(edited by baylock.1703)
Nerfing mesmer without nerfing mesmer
So what would you suggest? Even more out-of-stealth burst? Or more dodges? Or 5s CD steal? Thief is balanced, IMO. Mesmer, or at least chrono, is not.
So what would you suggest? Even more out-of-stealth burst? Or more dodges? Or 5s CD steal? Thief is balanced, IMO. Mesmer, or at least chrono, is not.
More like give them some stability some block on staff make sword 2 secondary skill back to stun break heartseeker back into evade . And generaly give more accessibility to vunrebility
Or they could just make other game modes where it’s not as beneficial to just sit on a node and spam your defenses.
Or they could just make other game modes where it’s not as beneficial to just sit on a node and spam your defenses.
never the less thief still needs buffs also warrior needs buffs my idea is berzerker mode trait what makes ur attacks unblockable and ignore blind it shood be enough
(edited by baylock.1703)
So what would you suggest? Even more out-of-stealth burst? Or more dodges? Or 5s CD steal? Thief is balanced, IMO. Mesmer, or at least chrono, is not.
More like give them some stability some block on staff make sword 2 secondary skill back to stun break heartseeker back into evade . And generaly give more accessibility to vunrebility
you’re suggesting going back to the days of thief being a hard counter to Mesmers? No, just no. The issue at hand is with a specific build in sPvP, not the class itself. Making thief a hard counter to Mesmer (again) pretty much revert everything back to pre-Robert Gee trait revamp and make Mesmers not viable in competitive play.
I can sympathize why thieves would want that way because they use to hold that dps spot and pretty much made Mesmers, Necros, Rangers non-viable. Many even told Mesmers l2p. What comes aroaund goes around I guess.
Pain Train Choo [Choo]
Mind Smack – Mesmer
(edited by rchu.8945)
The idea to make thief a counter to mesmer is good. The problem is how to make it without overpowerign thiefs and hurtign other classes to much.
Well an unblockable heavy attack from a thief out of stealth would help.
OR:
Staff Nr2 gets: deal double damage to targests with alcatricity.
Thief still counter mesmer in individual fight. Only that spvp is NOT 1vs1, it is about capturing and holding points. The reason why thieves are bad in spvp is not because they are weak fighters or anything, but because their skills are not suited for holding points (although a good thief can still make himself useful using his mobility). It has nothing to do with mesmers.
Oh, and mesmers are not really dominant in a world where DHs and Revenants exists.
(edited by venusiano.8246)
The idea to make thief a counter to mesmer is good. The problem is how to make it without overpowerign thiefs and hurtign other classes to much.
Well an unblockable heavy attack from a thief out of stealth would help.
An unblockable burst skill from stealth? That sounds fun to play against.