Nerf trap damage already

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Posted by: JemL.3501

JemL.3501

it is not fun to walk in and just spam traps for the win, kitten when there are stacked dhs…its just…i got tired of winning so make me want to play another class, the walk in set trap i win is just too much fun…

nerf the damage already or do all the devs play dhs?

I took an arrow to the knee

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Posted by: Travlane.5948

Travlane.5948

yeah so much fun. (sarcasm)

yeah i agree. so lame. they should be supplementary. imagine if tripwire for thieves did what guardians traps do……. whole internet would break.

smdh.

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Posted by: kdaddy.5431

kdaddy.5431

As someone who plays 99% of his ranked matches with warrior or ele. I dont find Dh traps a problem at all.

I do find good thieves and mesmers to be a real problem.

Yet Dh counters both of those classes.

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Posted by: Gwaihir.1745

Gwaihir.1745

No Devs play DH, and you comment made the troll thread obvious.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

No Devs play DH, and you comment made the troll thread obvious.

Karl Plays DH and he is the Guardian Dev…..as well as the head of the balance department. DH is his baby. Let that sink in.

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

No Devs play DH, and you comment made the troll thread obvious.

Karl Plays DH and he is the Guardian Dev…..as well as the head of the balance department. DH is his baby. Let that sink in.

About a year ago, thief was his baby (see Twitch), when did this change lol?

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

No Devs play DH, and you comment made the troll thread obvious.

Karl Plays DH and he is the Guardian Dev…..as well as the head of the balance department. DH is his baby. Let that sink in.

About a year ago, thief was his baby (see Twitch), when did this change lol?

It’s been that way for a while more than a year, the only time I have ever saw him on Thief was the Daredevil Spotlight for HoT Launch.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Stop trying to face tank the damage. Traps are fine, stop standing in them doing nothing about it.

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Posted by: Sun Lian.4075

Sun Lian.4075

Stop trying to face tank the damage. Traps are fine, stop standing in them doing nothing about it.

The problem with that is, they will just hit you with longbow which also deals a lot of damage, or pull you in if they can.

There’s nothing right about not being able to get near someone and still getting killed, while there’s nothing you can do about it except sitting it out and waiting till the traps are done.

No other class can do that and it’s been going on for long enough, either traps or longbow damage needs to be nerfed.

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Posted by: Mutaatti.2789

Mutaatti.2789

I find DHs Test of Faith problematic, because it is instant, gives protection, deals dmg when triggered AND when u cross (are pushed/pulled) the edge. It shouldnt be all of that. Either nerf dmg or make it have cast time. Problem solved.

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Posted by: Spartacus.3192

Spartacus.3192

and yet ive seen plenty of Druids use their pets and Necros using their minions to safely trigger traps.

Your typical average gamer -
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Posted by: Moonsinn.5382

Moonsinn.5382

Elite trap does decent damage, but it’s an elite skill, so…

Test of faith does mediocre damage up front. You have to pull off push/pull or enemy has to walk through it. Justifiable damage…

Procession of blades does damage over time. If you stand in it, you deserve the damage.

Aethelweard Rex – Guard
Trist Lockwood – Thief
Aelius Swift – Warrior

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Posted by: Spartacus.3192

Spartacus.3192

Procession of blades does damage over time. If you stand in it, you deserve the damage.

When im playing Scrapper and see that enemy DH is using Procession of blades. The very next time i see him I use Elixir Gun 5 followed by 4 to blast AOE retaliation to whole team in range. Most DH just spam traps on cooldown and don’t notice you have retaliation boon up. If I can get a leap in also with Hammer 3 I get light aura for more lols. The DH can literally kill himself with that.

Your typical average gamer -
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Posted by: Palador.2170

Palador.2170

I’ll admit I’m really crappy at PvP, but I’ll add in my observations.

I’ve seen people dropping these at the last second, or on top of enemies during a fight. They’re using them much like a Necromancer’s mark skills from a staff. That doesn’t seem very “trap-y” to me.

I’d like to see DH (and I guess Thief) traps last longer once placed, but take a couple of seconds to get up to full power. That would encourage their use as actual traps, and not just a different kind of AoE. It would also mean that, if you see one getting set, there’s a reason to rush into it right away to disrupt it at less risk than if you wait.

I’m not sure if this would address the issue at hand or not, though.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Stop trying to face tank the damage. Traps are fine, stop standing in them doing nothing about it.

The problem with that is, they will just hit you with longbow which also deals a lot of damage, or pull you in if they can.

There’s nothing right about not being able to get near someone and still getting killed, while there’s nothing you can do about it except sitting it out and waiting till the traps are done.

No other class can do that and it’s been going on for long enough, either traps or longbow damage needs to be nerfed.

Then take a ranged weapon your self. It’s not like the long bow is an instant kill weapon.

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Posted by: Duke Nukem.6783

Duke Nukem.6783

at this point anybody who openly states that there is nothing wrong with guardian traps is just a bad person

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Posted by: Moonsinn.5382

Moonsinn.5382

Stop trying to face tank the damage. Traps are fine, stop standing in them doing nothing about it.

The problem with that is, they will just hit you with longbow which also deals a lot of damage, or pull you in if they can.

There’s nothing right about not being able to get near someone and still getting killed, while there’s nothing you can do about it except sitting it out and waiting till the traps are done.

No other class can do that and it’s been going on for long enough, either traps or longbow damage needs to be nerfed.

Then take a ranged weapon your self. It’s not like the long bow is an instant kill weapon.

Agreed. It’s hilarious when I slam a trap DH with symbol of punishment and aa with scepter while they stand there on point, not wanting to leave their traps.

Aethelweard Rex – Guard
Trist Lockwood – Thief
Aelius Swift – Warrior

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Posted by: cgMatt.5162

cgMatt.5162

Why not change it so that traps disappear when they come off cooldown? That would prevent people from double triggering the same trap in succession off cooldown.

Not just for DH though, the same for Ranger and Thief traps.

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Posted by: Shadowstep.6049

Shadowstep.6049

They should make traps go on CD when it is triggered by enemy. That way you won’t have layers of traps on point.

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Posted by: Shadowstep.6049

Shadowstep.6049

Stop trying to face tank the damage. Traps are fine, stop standing in them doing nothing about it.

The problem with that is, they will just hit you with longbow which also deals a lot of damage, or pull you in if they can.

There’s nothing right about not being able to get near someone and still getting killed, while there’s nothing you can do about it except sitting it out and waiting till the traps are done.

No other class can do that and it’s been going on for long enough, either traps or longbow damage needs to be nerfed.

Then take a ranged weapon your self. It’s not like the long bow is an instant kill weapon.

Agreed. It’s hilarious when I slam a trap DH with symbol of punishment and aa with scepter while they stand there on point, not wanting to leave their traps.

Cool, so only way to fight them is another DH……

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Posted by: Shaogin.2679

Shaogin.2679

They should make traps go on CD when it is triggered by enemy. That way you won’t have layers of traps on point.

And if someone accidentally places a trap in a bad spot and nobody ever triggers it then what? Do they just never get to use that skill for the rest of the match? Do they have to wait 2-3 minutes for it to be available again?

I’ve seen this suggested so many times and I can’t believe people are blind enough to not be able to see that it is a horrible idea.

Also, I tried DH, just to see what all the fuss is about (I play Druid so I don’t have the issues with them as the rest of you). The traps are not as strong as everyone makes them out to be.

Test of Faith is the most common one. To get good damage from this trap, I needed to teleport to my oponent if not in range, place the trap, knock him out of the trap, pull him back in the trap, and then knock him back out of the trap. If you as a player let all of this happen to you, then you deserve to take the damage.

Procession of Blades is a hard hitting trap that is easier to use. However, for this trap to be effective, I had to trap my oponent in it for the full duration. If the oponent avoids Longbow 5 or gets out of Dragon’s Maw with Stability or negates everything altogether by using a survival cooldown (such as Elixir S or Signet of Stone), then it is wasted.

Dragon’s Maw is a decent trap, but it is a huge indicator that a burst is coming and any decent player is prepared to survive it. Renewed Focus is a much more useful Elite skill.

So if you think DH is OP, it’s probably just because it has a low skill floor and you are playing in bronze. Can DHs be annoying? Sure, I guess. Are they easy to play? Of course they are. Are they OP? No, and trap damage is definitely not a problem.

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(edited by Shaogin.2679)

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Posted by: Mysticjedi.6053

Mysticjedi.6053

No Devs play DH, and you comment made the troll thread obvious.

Karl Plays DH and he is the Guardian Dev…..as well as the head of the balance department. DH is his baby. Let that sink in.

Karl HAS a DH and he is the Guardian Dev, but all accounts is that he mains a thief. If any dev actually main’d a Guardian they would have fixed or at least addressed core Guardian issues. DH power is a Learn to Play issue. If you know 90% of guardians play traps and are blindly running toward the guardian and dying the traps isn’t the classes fault.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

No Devs play DH, and you comment made the troll thread obvious.

Karl Plays DH and he is the Guardian Dev…..as well as the head of the balance department. DH is his baby. Let that sink in.

Karl HAS a DH and he is the Guardian Dev, but all accounts is that he mains a thief. If any dev actually main’d a Guardian they would have fixed or at least addressed core Guardian issues. DH power is a Learn to Play issue. If you know 90% of guardians play traps and are blindly running toward the guardian and dying the traps isn’t the classes fault.

Prove that by all accounts Karl Plays Thief. I have found more videos and posts about him playing DH and if he was a Thief Main then he would have fixed all the bugs facing Thief….

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Posted by: choovanski.5462

choovanski.5462

They should make traps go on CD when it is triggered by enemy. That way you won’t have layers of traps on point.

And if someone accidentally places a trap in a bad spot and nobody ever triggers it then what? Do they just never get to use that skill for the rest of the match? Do they have to wait 2-3 minutes for it to be available again?

I’ve seen this suggested so many times and I can’t believe people are blind enough to not be able to see that it is a horrible idea.

Also, I tried DH, just to see what all the fuss is about (I play Druid so I don’t have the issues with them as the rest of you). The traps are not as strong as everyone makes them out to be.

Test of Faith is the most common one. To get good damage from this trap, I needed to teleport to my oponent if not in range, place the trap, knock him out of the trap, pull him back in the trap, and then knock him back out of the trap. If you as a player let all of this happen to you, then you deserve to take the damage.

Procession of Blades is a hard hitting trap that is easier to use. However, for this trap to be effective, I had to trap my oponent in it for the full duration. If the oponent avoids Longbow 5 or gets out of Dragon’s Maw with Stability or negates everything altogether by using a survival cooldown (such as Elixir S or Signet of Stone), then it is wasted.

Dragon’s Maw is a decent trap, but it is a huge indicator that a burst is coming and any decent player is prepared to survive it. Renewed Focus is a much more useful Elite skill.

So if you think DH is OP, it’s probably just because it has a low skill floor and you are playing in bronze. Can DHs be annoying? Sure, I guess. Are they easy to play? Of course they are. Are they OP? No, and trap damage is definitely not a problem.

^this

damage is not big for ToF if you dont cross the line, & the other two traps are very obvious.

LB damage is poor compared to a lot of melee burst, & to things like rev hammer (which i know people say noone uses, but ive used that thing in pvp & autos for 3k & aoe 6k is excellent in teamfights. noone can dodge all the autos). classes like warrior, thief, & even mesmer can output significantly more damage than DH in a short amount of time. all of these classes have other benefits too, such as mobility & team utility. it’s no surprise that the low mobility classes (necro, guard) have high sustain, as they cant rotate easily, especially out of fights.

if you dodge the initial traps the DH only has mediocre bow skills to kill you with. classes like warrior (condi or power) have a miserably easy time sustaining while bursting the DH down. scrapper is close to a hard counter, it has a high amount of blocks, reflects & evades, so it’s able to sustain well while outputting good damage, it even has a few unblockable attacks too.

like, there are two types of DH to worry about; medi trapper & trapper. medi trapper has one trap, most likely ToF. now, you really shouldn’t die to this trap unless you walk back & forth in it, or get ping ponged. in those cases you just need to improve your play tbh.
if its a full trapper, you just need to dodge the maw + traps burst. after that it’s really just a matter of killing them after they use f3. really not a hard fight if the initial traps are dodged.

look DH is just about dodging traps. it’s not like you’re facing warrior when you have to dodge all the primal bursts, or else you get 8stacks of confusion plus other condis, or you just lose 6k hp. sure i can see how DH looks strong on a vacuum, but to be honest most classes in the current meta are fierce, enough so that player skill is the deciding factor.

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Posted by: lilypop.7819

lilypop.7819

Yeah in my low bronze experience I would agree with the last post.

At the beginning of the season some peeps basically died to traps, not anymore.

Frankly I like the traps as a counter to macro-spamming-glass-cannon-builds. If peeps stop and think then the traps are nowhere near as lethal. They are also a much needed – imo – counter to the previous season’s pitch-tent-macro-spamming-necros.

In general the DH traps are counter to macro-enabled-high-dps zero-defence builds. You still get such builds but it’s obvious they have to be a bit more patience before hitting that button or wait at the side till 2 v 1.

Doubling up on DHs is extremely nasty however – but to my mind that is the same for any class.

(edited by lilypop.7819)

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Posted by: Dofty.9814

Dofty.9814

As a Guardian I can tell you that my traps are about the weakest thing ever if played against a good player.

Ranger can sent in his pet.
Engineer can sent in his Gyro.
You can dodge roll trough them to trigger trap and then buzz off.
You can use any form of block to avoid it.

The only unblockable trap is Test of Faith, the others are just as easy as it is.

I had really good Thieves beating my bum, because they dodges 24/7 my traps, triggered them with about anything I can think off, yet no damage they take.

People talk about how OP Traps are or how much damage they do. Ever played at Legendary? Traps are rarely triggered and do damage, because the real good players knows how to dodge them.

And truely, a Dragonhunter without the damage from his traps is like a naked unicorn trying to cuddle you to death.

My 50 cents.

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Posted by: Spartacus.3192

Spartacus.3192

They should make traps go on CD when it is triggered by enemy. That way you won’t have layers of traps on point.

And if someone accidentally places a trap in a bad spot and nobody ever triggers it then what? Do they just never get to use that skill for the rest of the match? Do they have to wait 2-3 minutes for it to be available again?

I’ve seen this suggested so many times and I can’t believe people are blind enough to not be able to see that it is a horrible idea.

Its been posted many times and by myself also. ANET can implement a flip over skill so when you place a trap it doesn’t go onto CD unless triggered. However the DH can detonate the trap himself by pressing the button again (he doesn’t get any of the boons/heals if self detonated). (similar to Scrapper detonating gyros). This addresses the issues of double stacking traps.

Another suggestion I made was that traps remain as they are but there is an additional 5 sec cd AFTER trap is triggered before the DH can place it again. So he cannot do back to back traps.

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Posted by: Shadowstep.6049

Shadowstep.6049

As a Guardian I can tell you that my traps are about the weakest thing ever if played against a good player.

Ranger can sent in his pet.
Engineer can sent in his Gyro.
You can dodge roll trough them to trigger trap and then buzz off.
You can use any form of block to avoid it.

The only unblockable trap is Test of Faith, the others are just as easy as it is.

I had really good Thieves beating my bum, because they dodges 24/7 my traps, triggered them with about anything I can think off, yet no damage they take.

People talk about how OP Traps are or how much damage they do. Ever played at Legendary? Traps are rarely triggered and do damage, because the real good players knows how to dodge them.

And truely, a Dragonhunter without the damage from his traps is like a naked unicorn trying to cuddle you to death.

My 50 cents.

And yet plat and legendary is flooded with DHs and warriors….. clearly DH spec is not an issue, right?

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Posted by: Dofty.9814

Dofty.9814

As a Guardian I can tell you that my traps are about the weakest thing ever if played against a good player.

Ranger can sent in his pet.
Engineer can sent in his Gyro.
You can dodge roll trough them to trigger trap and then buzz off.
You can use any form of block to avoid it.

The only unblockable trap is Test of Faith, the others are just as easy as it is.

I had really good Thieves beating my bum, because they dodges 24/7 my traps, triggered them with about anything I can think off, yet no damage they take.

People talk about how OP Traps are or how much damage they do. Ever played at Legendary? Traps are rarely triggered and do damage, because the real good players knows how to dodge them.

And truely, a Dragonhunter without the damage from his traps is like a naked unicorn trying to cuddle you to death.

My 50 cents.

And yet plat and legendary is flooded with DHs and warriors….. clearly DH spec is not an issue, right?

The OP (Original Poster) was talking about trap damage… which is negotiable if played well, I’m not stating DH is weak. Just pointing out to the OP that there is no need to nerf the trap damage.

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Posted by: Shadowstep.6049

Shadowstep.6049

As a Guardian I can tell you that my traps are about the weakest thing ever if played against a good player.

Ranger can sent in his pet.
Engineer can sent in his Gyro.
You can dodge roll trough them to trigger trap and then buzz off.
You can use any form of block to avoid it.

The only unblockable trap is Test of Faith, the others are just as easy as it is.

I had really good Thieves beating my bum, because they dodges 24/7 my traps, triggered them with about anything I can think off, yet no damage they take.

People talk about how OP Traps are or how much damage they do. Ever played at Legendary? Traps are rarely triggered and do damage, because the real good players knows how to dodge them.

And truely, a Dragonhunter without the damage from his traps is like a naked unicorn trying to cuddle you to death.

My 50 cents.

And yet plat and legendary is flooded with DHs and warriors….. clearly DH spec is not an issue, right?

The OP (Original Poster) was talking about trap damage… which is negotiable if played well, I’m not stating DH is weak. Just pointing out to the OP that there is no need to nerf the trap damage.

trap stacking (2 of the same trap on points) + trap size is part of the issue though…. yes you can dodge through them or send your pet but you are still forced off point for long enough to lose the point (unless you are tanky bruiser)

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Posted by: Shaogin.2679

Shaogin.2679

They should make traps go on CD when it is triggered by enemy. That way you won’t have layers of traps on point.

And if someone accidentally places a trap in a bad spot and nobody ever triggers it then what? Do they just never get to use that skill for the rest of the match? Do they have to wait 2-3 minutes for it to be available again?

I’ve seen this suggested so many times and I can’t believe people are blind enough to not be able to see that it is a horrible idea.

Its been posted many times and by myself also. ANET can implement a flip over skill so when you place a trap it doesn’t go onto CD unless triggered. However the DH can detonate the trap himself by pressing the button again (he doesn’t get any of the boons/heals if self detonated). (similar to Scrapper detonating gyros). This addresses the issues of double stacking traps.

Another suggestion I made was that traps remain as they are but there is an additional 5 sec cd AFTER trap is triggered before the DH can place it again. So he cannot do back to back traps.

Sorry, every time I see this suggestion it’s in a QQ thread and never says more than “make trap cooldown start when the trap is triggered.” Now if a “Remove Trap” flip skill was added then sure, that would work fine. Either that or just make the cooldown equal to the trap duration.

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Posted by: sephiroth.4217

sephiroth.4217

I think the greatest change would be to reset traps once the cooldown comes off.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Stop trying to face tank the damage. Traps are fine, stop standing in them doing nothing about it.

The problem with that is, they will just hit you with longbow which also deals a lot of damage, or pull you in if they can.

There’s nothing right about not being able to get near someone and still getting killed, while there’s nothing you can do about it except sitting it out and waiting till the traps are done.

No other class can do that and it’s been going on for long enough, either traps or longbow damage needs to be nerfed.

Then take a ranged weapon your self. It’s not like the long bow is an instant kill weapon.

Agreed. It’s hilarious when I slam a trap DH with symbol of punishment and aa with scepter while they stand there on point, not wanting to leave their traps.

Cool, so only way to fight them is another DH……

Or any class that has a ranged weapon. I’ve seen thief with pistols take out DH, LB Rangers, necros, warriors, well everyone. It really is a l2p issue. The only time a trap DH is a problem, is when he’s on a point with a class that can heal him.other wise he should be a free kill.

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Posted by: Spartacus.3192

Spartacus.3192

My guildie plays core Ranger with crazy amount of unblockable attacks and he takes down DHs from range all the time. Gets whispers of “what the heck did you hit me with???”

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Posted by: Ragnarox.9601

Ragnarox.9601

Traps are fine, condies are cancer.

Low skilled players that smash buttons mindlessly should die in 2 secs.

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Posted by: Shaogin.2679

Shaogin.2679

I think the greatest change would be to reset traps once the cooldown comes off.

This would be the simplest change for Anet to make, at would be effective at stopping players from doubling up on traps.

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Posted by: Travlane.5948

Travlane.5948

make cap points 2x larger. problem solved

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Posted by: BrotherBelial.3094

BrotherBelial.3094

I think the greatest change would be to reset traps once the cooldown comes off.

This would be the simplest change for Anet to make, at would be effective at stopping players from doubling up on traps.

Do ANet should change something to help the bad players with PvP? So this happens, what’s next that people want changed because it’s the new thing they can’t handle?

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Posted by: anduriell.6280

anduriell.6280

My guildie plays core Ranger with crazy amount of unblockable attacks and he takes down DHs from range all the time. Gets whispers of “what the heck did you hit me with???”

that’s funny as the ranger itself doesn"t have any unblockable attacks… The pet does but we all know how anybody can avoid the pet just strafing. Well except for the bug with the signet.

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Posted by: Shadowstep.6049

Shadowstep.6049

Stop trying to face tank the damage. Traps are fine, stop standing in them doing nothing about it.

The problem with that is, they will just hit you with longbow which also deals a lot of damage, or pull you in if they can.

There’s nothing right about not being able to get near someone and still getting killed, while there’s nothing you can do about it except sitting it out and waiting till the traps are done.

No other class can do that and it’s been going on for long enough, either traps or longbow damage needs to be nerfed.

Then take a ranged weapon your self. It’s not like the long bow is an instant kill weapon.

Agreed. It’s hilarious when I slam a trap DH with symbol of punishment and aa with scepter while they stand there on point, not wanting to leave their traps.

Cool, so only way to fight them is another DH……

Or any class that has a ranged weapon. I’ve seen thief with pistols take out DH, LB Rangers, necros, warriors, well everyone. It really is a l2p issue. The only time a trap DH is a problem, is when he’s on a point with a class that can heal him.other wise he should be a free kill.

So give up point to the DH, ok got it, this is how you lose games though.

Not to mention pp thief gets murdered by literary everything else in this game.

Nerf trap damage already

in PvP

Posted by: Spartacus.3192

Spartacus.3192

(cough) Well except for the bug with the signet (cough).

^

Your typical average gamer -
“Buff my main class, nerf everything else. "

Nerf trap damage already

in PvP

Posted by: Shaogin.2679

Shaogin.2679

Stop trying to face tank the damage. Traps are fine, stop standing in them doing nothing about it.

The problem with that is, they will just hit you with longbow which also deals a lot of damage, or pull you in if they can.

There’s nothing right about not being able to get near someone and still getting killed, while there’s nothing you can do about it except sitting it out and waiting till the traps are done.

No other class can do that and it’s been going on for long enough, either traps or longbow damage needs to be nerfed.

Then take a ranged weapon your self. It’s not like the long bow is an instant kill weapon.

Agreed. It’s hilarious when I slam a trap DH with symbol of punishment and aa with scepter while they stand there on point, not wanting to leave their traps.

Cool, so only way to fight them is another DH……

Or any class that has a ranged weapon. I’ve seen thief with pistols take out DH, LB Rangers, necros, warriors, well everyone. It really is a l2p issue. The only time a trap DH is a problem, is when he’s on a point with a class that can heal him.other wise he should be a free kill.

So give up point to the DH, ok got it, this is how you lose games though.

Not to mention pp thief gets murdered by literary everything else in this game.

I’ve already posted and explained how trap damage isn’t as high as people say it is, but allow me to explain further on your specific question based on the profession being played.

  • Warrior – you can melee the DH using skills such as endure pain to survive the trap burst.
  • Guardian – should be an even match-up.
  • Revenant – use weapon skills to safely trigger traps.
  • Thief – Evade obvious placement of traps.
  • Ranger – send in pets to trigger traps.
  • Engineer – block burst from traps.
  • Necro – escape burst from traps using stability.
  • Ele – plenty of sustain to deal with traps.
  • Mesmer – use clones to trigger traps.

As you can see, every class has the options to deal with a DH. Try playing DH for a bit in unranked using the meta builds, and see for yourself how they operate. If you give this an honest try you’ll easily be able to detect what skills to look out for and how to predict how they are going to act in a fight. And please refer to my previous post explaining how traps are not as OP as everyone claims.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Nerf trap damage already

in PvP

Posted by: Shadowstep.6049

Shadowstep.6049

Stop trying to face tank the damage. Traps are fine, stop standing in them doing nothing about it.

The problem with that is, they will just hit you with longbow which also deals a lot of damage, or pull you in if they can.

There’s nothing right about not being able to get near someone and still getting killed, while there’s nothing you can do about it except sitting it out and waiting till the traps are done.

No other class can do that and it’s been going on for long enough, either traps or longbow damage needs to be nerfed.

Then take a ranged weapon your self. It’s not like the long bow is an instant kill weapon.

Agreed. It’s hilarious when I slam a trap DH with symbol of punishment and aa with scepter while they stand there on point, not wanting to leave their traps.

Cool, so only way to fight them is another DH……

Or any class that has a ranged weapon. I’ve seen thief with pistols take out DH, LB Rangers, necros, warriors, well everyone. It really is a l2p issue. The only time a trap DH is a problem, is when he’s on a point with a class that can heal him.other wise he should be a free kill.

So give up point to the DH, ok got it, this is how you lose games though.

Not to mention pp thief gets murdered by literary everything else in this game.

I’ve already posted and explained how trap damage isn’t as high as people say it is, but allow me to explain further on your specific question based on the profession being played.

  • Warrior – you can melee the DH using skills such as endure pain to survive the trap burst.
  • Guardian – should be an even match-up.
  • Revenant – use weapon skills to safely trigger traps.
  • Thief – Evade obvious placement of traps.
  • Ranger – send in pets to trigger traps.
  • Engineer – block burst from traps.
  • Necro – escape burst from traps using stability.
  • Ele – plenty of sustain to deal with traps.
  • Mesmer – use clones to trigger traps.

As you can see, every class has the options to deal with a DH. Try playing DH for a bit in unranked using the meta builds, and see for yourself how they operate. If you give this an honest try you’ll easily be able to detect what skills to look out for and how to predict how they are going to act in a fight. And please refer to my previous post explaining how traps are not as OP as everyone claims.

Traps are part of the problem but not sole. I don’t understand why do you think that once one dealt with traps in the fight the fight is won. Also, yes, you can trigger traps but they remain there and deal damage to whoever stands on point. It is not like ToF will magically disappear just because you dodged through it.

Nerf trap damage already

in PvP

Posted by: Shaogin.2679

Shaogin.2679

Stop trying to face tank the damage. Traps are fine, stop standing in them doing nothing about it.

The problem with that is, they will just hit you with longbow which also deals a lot of damage, or pull you in if they can.

There’s nothing right about not being able to get near someone and still getting killed, while there’s nothing you can do about it except sitting it out and waiting till the traps are done.

No other class can do that and it’s been going on for long enough, either traps or longbow damage needs to be nerfed.

Then take a ranged weapon your self. It’s not like the long bow is an instant kill weapon.

Agreed. It’s hilarious when I slam a trap DH with symbol of punishment and aa with scepter while they stand there on point, not wanting to leave their traps.

Cool, so only way to fight them is another DH……

Or any class that has a ranged weapon. I’ve seen thief with pistols take out DH, LB Rangers, necros, warriors, well everyone. It really is a l2p issue. The only time a trap DH is a problem, is when he’s on a point with a class that can heal him.other wise he should be a free kill.

So give up point to the DH, ok got it, this is how you lose games though.

Not to mention pp thief gets murdered by literary everything else in this game.

I’ve already posted and explained how trap damage isn’t as high as people say it is, but allow me to explain further on your specific question based on the profession being played.

  • Warrior – you can melee the DH using skills such as endure pain to survive the trap burst.
  • Guardian – should be an even match-up.
  • Revenant – use weapon skills to safely trigger traps.
  • Thief – Evade obvious placement of traps.
  • Ranger – send in pets to trigger traps.
  • Engineer – block burst from traps.
  • Necro – escape burst from traps using stability.
  • Ele – plenty of sustain to deal with traps.
  • Mesmer – use clones to trigger traps.

As you can see, every class has the options to deal with a DH. Try playing DH for a bit in unranked using the meta builds, and see for yourself how they operate. If you give this an honest try you’ll easily be able to detect what skills to look out for and how to predict how they are going to act in a fight. And please refer to my previous post explaining how traps are not as OP as everyone claims.

Traps are part of the problem but not sole. I don’t understand why do you think that once one dealt with traps in the fight the fight is won. Also, yes, you can trigger traps but they remain there and deal damage to whoever stands on point. It is not like ToF will magically disappear just because you dodged through it.

Procession of Blades is the only trap that is going to deal significant damage to you if you stand in it. It doesn’t last long and has a 25 second cooldown. Test of Faith is not a threat unless you constantly cross the border. You can stand and fight inside Test of Faith and be completely fine. Outside of traps, you have to watch out for Zealot’s Defense from sword. Again, it’s not as OP as everyone claims it to be. Play it for a bit, try out the different builds, see for yourself.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Nerf trap damage already

in PvP

Posted by: BrotherBelial.3094

BrotherBelial.3094

Stop trying to face tank the damage. Traps are fine, stop standing in them doing nothing about it.

The problem with that is, they will just hit you with longbow which also deals a lot of damage, or pull you in if they can.

There’s nothing right about not being able to get near someone and still getting killed, while there’s nothing you can do about it except sitting it out and waiting till the traps are done.

No other class can do that and it’s been going on for long enough, either traps or longbow damage needs to be nerfed.

Then take a ranged weapon your self. It’s not like the long bow is an instant kill weapon.

Agreed. It’s hilarious when I slam a trap DH with symbol of punishment and aa with scepter while they stand there on point, not wanting to leave their traps.

Cool, so only way to fight them is another DH……

Or any class that has a ranged weapon. I’ve seen thief with pistols take out DH, LB Rangers, necros, warriors, well everyone. It really is a l2p issue. The only time a trap DH is a problem, is when he’s on a point with a class that can heal him.other wise he should be a free kill.

So give up point to the DH, ok got it, this is how you lose games though.

Not to mention pp thief gets murdered by literary everything else in this game.

Lol, where did I say give up the point? I said if he’s on point with a class that can heal him, like an ele. But really, trigger the traps, eat the DH, give him the obligatory “RIP”. Really trap guards are not that hard to deal with. Unless your lacking in skill. What division are you in? Bronze? I’m almost T1 gold, one.more win should do it, and I’ve not played trap guard at all because of how easy they are to beat.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

Nerf trap damage already

in PvP

Posted by: Shadowstep.6049

Shadowstep.6049

Stop trying to face tank the damage. Traps are fine, stop standing in them doing nothing about it.

The problem with that is, they will just hit you with longbow which also deals a lot of damage, or pull you in if they can.

There’s nothing right about not being able to get near someone and still getting killed, while there’s nothing you can do about it except sitting it out and waiting till the traps are done.

No other class can do that and it’s been going on for long enough, either traps or longbow damage needs to be nerfed.

Then take a ranged weapon your self. It’s not like the long bow is an instant kill weapon.

Agreed. It’s hilarious when I slam a trap DH with symbol of punishment and aa with scepter while they stand there on point, not wanting to leave their traps.

Cool, so only way to fight them is another DH……

Or any class that has a ranged weapon. I’ve seen thief with pistols take out DH, LB Rangers, necros, warriors, well everyone. It really is a l2p issue. The only time a trap DH is a problem, is when he’s on a point with a class that can heal him.other wise he should be a free kill.

So give up point to the DH, ok got it, this is how you lose games though.

Not to mention pp thief gets murdered by literary everything else in this game.

Lol, where did I say give up the point? I said if he’s on point with a class that can heal him, like an ele. But really, trigger the traps, eat the DH, give him the obligatory “RIP”. Really trap guards are not that hard to deal with. Unless your lacking in skill. What division are you in? Bronze? I’m almost T1 gold, one.more win should do it, and I’ve not played trap guard at all because of how easy they are to beat.

I am not talking about full trapper DH (and even those still need to be looked at) and i am in plat. Maybe do some research before trashtalking.

(edited by Shadowstep.6049)

Nerf trap damage already

in PvP

Posted by: Moonsinn.5382

Moonsinn.5382

Stop trying to face tank the damage. Traps are fine, stop standing in them doing nothing about it.

The problem with that is, they will just hit you with longbow which also deals a lot of damage, or pull you in if they can.

There’s nothing right about not being able to get near someone and still getting killed, while there’s nothing you can do about it except sitting it out and waiting till the traps are done.

No other class can do that and it’s been going on for long enough, either traps or longbow damage needs to be nerfed.

Then take a ranged weapon your self. It’s not like the long bow is an instant kill weapon.

Agreed. It’s hilarious when I slam a trap DH with symbol of punishment and aa with scepter while they stand there on point, not wanting to leave their traps.

Cool, so only way to fight them is another DH……

Or any class that has a ranged weapon. I’ve seen thief with pistols take out DH, LB Rangers, necros, warriors, well everyone. It really is a l2p issue. The only time a trap DH is a problem, is when he’s on a point with a class that can heal him.other wise he should be a free kill.

So give up point to the DH, ok got it, this is how you lose games though.

Not to mention pp thief gets murdered by literary everything else in this game.

Lol, where did I say give up the point? I said if he’s on point with a class that can heal him, like an ele. But really, trigger the traps, eat the DH, give him the obligatory “RIP”. Really trap guards are not that hard to deal with. Unless your lacking in skill. What division are you in? Bronze? I’m almost T1 gold, one.more win should do it, and I’ve not played trap guard at all because of how easy they are to beat.

I am not talking about full trapper DH and i am in plat. Maybe do some research before trashtalking.

If it’s not full trap don’t even worry about the trap. ToF does mediocre damage up front. You just have to worry about the push/pull through the blades. Use stability.

Aethelweard Rex – Guard
Trist Lockwood – Thief
Aelius Swift – Warrior

Nerf trap damage already

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Posted by: nicknamenick.2437

nicknamenick.2437

traps need to have a different cooldown mechanic.

> Place trap? > trap cooldown is on hold
> Trap is on cooldown if self destruct or gets triggered.

Not that hard to make.

Nerf trap damage already

in PvP

Posted by: Shadowstep.6049

Shadowstep.6049

Stop trying to face tank the damage. Traps are fine, stop standing in them doing nothing about it.

The problem with that is, they will just hit you with longbow which also deals a lot of damage, or pull you in if they can.

There’s nothing right about not being able to get near someone and still getting killed, while there’s nothing you can do about it except sitting it out and waiting till the traps are done.

No other class can do that and it’s been going on for long enough, either traps or longbow damage needs to be nerfed.

Then take a ranged weapon your self. It’s not like the long bow is an instant kill weapon.

Agreed. It’s hilarious when I slam a trap DH with symbol of punishment and aa with scepter while they stand there on point, not wanting to leave their traps.

Cool, so only way to fight them is another DH……

Or any class that has a ranged weapon. I’ve seen thief with pistols take out DH, LB Rangers, necros, warriors, well everyone. It really is a l2p issue. The only time a trap DH is a problem, is when he’s on a point with a class that can heal him.other wise he should be a free kill.

So give up point to the DH, ok got it, this is how you lose games though.

Not to mention pp thief gets murdered by literary everything else in this game.

Lol, where did I say give up the point? I said if he’s on point with a class that can heal him, like an ele. But really, trigger the traps, eat the DH, give him the obligatory “RIP”. Really trap guards are not that hard to deal with. Unless your lacking in skill. What division are you in? Bronze? I’m almost T1 gold, one.more win should do it, and I’ve not played trap guard at all because of how easy they are to beat.

I am not talking about full trapper DH and i am in plat. Maybe do some research before trashtalking.

If it’s not full trap don’t even worry about the trap. ToF does mediocre damage up front. You just have to worry about the push/pull through the blades. Use stability.

use stability… as thief… ok… which one was it? I am kind of new to thief apparently.

(edited by Shadowstep.6049)

Nerf trap damage already

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Posted by: sephiroth.4217

sephiroth.4217

I think the greatest change would be to reset traps once the cooldown comes off.

This would be the simplest change for Anet to make, at would be effective at stopping players from doubling up on traps.

Do ANet should change something to help the bad players with PvP? So this happens, what’s next that people want changed because it’s the new thing they can’t handle?

Or maybe bad players who play DH can actually time their skills for a change?

There’s a second side to a coin….. Most of us don’t have issues with 1-2 DH, I think most of us have issues at 3 Dh x 3 traps x double placing = 18 traps for 1 engagement.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.