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Posted by: Zelulose.8695

Zelulose.8695

I was just thinking it would be fun to add new amulets into the game like (healing-precision-power) amulets or (healing-toughness-precision) amulets. (Healing-precision-condition) amulets would also be interesting. I was wondering what the players think.
(I think it would be and easy way o=for the producers to increase build diversity)

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: XGhoul.7426

XGhoul.7426

Fixing class trait lines => Build diversity, not new amulets

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Posted by: Zelulose.8695

Zelulose.8695

I was just seeing if you guys where interested I want asking to a diversity tool XD

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: firebreathz.7692

firebreathz.7692

i’ve wanted this for awhile now there are certain stat combo’s that are missing, that would be a godsend if there were a few more options

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Posted by: OIIIIIO.7825

OIIIIIO.7825

Anet has said that they are going to be adding different stat combos to the gear. Recently with the last content patch we got Sentinel gear

Primary Stat Vitality
other Stats Power, Toughness

So we are seeing new gear attributes, we are just not given everything all at once.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

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Posted by: firebreathz.7692

firebreathz.7692

Anet has said that they are going to be adding different stat combos to the gear. Recently with the last content patch we got Sentinel gear

Primary Stat Vitality
other Stats Power, Toughness

So we are seeing new gear attributes, we are just not given everything all at once.

be nice if they added that to the heart of the mists..

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Power/toughness/precision amulet would instantly increase warrior’s viability.

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Posted by: PowerBottom.5796

PowerBottom.5796

Power/toughness/precision amulet would instantly increase warrior’s viability.

True!

I’d like that too…

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Posted by: Exedore.6320

Exedore.6320

Fixing class trait lines => Build diversity, not new amulets

Not true at all. A toughness/power/precision amulet would go a long way towards helping many builds which are currently too squishy, but then lack enough offense when using a defensive stat combo like power/toughness/vitality. New stat combos are also relatively simple to add.

In the future, I’d also like to see the amulet stats split so that they’re not so lop-sided. Perhaps 2 rings instead of one amulet to allow greater stat customization.

Kirrena Rosenkreutz

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Posted by: slingblade.1437

slingblade.1437

Just give us an amulet that works like the trait lines: you have a certain number of points to spend, and you can spend them any way you like.

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Posted by: Exedore.6320

Exedore.6320

Just give us an amulet that works like the trait lines: you have a certain number of points to spend, and you can spend them any way you like.

No. Then you’ll have bunkers with Toughness, Vitality, and Healing Power as their stats. Even in the PvE stat combos, you still have one offensive stat.

Kirrena Rosenkreutz

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Posted by: Harrier.9380

Harrier.9380

Just give us an amulet that works like the trait lines: you have a certain number of points to spend, and you can spend them any way you like.

No. Then you’ll have bunkers with Toughness, Vitality, and Healing Power as their stats. Even in the PvE stat combos, you still have one offensive stat.

This could work if there were stat limits placed on how much atribute types (offensive/defensive) you could use. Say if you get vitality and toughness, you’re unable to also pick healing power. Also a limit on stats itself, so you can’t go something like 1200 power + 700 precision…

“Men are more ready to repay an injury than a benefit,
because gratitude is a burden and revenge a pleasure.”

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Posted by: Exedore.6320

Exedore.6320

This could work if there were stat limits placed on how much atribute types (offensive/defensive) you could use. Say if you get vitality and toughness, you’re unable to also pick healing power. Also a limit on stats itself, so you can’t go something like 1200 power + 700 precision…

I can see that working, though the rules might grow complicated. You need a total point cap for what can be spent among toughness, vitality, and healing power. You’d also need a maxium for a primary stat and secondary stats. However, you then have a weird ruleset for two “half-primary” stats where you found two combos where two of the three stats are the same and the primary of them is switched. You would also have to ditch the celestial stat because the ruleset for that is way too complicated or it would be a special rule.

Kirrena Rosenkreutz

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Posted by: Pandabro.8743

Pandabro.8743

Fixing class trait lines => Build diversity, not new amulets

Only partially true. While fixing trait lines will help a lot to encourage varierty, new amulets could spark some new builds be viable because that’s where the majority of our stats come from.

For example: If there was a version of Knights amulet (Pwr, Tough, Vital) for conditions (Condi, Tough, Vital) it would make tanky backloaded pressure builds more viable. Right now you have to choose between Toughness or Vitality if you want to go for condition damage.

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Posted by: Harrier.9380

Harrier.9380

I think it could actually be made quite simple.

Make a choice of either 3 or 4 stats, then instead of assigning the amount yourself you choose a stat you want and it’s priority. So like:

Stat A – choosing as Primary sets it at X value
Stat B – choosing as Secondary sets it at Y value
Stat C – choosing as Secondary sets it at Y value
Stat D – choosing as Tetriary sets it at Z value

Celestial could be made as 3rd option, that gives you all the stats in same, lower values.

“Men are more ready to repay an injury than a benefit,
because gratitude is a burden and revenge a pleasure.”

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Posted by: Zelulose.8695

Zelulose.8695

I like these suggestions. The stat customization would make players feel unique and special hooking them to gw2.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: uberkingkong.8041

uberkingkong.8041

I would like a precision toughness vitality amulet.

I only prefer precision over power because weapon proc’s more you crit, not how much damage you can do.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

said that before and will say again, YES NEW amulets thank you do want. Been almost 9 months and not a single was added hahaha what a joke

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.