariously frequent uptime on chaos armor. So do stop repeating how chaos armor has a high cooldown, when you can get it each time you pop a combo finisher with staff n2 from either: staff n5, time warp and null field (and afaik even the portal can function as a combo field), or in worst scenario, staff n5, time warp and portal, which makes a total of >FOUR< easy chaos armor applications, counting in staff n4. And that isn’t even counting in using the finisher on teammates’ combo fields, nor teammates using their finishers on your combo field, giving aoe chaos field to everyone within the field.
In a 1v1 situation, you normally pop at least 2 chaos armors, one from n4 staff and one from comboing n5, and if that doesn’t create massive advantage, because you in effect create a ’can’t touch this’ situation lasting 5 s, or 10s in total (counting in both armor durations), unless you know you can corrupt the boons after intentionally triggering them.
The hypocrisy of claiming chaos armor has a high recharge, when it is a given fact you can apply it anyhwere from two to four times, simply baffles me.

P.S: Stop bitting obvious trolls, jportell and co.
Also, no rtl should most definitely not be reverted.

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(edited by KarlaGrey.5903)

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Posted by: jportell.2197

jportell.2197

Um…this is a thread about blurred frenzy and the effectiveness of a sword mesmer in melee. If a mesmer is not using a sword, it is not planning to fight in melee. Nothing you posted addresses these issues at all.

Perhaps you should expand your reading a bit to previous posts.
I was referring to jportell’s argument mesmers have no defense and need the invulnerability to ‘stay’ or engage in melee. I was listing the sheer amount of defense skills you have access to, where also pointed out which of those defenses may not be accessable at the same time, but are given as an option, be it utility-wise or weapon-choice-wise.
I am STILL waiting for proper arguments as to why a 2s invulnerability on an 8s cooldown is justified given all the defenses a mesmer has not only in the sword line, but especially in the staff line.
Mind that the sword stun break is very useful when someone CCs you in order to prevent the immobilize jump after seeing the icon – you just press the same button again and in effect make their CC useless.
Moreover, saying clones do not give the mesmer at least a second of two extra safe time is ridiculous. If the mesmer is any good, they will know how to position themselves in order to make finding them as difficult as possible. Stealth especially makes the whole task even easier.
Also, I cannot believe people still claim mesmers have no (access to) boons, when I listed virtually all combo fields they normally bring, and the incredibly short combo finisher on staff n2 which makes for hilariously frequent uptime on their bubble.

They get those combo fields by taking utility skills on long cooldowns meanwhile guardians have a blast finisher on a very short CD and several whirl finsihers+leap finishers. All of our combo fields are on very very long CDs and a power/shatter Mesmer has no access to combo fields because they will take something besides staff since scepter/sword offers higher potential damage for example or maybe even GS hoping that the phantasm will work… Also in tourneys most mesmers trait nothing into the chaos line because when they build for toughness they bring much less to the team than when a guardian or a necro does (greater marks etc). As dashi stated this argument is about sword mesmers in melee in which case we only have that for our defense and the stunbreak on s3 is either a bug (in which case fix) or is intended to stun break in which case WAI. Also you are so far off base for the staff combo fields/finishers. Chaos armor and storm are on very long cooldowns. So say for instance the standard tourney 20/20/0/0/30 shatter Mesmer uses the staff and has chaos armor up through #4 and the 5 combo finisher they could swap to the weapon twice and both times they swapped these two skills would be on cooldown… So I fail to see how they have such a high uptime… And currently in the boon happy bunker tank meta shatter mesmers usually take shattered concentration which is 20pts into a trait line that has absolutely nothing to do with boons on self and everything to do with vulnerability and interrupts… So once again mesmers have a low uptime on defensive boons and actually the only build that has a very high uptime on defensive boons is a 0/0/20/20/30 which is not a shatter build and not as good in tournaments because it still lacks reliable condition removal.

Now back to the conversation of mesmers and blurred frenzy in melee range mesmers have that skill and the either bugged or WAI stun break that is very lucky if we happen to get it off at the right time or if it stun breaks. We have nothing else… In melee range we have no access to protection or defensive boons and we only have access to might in shattered strength which is very subpar compared to other classes insane ability to stack might (eles/engis) yay for that shattered strength nerf right?

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: KarlaGrey.5903

KarlaGrey.5903

I updated my post, so I advise you read it again.

Besides, the whole discussion around access to boons and general defense is very relevant, because it proves you have enough defense built in on the staff line, which barely warrants you getting free invulnerability on n2 sword, >in addition< to solid damage.
What you are also forgetting is the trait that recharges all shatter skills at 50% hp (and which is virtually a must trait on most shatter bars), which in essence means even more damage, or more defense, whichever is called for at the time.
Necros aren’t a melee class either, and they also wear light armor, yet they have no invulnerabilities or even stun breakers on their weapon sets. To compensate for that, they need to build tanky to go melee range, while mesmers do not need to do that because the sole time they engage in melee, they are untouchable. Ergo: BF spares you the trouble of having to make a trade off, because you do not sacrifice anything when you charge melee.
Do you honestly believe DS can rival a stunbreak/root/teleport and invulerability all combined in one weapon? You do realise that DS must first be charged to provide any kind of defense, and also that its effectiveness scales with high soul reaping.
Moreover, following your logic, eles ought being given invulnerability while casting chunning earth, because they’re, you know, vulnerable and rooted during a whooping 3+ s cast, and all that usually in melee range, so anyone can dump all kinds of aoe, cc and similar during that long period. Given its long induction and recharge, it’d actually warrant invulnerability far more than your 8s re blurred frenzy kitten derp.

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(edited by KarlaGrey.5903)

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Posted by: loseridoit.2756

loseridoit.2756

You’ve got:

1) Stealth in utilities, which also works as a stun-breaker and clone generator, as well as stealth on (albeit lacklustre) weapon sets
2) Ports on both weapon sets (staff and sword, only the GS is lacking in that department), good port on a relatively low CD in utilities (but no stealth then), AND the portal, which is obligatory anyway, and virtually the best mobility skill ig (and also a combo field, if I remember correctly).
3) Good access to boons, especially because of the nice combo between n2 and n5 staff as well as n2 staff and null field/time warp/portal.
4) Decent access to interrupts/pulls/knockbacks, depending on which doublehand and offhand weapon you go with. Mind the staff field is AOE interrupt, and so are sword offhand n1 (although it is somewhat lacklustre compared to the rest) and focus pull, which makes them all the better.
5) Clones, which give you at least somewhat of an advantage (depending on your positioning), especially while in stealth, because the opponent has to manually look for you and re-target you in the midst of 2-3 clones (the trick of unticking ‘show npc names’ isn’t fully reliable to find the real mesmer, because clone names will still show if you randomly hover over them).

Um…this is a thread about blurred frenzy and the effectiveness of a sword mesmer in melee. If a mesmer is not using a sword, it is not planning to fight in melee. Nothing you posted addresses these issues at all.

Perhaps you should expand your reading a bit to previous posts.
I was referring to jportell’s argument mesmers have no defense and need the invulnerability to ‘stay’ or engage in melee. I was listing the sheer amount of defense skills you have access to, while also pointing out which of those defenses may not be accessible at the same time, but are given as an option, be it utility-wise or weapon-choice-wise.
I am STILL waiting for proper arguments as to why a 2s invulnerability on an 8s cooldown is justified given all the defenses a mesmer has not only in the sword line, but especially in the staff line.
Mind that the sword stun break is very useful when someone CCs you in order to prevent the immobilize jump after seeing the icon – you just press the same button again and in effect make their CC useless.
Moreover, saying clones do not give the mesmer at least a second or two of additional safe time is ridiculous. If the mesmer is any good, they will know how to position themselves in order to make finding them as difficult as possible. Stealth especially makes the whole task even easier.
Also, I cannot believe people still claim mesmers have no (access to) boons, when I listed virtually all combo fields they normally bring, and the incredibly short combo finisher on staff n2 which makes for hilariously frequent uptime on chaos armor. So do stop repeating how chaos armor has a high cooldown, when you can get it each time you pop a combo finisher with staff n2 from either: staff n5, time warp and null field (and afaik even the portal can function as a combo field), or in worst scenario, staff n5, time warp and portal, which makes a total of >FOUR< easy chaos armor applications, counting in staff n4. And that isn’t even counting in using the finisher on teammates’ combo fields, nor teammates using their finishers on your combo field, giving aoe chaos field to everyone within the field.
In a 1v1 situation, you normally pop at least 2 chaos armors, one from n4 staff and one from comboing n5, and if that doesn’t create massive advantage, because you in effect create a ’can’t touch this’ situation lasting 5 s, or 10s in total (counting in both armor durations), unless you know you can corrupt the boons after intentionally triggering them.
The hypocrisy of claiming chaos armor has a high recharge, when it is a given fact you can apply it anyhwere from two to four times, simply baffles me.

P.S: Stop bitting obvious trolls, jportell and co.
Also, no rtl should most definitely not be reverted.

I dont think you understand how choas amour works. I think choas armor is either bugged or they should change the tooltip

https://forum-en.gw2archive.eu/forum/professions/mesmer/Choas-armor/first#post1834261

Both smaski and I reported that choas armor grants neither blind or protection. It causes the enemy to be inflicted with confusion and grant the use other boons listed on the tool tip.

Obtaining choas armor from a leap finisher will not grant protection. Only activating the skill choas armor which is on a very long cd will grant 5 seconds. A leap finisher choas armor cannot be used for damage migration

Mesmer have only a few methods of obtaining stealth. Torch, utilities and elite which have a 30 sec, 30 sec, 90 second cd respectively.

I dont think you understand the mesmer class to properly judge its defenses.

(edited by loseridoit.2756)

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Posted by: KarlaGrey.5903

KarlaGrey.5903

I was talking about boon application in general, instead of limiting it to protection.
I don’t think you wish to admit you got the better end of the stick when it comes to class design. Or rather, the cheesy end of the stick.

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Posted by: jportell.2197

jportell.2197

You’ve got:

1) Stealth in utilities, which also works as a stun-breaker and clone generator, as well as stealth on (albeit lacklustre) weapon sets
2) Ports on both weapon sets (staff and sword, only the GS is lacking in that department), good port on a relatively low CD in utilities (but no stealth then), AND the portal, which is obligatory anyway, and virtually the best mobility skill ig (and also a combo field, if I remember correctly).
3) Good access to boons, especially because of the nice combo between n2 and n5 staff as well as n2 staff and null field/time warp/portal.
4) Decent access to interrupts/pulls/knockbacks, depending on which doublehand and offhand weapon you go with. Mind the staff field is AOE interrupt, and so are sword offhand n1 (although it is somewhat lacklustre compared to the rest) and focus pull, which makes them all the better.
5) Clones, which give you at least somewhat of an advantage (depending on your positioning), especially while in stealth, because the opponent has to manually look for you and re-target you in the midst of 2-3 clones (the trick of unticking ‘show npc names’ isn’t fully reliable to find the real mesmer, because clone names will still show if you randomly hover over them).

Um…this is a thread about blurred frenzy and the effectiveness of a sword mesmer in melee. If a mesmer is not using a sword, it is not planning to fight in melee. Nothing you posted addresses these issues at all.

Perhaps you should expand your reading a bit to previous posts.
I was referring to jportell’s argument mesmers have no defense and need the invulnerability to ‘stay’ or engage in melee. I was listing the sheer amount of defense skills you have access to, while also pointing out which of those defenses may not be accessible at the same time, but are given as an option, be it utility-wise or weapon-choice-wise.
I am STILL waiting for proper arguments as to why a 2s invulnerability on an 8s cooldown is justified given all the defenses a mesmer has not only in the sword line, but especially in the staff line.
Mind that the sword stun break is very useful when someone CCs you in order to prevent the immobilize jump after seeing the icon – you just press the same button again and in effect make their CC useless.
Moreover, saying clones do not give the mesmer at least a second or two of additional safe time is ridiculous. If the mesmer is any good, they will know how to position themselves in order to make finding them as difficult as possible. Stealth especially makes the whole task even easier.
Also, I cannot believe people still claim mesmers have no (access to) boons, when I listed virtually all combo fields they normally bring, and the incredibly short combo finisher on staff n2 which makes for hilariously frequent uptime on chaos armor. So do stop repeating how chaos armor has a high cooldown, when you can get it each time you pop a combo finisher with staff n2 from either: staff n5, time warp and null field (and afaik even the portal can function as a combo field), or in worst scenario, staff n5, time warp and portal, which makes a total of >FOUR< easy chaos armor applications, counting in staff n4. And that isn’t even counting in using the finisher on teammates’ combo fields, nor teammates using their finishers on your combo field, giving aoe chaos field to everyone within the field.
In a 1v1 situation, you normally pop at least 2 chaos armors, one from n4 staff and one from comboing n5, and if that doesn’t create massive advantage, because you in effect create a ’can’t touch this’ situation lasting 5 s, or 10s in total (counting in both armor durations), unless you know you can corrupt the boons after intentionally triggering them.
The hypocrisy of claiming chaos armor has a high recharge, when it is a given fact you can apply it anyhwere from two to four times, simply baffles me.

P.S: Stop bitting obvious trolls, jportell and co.
Also, no rtl should most definitely not be reverted.

I’ve gotten my ele to hit churning earth for upwards of 7k with toughness runes and nothing in power… I would love for blurred frenzy to hit that much. There in comes the risk v reward also churning earth has a huge radius and most eles usually equip stability which mesmers have no access to outside of a mantra which possibly is the absolutely leased used Mesmer utility skill…. Oh they also get condition removal in a weapon skill+a heal mesmers don’t. yes RTL nerf should be reverted the CD is now way to long.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: loseridoit.2756

loseridoit.2756

I was talking about boon application in general, instead of limiting it to protection.
I don’t think you wish to admit you got the better end of the stick when it comes to class design. Or rather, the cheesy end of the stick.

no, its pretty kittenty.

speed boon and regeneration?

Those are practically useless in combat. mesmer heal can recover from damage without any healing power and mesmer use stealth and teleport which means the speed boons are nearly worthless.

Mesmers tend to rarely have boons unless they are a condition mesmer but conditions damage for mesmer are crap.

Someone noted that trident clones attack faster than staff clones…..

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Posted by: KarlaGrey.5903

KarlaGrey.5903

At jportell, I rarely, if ever, see eles use their own stability for churning. They save it for for other things normally.
Besides, your f4 functions like stability, allowing you e.g. easy stomps on classes without escape skills in downed state. Moreover, at least you have access to stab via mantras without having to spend a GM trait to gain a few seconds of stability under certain conditions (referring to stability triggering for whooping 2 or 3 seconds when necs enter DS).
The whole idea of the armor is to function as an enemy repellant, and it works just fine in that regard. If they still choose to attack you, ignoring the armor you just applied, they’ll end up with a ton of new conditions (one of which is a daze even, afaik), and you with a ton of random boons.

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Posted by: jportell.2197

jportell.2197

At jportell, I rarely, if ever, see eles use their own stability for churning. They save it for for other things normally.
Besides, your f4 functions like stability, allowing you e.g. easy stomps on classes without escape skills in downed state. Moreover, at least you have access to stab via mantras without having to spend a GM trait to gain a few seconds of stability under certain conditions (referring to stability triggering for whooping 2 or 3 seconds when necs enter DS).
The whole idea of the armor is to function as an enemy repellant, and it works just fine in that regard. If they still choose to attack you, ignoring the armor you just applied, they’ll end up with a ton of new conditions (one of which is a daze even, afaik), and you with a ton of random boons.

http://wiki.guildwars2.com/wiki/Chaos_Armor
You were saying? I don’t see daze anywhere on there do you? yeah what I thought also f4 shatter should be saved for oh (& situations which most mesmers normally do… You really show here how little you know about Mesmer if you say that chaos armor also dazes the person attacking which it clearly does not.. Ele shocking aura does stun however… Something completely different. You now have shown you know jack about how a Mesmer functions. Have a good day there genius. necros can get more stability when Mesmer gets more fear how’s that sound? Or when we get more poison? or more effective cripple? Chill? Hmm shall I proceed…

Johnny The Gray
GASM’s Bunker Mesmer

Nerf blurred frenzy?

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Posted by: KarlaGrey.5903

KarlaGrey.5903

Yea, it’s just the Chaos Field that dazes. I like it how happy you seem to be after exposing a single laspus I happened to make, while ignoring 99% of other rock-solid arguments I made regarding your defense/offense rolled into single skills. How amusing.

All in all, you’re too immersed in your proffession to admit certain mechanics are simply overperforming, and still haven’t really refuted any of the main points I made regarding mesmer defense capabilities, which warrant a BF nerf, especially when comparing the skill to weapon skills on other light armor classes when they engage in melee.

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(edited by KarlaGrey.5903)

Nerf blurred frenzy?

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Posted by: jportell.2197

jportell.2197

Yea, it’s just the Chaos Field that dazes. I like it how happy you seem to be after exposing a single laspus I happened to make, while ignoring 99% of other rock-solid arguments I made regarding your defense/offense rolled into single skills. How amusing.

All in all, you’re too immersed in your proffession to admit certain mechanics are simply overperforming, and still haven’t really refuted any of the main points I made regarding mesmer defense capabilities, which warrant a BF nerf, especially when comparing the skill to weapon skills on other light armor classes when they engage in melee.

yes because ele shocking aura is actually no defense at all meanwhile they can still do massive damage… Also necor DS doesn’t take very long to build up. And the conversation is about DEFENSE FOR MESMERS IN MELEE RANGE… of which we have blurred frenzy and a block that works on one SINGLE attack… not duration llike other classes get. Also ele’s can get several auras through combo fields and off weapon skills. Your argument about our other defenses ARE NOT MELEE RANGE DEFENSE. Make sense? A melee Mesmer can only get chaos armor if he has one of his 3 utilities as a combo field which is a very long CD and chaos storm is a daze that is on a 35 second cd… yeah that is SOOO OP. Back to Mesmer defense in melee we have blurred frenzy and a block for one attack only no protective boons while we are in melee not one. So that is why we should not have blurred frenzy nerfed… Get it? make sense? Or are you going to continue your witch hunt?

Johnny The Gray
GASM’s Bunker Mesmer

(edited by jportell.2197)

Nerf blurred frenzy?

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Posted by: Psychogene.6780

Psychogene.6780

Is this even a discussion about blurred frenzy anymore? Seems its more about ‘why I’m right and why your wrong’ – cue in the repetitive arguments, mixed in with subtle differences every post.

I bet this can go on for another 10 more pages with nothing of substance really being put forth. I hope anet doesn’t really bother reading this thread, it may just do their head in. Especially from the one poster who seems to live just for this thread.

Anyway, carry on I had nothing useful to contribute just making a random post :P