New Burst Build To Counter Condi Meta

New Burst Build To Counter Condi Meta

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Posted by: Sheltron.2190

Sheltron.2190

Please tell me what you think of the build and any changes you would make that are not in the spme changes section.
http://gw2skills.net/editor/?vJAQJARSjMdQXIWGCWhAnIGKCKtLi+oAX9WIFsB4BCAA-TZBCwAAOCAhLDg5CAk5RAQd/BA
read below first

This build is for any of you burst lovers who feel like the conditions are overshadowing them. This build is for you. It allows for good condi clear and condi management with resistance. I have gotten 20k hundred blades hits and won outnumbered situations with the kill them quick style of this build. This is viable in wvw and spvp and is tons of fun.

How to play:
First activate berserker stance to get adrenaline and mititgate the original condi bomb. Then open with a whirling attack. After that swap to hammer and open up with a feirce blow, staggering blow, into a backbreaker then a hammer shock, followed up by a earthshaker. Then swap into a hundred blades, and they should be dead in seconds! If not, then a condi bomb is coming your way, and when it hits, then activate healing signet mitigate more. In total you will have 12 seconds of resistance.

Some changes:
If condis feel to much for you with this build just swap out last stand for cleansing ire.
If you feel to squishy then you can swap out hammer for axe or sword sheild for the block. Also in wvw id take death from above over restorative strength for jumping people (Literaly hehe)

Notes:
This build takes some time to master, but when you get your rotations down I assure you, any fight can be taken on.

Counters:
-Theives, especialy evade theifs, just get them into the cc chain and they are done instantly or your done instantly
-necros, their boon corruption can make us loose out on a lot of condi clear and might. To prevent this hope you can lock them down in your hammer rotation and kill them quick.
-rangers, close the gap as fast as you can then do your rotation, otherwise your done for
-meditrappers, stay out of the traps, or spring them all when you have endure pain up.

when you learn to fight all of these take on any fight with ease!

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New Burst Build To Counter Condi Meta

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Posted by: Lukas.7159

Lukas.7159

pls no double leeching on warrior, cause with a 5 sec weapon swap cd and a 9cd sigil cd you will always skip one leeching effect

StereoElectro & Dance On M D M A

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Posted by: Sheltron.2190

Sheltron.2190

pls no double leeching on warrior, cause with a 5 sec weapon swap cd and a 9cd sigil cd you will always skip one leeching effect

Ok

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Posted by: gesho.9468

gesho.9468

overall – no. i don’t expect one to get anywhere with this build beyond newbie matchups.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

So I decided to give GS/Hammer a whirl, but with a berserker variant.

http://gw2skills.net/editor/?vJAQJARSnMdAlki1dAWhAEliFlADJ0NCuAv52fby9ILEAqZA-TZBCABhVGAgnAQ+7PgxhAY4LAAA

I’ve never used Hammer before, and I’m fairly terrible at it. I’ve been running GS/Rifle all season. Anyway, playing in Diamond, I certainly miss the extra options I have on my rifle, however I can’t complain about Hammer’s ability to shut down Ele’s hard, and pretty much dish out some terrible pain in a team fight. It truly screws with Necro’s too, and under team focus you can pretty much lock someone down. Of course I run signits to boost the crit chance, and have double unblockables to make sure everything hits through all that Aegis/blocks.

Needs a half decent team comp though, as it won’t carry on its own vs various opponents you might face.

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Posted by: Sheltron.2190

Sheltron.2190

So I decided to give GS/Hammer a whirl, but with a berserker variant.

http://gw2skills.net/editor/?vJAQJARSnMdAlki1dAWhAEliFlADJ0NCuAv52fby9ILEAqZA-TZBCABhVGAgnAQ+7PgxhAY4LAAA

I’ve never used Hammer before, and I’m fairly terrible at it. I’ve been running GS/Rifle all season. Anyway, playing in Diamond, I certainly miss the extra options I have on my rifle, however I can’t complain about Hammer’s ability to shut down Ele’s hard, and pretty much dish out some terrible pain in a team fight. It truly screws with Necro’s too, and under team focus you can pretty much lock someone down. Of course I run signits to boost the crit chance, and have double unblockables to make sure everything hits through all that Aegis/blocks.

Needs a half decent team comp though, as it won’t carry on its own vs various opponents you might face.

It is designed for just big dps, and is a blast in a wvw havoc in a group of these. In a group of 5 wvw players you can cc a zerg down in like 15 seconds.
The only issue with a berserker variant is if you sub out disc for arms you are forced into cleansing ire, wich defeats the ‘you cant get cced aspect of the build.’ I will try some experiments with arms though and see how well they work out for me.
I tried you build and it works well, just a bit too little stability for my liking. I will use it in the future though.
here is another variant of the build for heals and dps and stuns http://gw2skills.net/editor/?vJAQNAseSnMdAlCideAWhAcighpgCf8II2zPIsbh7ICgWH-TJRAQBopMAAeAAX4EAAw9HAA

(edited by Sheltron.2190)

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Posted by: Ross Biddle.2367

Ross Biddle.2367

So I decided to give GS/Hammer a whirl, but with a berserker variant.

http://gw2skills.net/editor/?vJAQJARSnMdAlki1dAWhAEliFlADJ0NCuAv52fby9ILEAqZA-TZBCABhVGAgnAQ+7PgxhAY4LAAA

I’ve never used Hammer before, and I’m fairly terrible at it. I’ve been running GS/Rifle all season. Anyway, playing in Diamond, I certainly miss the extra options I have on my rifle, however I can’t complain about Hammer’s ability to shut down Ele’s hard, and pretty much dish out some terrible pain in a team fight. It truly screws with Necro’s too, and under team focus you can pretty much lock someone down. Of course I run signits to boost the crit chance, and have double unblockables to make sure everything hits through all that Aegis/blocks.

Needs a half decent team comp though, as it won’t carry on its own vs various opponents you might face.

It is designed for just big dps, and is a blast in a wvw havoc in a group of these. In a group of 5 wvw players you can cc a zerg down in like 15 seconds. ;)
The only issue with a berserker variant is if you sub out disc for arms you are forced into cleansing ire, wich defeats the ‘you cant get cced aspect of the build.’ I will try some experiments with arms though and see how well they work out for me.
I tried you build and it works well, just a bit too little stability for my liking. I will use it in the future though.
here is another variant of the build for heals and dps and stuns http://gw2skills.net/editor/?vJAQNAseSnMdAlCideAWhAcighpgCf8II2zPIsbh7ICgWH-TJRAQBopMAAeAAX4EAAw9HAA

Yes, it is light on stability. I found myself wanting amidst a group fight where there were other aoe cc’s flying around.

If the enemy team is necro light, or you’re not being focused by the necro, you can do without cleansing Ire simply by using your zerker stance and healing sig resistance (since you dont want it stripped). That and with sigs already traited, you could always run doly sig instead of outrage. That said, the Eternal Champion stabos pulse is just so good, why wouldn’t you want it in the thick of a team fight XD