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Posted by: Crab Fear.1624

Crab Fear.1624

If I am one of the worst at pvp, i can accept that. But, i am sure there are others like me. I often wonder, why when I play ranked, and win, it is an extremely hard fought battle. But, if i lose…it is a stomp and something like 500+ – 29ish….wtf..

Also…the matches go like the latter scenario more often……why can I not fight scrubs like myself? Why must I fight plat+ players?

I want to have fun against other players…and I know not everyone is “out of my league”….help…

p.s.

i know plenty of players won’t admit they are not a pro…but if you ever read the pvp map chat…what i am saying is not something peculiar

(edited by Crab Fear.1624)

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Posted by: Kasper.6527

Kasper.6527

hey you’re not alone lol
this was when im working for the ascension backpiece i dont know how to use thief.

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Posted by: Kasper.6527

Kasper.6527

on the next day when i use my main lol

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Posted by: Ottohi.2871

Ottohi.2871

Don’t worry. It’s not just you man. I got constant losses with -15 if I lose and +9 if I win. This one match, I swear they were all bronze players. . . I’m in gold 3/ Plat 1.

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Posted by: AliamRationem.5172

AliamRationem.5172

I’m not a great player. I’m too new to be a great player as this is my first season and I only know how to play elementalist. I miss things in fights that more experienced players undoubtedly consider obvious. I don’t fully understand the nuances of rotation.

Tonight I made a few other plat players rage because I missed a mesmer portal that apparently would have given us the win had I taken it. Why? Because I’m new and I’ve never played mesmer, nor have I played with a mesmer and it’s rare below plat level to find good mesmers that actually use their portals effectively. I simply wasn’t looking for it and so I missed it, costing us the game.

But you win some, you lose some. And in either case, you learn some. I try not to get discouraged when I go on a losing streak. It’s disappointing, especially when your team never had a chance. But I don’t question it. I know that I’ve had plenty of games where the other team never had a chance. As well as plenty more that were hard-fought victories or close losses. It’s the nature of the game.

You didn’t say what your rating is, but somehow I doubt you’re at 0 and literally never win a match. Keep your chin up. The other day I spent all day PvPing and finished on 7 losses out of 10, erasing what little progress I had made into gold 3 and dropping me back into gold 2. For my first 50 games I couldn’t get out of gold 1. And then today I went 9 for 10 and finally broke into platinum (before losing a couple of games and dropping back into gold 3!). These are the ups and downs of PvP.

Keep at it. It’s supposed to be difficult. If all you ever fought were “scrubs”, what would your rating really be worth anyway?

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Posted by: Ottohi.2871

Ottohi.2871

Keep at it. It’s supposed to be difficult. If all you ever fought were “scrubs”, what would your rating really be worth anyway?

Currently, it’s more of a display of how much skill – I mean boon and CC spam – your team was able to muster more than a personal show of skill. It also is more of a display who spams through the meta setups better.

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Posted by: Cynz.9437

Cynz.9437

Just gonna post same thing as i posted in other threads:
1. MM attempts to create matches with short queues. High rated player (e.g. legend) queues, MM looks for players in similar MMr and puts team together. Then it looks for a team that could be in the same rating. However given low population (changes to game did their best to alienate players from pvp) it cannot find players in same range. So it throws whatever it can find (e.g. silver) in second team and treats the match as even. Which results in blows-out obviously.
2. The rank gain/loss system is based on assumtion that MM always creates even matches so it awards/deduces points based on player MMr vs avg MMR of enemy team. It does not take into consideration that it was complete blow-out match.

This has been going on for seasons now. Among with other changes (removal of carrots), it led to even less players pvp’ing if at all -> lower population -> more blowouts. Nobody enjoys sitting in uneven matches and losing huge portion of points for it and gaining nearly nothing for wins. Everyone realizes it but the devs by the looks of it.

The current system pushes players into quitting, exploiting and only indicates your capability (and your duoq) to win 1v3 fights in every game (only way to climb atm). The system is obsolete as it simply does not serve its purpose, imo.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: HeadCrowned.6834

HeadCrowned.6834

Recently I played pretty well, climbing up the MMR ladder to something like 1720 (soloQ). Even won some matches versus top 10 players. Then I get a huge loss streak as my teammates were really terrible. I felt that these players were really below my skill level (thieves that consistently join large teamfights and 1v1s instead of doing their job, condi thieves, burn guards and other bad builds, and other messed up things).

I never really blame them or insult them in a match, as they can’t help it that theyre at a certain skill level. But most of the time they think that they do everything perfectly, and even blame others for the team loss. It is hard to carry such teams as a SoloQ’er, or maybe Im not truly good enough to carry them. But I think it aint a coincidence that I lost something like 10 of the 13 matches yesterday, while I was doing better against better opponents before. I experienced the same in previous seasons, and these loss streaks just come out of nowhere. Something must be wrong with the matchmaking system.

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Posted by: AliamRationem.5172

AliamRationem.5172

Just gonna post same thing as i posted in other threads:
1. MM attempts to create matches with short queues. High rated player (e.g. legend) queues, MM looks for players in similar MMr and puts team together. Then it looks for a team that could be in the same rating. However given low population (changes to game did their best to alienate players from pvp) it cannot find players in same range. So it throws whatever it can find (e.g. silver) in second team and treats the match as even. Which results in blows-out obviously.
2. The rank gain/loss system is based on assumtion that MM always creates even matches so it awards/deduces points based on player MMr vs avg MMR of enemy team. It does not take into consideration that it was complete blow-out match.

This has been going on for seasons now. Among with other changes (removal of carrots), it led to even less players pvp’ing if at all -> lower population -> more blowouts. Nobody enjoys sitting in uneven matches and losing huge portion of points for it and gaining nearly nothing for wins. Everyone realizes it but the devs by the looks of it.

The current system pushes players into quitting, exploiting and only indicates your capability (and your duoq) to win 1v3 fights in every game (only way to climb atm). The system is obsolete as it simply does not serve its purpose, imo.

I haven’t had the same experience advancing from gold 1 to platinum 1 this season. I keep hearing it’s a platinum level problem, where the player pool is too small and matchmaking feels like random chance. But I must not have reached that point yet.

So, for now, I’m not seeing it. But if I make it to platinum 2, I’ll be sure to let you know if my experience changes.