Nerf condi PU Anet (too OP rant)

Nerf condi PU Anet (too OP rant)

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Posted by: RevanCorana.8942

RevanCorana.8942

Imagine a build where all you need to do to deal burst is spam clones from stealth and wait.
That’s it. They deal about 80% of their dmg while waiting, grinding cooldowns in stealth.
Wait no more this build actually exists!
It is the godmode PU condi mesmer.

The build that wins duels by eating doritos in stealth while spamming clones skills.
The build that can’t die because of portals and perma stealth.
The build that despite being the most kittened gameplay is the most effective currently.

Let’s unite against this bullS
Anet takes ages to react balance wise, they should wake the F up and fix this nonsense.
This is way too much reward for way too little risk.
A wild chimp could win WCS with this build.

(edited by RevanCorana.8942)

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Posted by: Power.2957

Power.2957

No one runs condi mesmer in high level PvP. They have no mobility, they kill too slowly and they can’t hold a cap on a point.

“Power is like the illuminati of Guild Wars.” -Loshon

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Posted by: ronpierce.2760

ronpierce.2760

While this is a thing and incredibly cheesy, luckily it doesn’t have too much of an effect on sPvP. That said PU is still much over the top.

Remove Aegis from the pool, reduce to 50% increased stealth = perfect.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Vieux P.1238

Vieux P.1238

While this is a thing and incredibly cheesy, luckily it doesn’t have too much of an effect on sPvP. That said PU is still much over the top.

Remove Aegis from the pool, reduce to 50% increased stealth = perfect.

Basically removed any kind of sustain abilities so mesmers can go back to the bottom of the food chain like it use to be… ! ……………Right?

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Posted by: ronpierce.2760

ronpierce.2760

While this is a thing and incredibly cheesy, luckily it doesn’t have too much of an effect on sPvP. That said PU is still much over the top.

Remove Aegis from the pool, reduce to 50% increased stealth = perfect.

Basically removed any kind of sustain abilities so mesmers can go back to the bottom of the food chain like it use to be… ! ……………Right?

Yeah, totally man. That’s what I said. Stop being so dramatic.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Trigr.6481

Trigr.6481

You’re all missing the point, the whole thing that makes pu strong is the convenience and the over abundance of stealth. Which means stealth overall as a mechanic “not necessarily the duration” needs to be changed. I’ll probably make a video discussing my ideas probably on Monday, and post it on the pvp forums.

Countless

(edited by Trigr.6481)

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Posted by: Vieux P.1238

Vieux P.1238

Well if we get nerfed in sustain & defense, we need more compensation & get more damage output on our burst & condies. Or else where just back at square one again.

ronpierce.2760, your being over dramatic. PU OP..pfff plzzz.

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Posted by: ScionKai.4907

ScionKai.4907

I think the damage and the stealth reveal mechanics are a big problem.

“Abilities that do not deal direct damage (like Caltrops, or the Traps which do not deal direct damage) will not break stealth, even though they apply damaging conditions.”

Both the spammable nature of conditions and this mechanic make for broken encounters. Spamming conditions for passive DoT should reveal you the same way direct damage does.

Spamming conditions is another problem that at some point should be addressed, but I think the best answer to that is giving more access to condi clear. Having sigil of cleansing clear 2 conditions is one example.

Condition cleansing and the way reveal work just need significant refinement in order to balance the game.

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Posted by: apharma.3741

apharma.3741

Actually didn’t Helseth started using PU condition in high level (last few weeks of Go4) matches…not that it did his team a whole lot of good.

Go watch it and see how much better he would be on power shatter.

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Posted by: Supreme.3164

Supreme.3164

Well in wvw over 80% of mesmers are PU condis..that say it all

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Posted by: cakeonroof.7385

cakeonroof.7385

All I can tell you is that you’d want to limit the amount of PU condi mesmers in your team to 1 or none. It’s a powerful build but a huge nightmare for capping. Direct damage shatter is a better option for a Mesmer build on your team.

EU since Aug 2012

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Posted by: ronpierce.2760

ronpierce.2760

All I can tell you is that you’d want to limit the amount of PU condi mesmers in your team to 1 or none. It’s a powerful build but a huge nightmare for capping. Direct damage shatter is a better option for a Mesmer build on your team.

That’s because they fill the same role as Thief. The silent decapper/+1 burster. Little do people realize, just because it’s not intended to be stacked, it doesn’t make it not incredibly powerful. It’s just a role that any given team only really needs 1 of.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Hammerguard.9834

Hammerguard.9834

PU condi has glaring issues that people don’t seem to realize. 1) Anyone and there mother can just walk away from them and live. 2) They have the worse cleave in the game. Things like being unable to cap or decap have already been mentioned.

Thieves also have incredible rezzing potential, something PU condi isn’t even decent at.

… I still want tengu.

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Posted by: Curunen.8729

Curunen.8729

Oh kitten it…

Try playing a Condi Mesmer without PU and you’ll see the damage dealt through conditions is in line, if not slightly below that of other classes’ condition builds – for example Condi ranger, Condi thief, Condi ele/guard, Condi whatever. Those classes deal more Condi damage than Condi mesmers. Then consider that confusion’s DoT is very small and the big damage spikes are easily dealt with by waiting to use skills and kiting. The only big torment application outside shatters is scepter block, but that is very easy to see and not proc it. Even then, with the MtD Nerf, torment stacks will never be in double figures unless you blow everything you’ve got (endurance, skills,shatters) and then you’re a sitting duck.

Try playing Condi Mesmer without scepter and you’ll find it even harder to apply condis and deal damage against anyone decent.

Edit: On the flipside – you can play power shatter without greatsword (ie, sword/torch + scepter/pistol) and it still functions fantastically.

Maybe try playing without torch, for example scepter/focus or scepter/pistol – and without PU, then try surviving if focused.
Another example, condition interrupt Mesmer builds are currently weak because mistrust competes with DE and then all the other useful traits are spread out among every trait line (CI, CS, PB, Mistrust, SI, whole Illusions line, slow traits in chrono, etc…). You end up with a mess if trying to build for condirupt.

Maim the disillusioned was already nerfed by 50%, all illusion death traits deleted, bleeding nerf…

The only things we have better now are baseline iElasticity for staff auto attack, illusionary persona, and faster scepter 3 channel.

Can we please stop treating PU (a single trait) and condition builds as if they’re eternally bound together, and instead target the complaints which are to do with the insane stealth durations that are possible since they further buffed PU.

Fix the Pledge, change PU duration and boons, maybe change stealth – everything sorted.

(edited by Curunen.8729)

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Posted by: Hammerguard.9834

Hammerguard.9834

Yo, I recently played condi ranger and I wouldn’t be surprised if they have the highest DPS in the game. I’ve been sacrificing DPS constantly to gain more survivability and they still manage to do crazy deeps. But that has nothing to do with anything…

… I still want tengu.

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Posted by: Curunen.8729

Curunen.8729

Yo, I recently played condi ranger and I wouldn’t be surprised if they have the highest DPS in the game. I’ve been sacrificing DPS constantly to gain more survivability and they still manage to do crazy deeps. But that has nothing to do with anything…

It has everything to do with this, because the complaints about condi mesmers are largely around PU and stealth.

Take those away and it will become apparent that the damage is nothing special.

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Posted by: blubberblasen.3901

blubberblasen.3901

PU condi mesmer is OP but not in pvp
its op in WvW with the op runes and buff food.
Nerf Bufffood in WvW and remove op runes = fixed.

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Posted by: wayneericgouin.9371

wayneericgouin.9371

I’m actually less concerned with the dps and more annoyed at the fact that they’re so hard to kill.

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Posted by: Hammerguard.9834

Hammerguard.9834

If the current forms of reveal weren’t placed on such terrible skills, they wouldn’t be.

Like really? But honestly, part of the reason this skill is so terrible is because pets themselves are terrible. If pets didn’t have a movement speed cap for one, this would suddenly become pretty good. They’d still suffer from terribly sluggish animations but it’s a step in the right direction.

… I still want tengu.

(edited by Hammerguard.9834)

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Posted by: Starfall.6425

Starfall.6425

I’m actually less concerned with the dps and more annoyed at the fact that they’re so hard to kill.

Are they harder to kill than an ele who decides to leave, harder than a thief that stealthes away, harder than GS Warri that starts to charge an whirle away from the scene?

Most Mesmers have one blink and no switfness (only from PU rng proc). Mesmer is hard to catch, but in my ranking there are harder classes to catch and Mesmer has a hard time finishing those himself.

[DP] – Diamond Pirates
[AM] – Abaddon’s Mouth

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Posted by: Deniara Devious.3948

Deniara Devious.3948

PU mesmer won’t be found in top spvp, but nevertheless it offers similar level of easy mode, just the turret engineer, which was deleted from the game already months ago.

Lots of sustain, very easy disengage with abundant stealth and good dps in one build, which requires barely any skill to play. It is extremely annoying to fight PU mesmer and it can manage a long time alone against 2-3 opponents, unless you use a build, which is specifically designed to take down PU mesmers fast.

People who claim that PU mesmer has no mobility are simply lying. It can equip either blink (low CD teleport) or traveler’s runes (+25 % movement speed).

Obviously it is not an optiomal build for pve, but then again most spvp builds would be also suboptimal for pve.

PU mesmer is extremely common and overpowered build in WvWvW roaming. There is already several threads about it, found both in the WvWvW and mesmer sub forum. This is where most of the (deserved) hate comes towards PU mesmer and mesmers in general. I can testify that PU mesmers are a common complaint in map/team chat in WvWvW.

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]

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Posted by: Curunen.8729

Curunen.8729

PU mesmer won’t be found in top spvp, but nevertheless it offers similar level of easy mode, just the turret engineer, which was deleted from the game already months ago.

Lots of sustain, very easy disengage with abundant stealth and good dps in one build, which requires barely any skill to play. It is extremely annoying to fight PU mesmer and it can manage a long time alone against 2-3 opponents, unless you use a build, which is specifically designed to take down PU mesmers fast.

People who claim that PU mesmer has no mobility are simply lying. It can equip either blink (low CD teleport) or traveler’s runes (+25 % movement speed).

Obviously it is not an optiomal build for pve, but then again most spvp builds would be also suboptimal for pve.

PU mesmer is extremely common and overpowered build in WvWvW roaming. There is already several threads about it, found both in the WvWvW and mesmer sub forum. This is where most of the (deserved) hate comes towards PU mesmer and mesmers in general. I can testify that PU mesmers are a common complaint in map/team chat in WvWvW.

PU what – power, condi, hybrid?

If it’s condi as per the thread title, then have you tried playing condi mesmer without using PU? It’s nowhere near as annoying – neither in damage department or survivability compared to taking PU (the trait).

WvW problems are runes and food.

Condi mesmers damage is perfectly fine, if not a little on the weak side – only the enhanced stealth provided by one trait (or rather two because the Pledge should also be changed) is the problem.

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Posted by: Grimreaper.5370

Grimreaper.5370

No one runs condi mesmer in high level PvP. They have no mobility, they kill too slowly and they can’t hold a cap on a point.

Not true, played a tourny with kronos runnin a hybrid condi bunker strat. No one was able to 1v1 him on point, as far as mobility goes he did have portal.

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Posted by: T raw.4658

T raw.4658

Thats the thing about PU condi mesmers. Sure you’ll cap the point just to lose it and to force him off you need 2 at minimum. That also takes some time due to mesmers inherent defenses.

Meanwhile the other 2 points you’re out numbered 3v4