Nerf team arena or buff hot join rewards
Or:
Tie your progress more to the ladder / rank system.
I know, the ladders suck and ranks don’t represent skill, but those are the only both mesures we have.
If MM works properly, the best players would progress as fast as the worst, as both of them would get paired with other very good / very bad players.
Or:
Tie your progress more to the ladder / rank system.
I know, the ladders suck and ranks don’t represent skill, but those are the only both mesures we have.If MM works properly, the best players would progress as fast as the worst, as both of them would get paired with other very good / very bad players.
This ^^.
Personally, I want as many people as possible in team queue. It will make the overall situation better for everyone. We just need better matchmaking so that people of similar skill levels play together.
I honestly think the system is fine, tournaments should reward more to increase participation.
Good casual unranked Pvp is just as important as organized Pvp, arguably more important since it is more popular. Organized or unorganized ranked Pvp doesn’t need casual contamination.
The rewards for play it now should not be capped
I don’t understand the difference between arenanet hot join servers and custom servers. I hit play it now and get dumped into one or the other. One gives rewards, one doesn’t. (after a small handful of games).
This makes no sense. Even after it is explained it still makes no sense. You join casual pvp and then for a purely arbitrary reason, your match has a chance to be unrewarding, with no notification of such? Can’t I filter out the arenas that give no rewards? And why isnt not dumping players into unrewarding arenas the default? You have no idea or control over what you are being dumped into when You hit play it now.
Not only that, but the arenanet servers are often full, another problem.
No wonder that solo Q is plagued with hot joiners.
(edited by nekretaal.6485)