Nerfing the "right" way.
based on your various concept examples, what if we mix everything you said together?
currently, healing signet
392 health + 0.05 healing power
interval 1 second
if
adrenaline bar
level 1 250 health + 0.05 healing power + 10 health per condition
level 2 300 health + 0.10 healing power + 20 health per condition
level 3 350 health + 0.15 healing power + 30 health per condition
interval 1 second
with 1000 healing power, level 3 would be 350 + 150 = 500 health per second.
throw 5 conditions on the warrior he gets another 150 health per second.
hmmm i dunno.
The first thing listed is healing signet, which shows not only are out of date, you actually have no clue as to what needs nerfing. No ever got healing signet to death. They have been;
Mesmer phantasm to death, which also benefits passive healing signet on them.
They have also been ranger spirit pet petting zoo to death, which also benefit their water spirit healing.
They have been engineer turreted to death, which also helps their passive healing. There is nothing active about pressing a button, so let’s not call this high skill.
They have necro minioned to death, which also provides them passive healing.
After all this, the one you elect to speak on is healing signet. The tamest, most understood, most straight forward passive skill in game.
The first thing listed is healing signet, which shows not only are out of date, you actually have no clue as to what needs nerfing. No ever got healing signet to death. They have been;
Mesmer phantasm to death, which also benefits passive healing signet on them.
They have also been ranger spirit pet petting zoo to death, which also benefit their water spirit healing.
They have been engineer turreted to death, which also helps their passive healing. There is nothing active about pressing a button, so let’s not call this high skill.
They have necro minioned to death, which also provides them passive healing.After all this, the one you elect to speak on is healing signet. The tamest, most understood, most straight forward passive skill in game.
Which is exactly the problem, there is no condition to be met, it just heals a steady amount no matter what.
Enough said.
Warriors already got a pretty hefty dmg nerf on 2 weapons.
If youre gonna propose a healing nerf then either ask for the changes to be reversed, or propose a new form of sustain for a warrior melee class that has to eat all the aoes to stay in melee range.
Why Anet still allows a healing signet thread every single kitten day….
Warriors already got a pretty hefty dmg nerf on 2 weapons.
If youre gonna propose a healing nerf then either ask for the changes to be reversed, or propose a new form of sustain for a warrior melee class that has to eat all the aoes to stay in melee range.Why Anet still allows a healing signet thread every single kitten day….
i play a warrior, when i see so many threads to nerf healing signet, sometimes i get confused as well and agrees with them. O_O
if their proposal is not too ridiculous that is.
Warriors already got a pretty hefty dmg nerf on 2 weapons.
If youre gonna propose a healing nerf then either ask for the changes to be reversed, or propose a new form of sustain for a warrior melee class that has to eat all the aoes to stay in melee range.Why Anet still allows a healing signet thread every single kitten day….
i play a warrior, when i see so many threads to nerf healing signet, sometimes i get confused as well and agrees with them. O_O
if their proposal is not too ridiculous that is.
I like all the proposed nerfs to Healing Signet EXCEPT for it ticking more the more conditions the Warrior has. As that is reliant on what builds the enemy is using rather than the player itself. COUGH Diamond Skin COUGH
I would change the numbers a bit, making Healing Signet ticks higher when the conditions are met. Like it ticking 500 HPS rather than 400 at >33% health but still keep the low ticks at high health.
I don’t want the healing utility destroyed, I want a way to play around it. If I know a Warrior begins healing more at low health, then I know to prepare for a quick burst.