(edited by google.3709)
New Condition: Disease
Im down to see back Disease and Deep wound :o.
I thought they were going to go with an Attack Speed Debuff dot for necros.
It seems like they’re missing that, and necros probably wont mind having that back as the anti-haste.
I really like this idea. With proper use of Epidemic, it would be incredibly hard to remove as long as you could get a strong duration on it. (Despite AoE cleansing being annoying as sin)
I thought disease only transferred between creatures of the same type in GW1? Will it transfer between Sylvari and Asura?
Bring back the old Disease From GW1? maybe rename it Plague.
- Tick damage similar to poison
- Moderate duration
- Every 3s it will Disease up to 3 people (180 radius)
- Increases tick damage by % for each unique condition on target.
The idea behind it is to have a condition which will affect team fights, specially on Nodes on PvP and WvV where the low dmg ticking condition could add up to big numbers if left alone, forcing players to remove it to prevent it’s spreading or to avoid players suffering from it. as well as following the ideology than a disease can moredeadly if faced with multiple conditions at the same time.
Also, in the future, this condition could be easily introduced to another professions such as engineer(throw plague), Thief(Plague Venom), Mesmer(Illusion of Plague).
Any thought? suggestions? idea? please let’s keep it constructive and troll free.
seems like if we epidemic this new condition it would be balls out ridiculously OP
would it stack duration or intensity?
Insanity: You briefly lose your mind (control of your character) and attack nearby allies.
Im down to see back Disease and Deep wound :o.
I thought they were going to go with an Attack Speed Debuff dot for necros.
It seems like they’re missing that, and necros probably wont mind having that back as the anti-haste.
I like this idea of anti haste
but just like chill it will only be half as effective on thieves.
I want deep wound. but DW on necro and not war would be kinda odd.
Deep wound for war and thief, after-all if your going to turn down burst it’s the perfect condition to allow burst but keep it reasonable. Necro can keep disease.
(edited by ensoriki.5789)
@ensoriki.5789 Deep wound also be nice but you would need a different secondary effect since poison already debuff healing. Also but i’m completely against attack speed debuff since it only promotes wanting to smash the keyboard on people’s faces
@TheMightyAltroll.3485 yea, that and in team fights there is the chance that it will be applied when you’re trying to cleanse a different condition, giving it another reason for people to want to remove it ASAP
@Theplayboy.6417 that’s a really good point.. but this could be ignored so that being a certain race doesn’t become a advantage or disadvantage
@Dredlord.8076 stack on duration, and yea could be, but considering how much AoE condition cleanses are already seem on most big fights, specially with guardians and eles it would be balanced and also the radius is spreading would be small.
On second thought on it’s nature of being a condi that can reapply itself and spread is strong enough. Especially given synergy with other professions such as mesmers Warlock.
Though I’d like if they put this condi on the poison field replacing either the Blast or Whirl finish.
Or we could instead fill Deathshroud 5 with a skill from GW1 that could be useful. I think of the Mesmer skill Hypochondria would be immensely useful for Necromancer.
Or you could add in an interesting mechanic to add this condition to allies, so that if an Allie is downed/killed Afflicted Soul Explosion
Or a condition based off Atrophy where it has an incredibly long duration and every time you use a specific weapon skill it’s damage or condition duration is slowly reduced to 0, and if you cleanse it, it deals damage to you equal of the remaining duration.
Bringing back Rising Bile would also be very welcome I think
And Spiteful Spirit would be essentially like a Necromancer’s exclusive version of Confusion.
(edited by TheMightyAltroll.3485)
Necro obviously needs a condition that prevents critical hits.
Necro obviously needs a condition that prevents critical hits.
This is probably the best suggestion, although I would hate it.
Necro obviously needs a condition that prevents critical hits.
This is probably the best suggestion, although I would hate it.
it would be basically we second form of weakness then? umm interesting cause then it would shut down every sigil and trait proc on critical hit but then again, why don’t just make it a part of the current weakness.
(edited by google.3709)
Weakness does not prevent crits… It would be the other side of the coin to weakness.
Not a lot of WoW lovers on this forum but UNSTABLE AFFLICTION would be awesome for necros to have in the current meta.
http://www.wowhead.com/spell=30108/unstable-affliction
Damage over time, does extra damage as a spike if cleansed, also silenses (dazes) target for some period of time if cleansed.
It has a beautiful effect in WoW arena of actually forcing cleansing classes to pay attention to the conditions they were cleansing from their teammates (or themselves) or suffer negative consequences.
Champion Illusionist
Stormbluff Isle
Either Disease, or a Cleanse punisher. I’m fine with either.
Curse: affected target and all allies in 10 yards have their stats reduced by 90/120
Possession: affected target is possessed by a demon. spawns a bone minion out of the enemy every tick ( long duration, slow tick rate)
Infection: the targets wounds are infected with disease. if target attempts to heal or cleanse the condition they grimace in pain, dazing themselves
Reaper’s touch: affected target feels the touch of death and are weakened. cannot heal or revive others while affected.
coercion: the target is persuaded by a demonic force and betrays his allies for a short time. Allies can be damaged by the affected enemy’s attacks.
cowardice: the affected enemy becomes timid and intimidated. enemy cannot critically hit while affected.
Just some off the cuff ideas. Not really sure what the devs are looking for in the meta and implementation so it is hard to guess what would be to strong/weak or over-the-top/underwhelming. I do hope that the condition has a PvP oriented utility mechanic
(edited by candlecan.9827)
Not a lot of WoW lovers on this forum but UNSTABLE AFFLICTION would be awesome for necros to have in the current meta.
http://www.wowhead.com/spell=30108/unstable-affliction
Damage over time, does extra damage as a spike if cleansed, also silenses (dazes) target for some period of time if cleansed.
It has a beautiful effect in WoW arena of actually forcing cleansing classes to pay attention to the conditions they were cleansing from their teammates (or themselves) or suffer negative consequences.
Oh.. what an amazing dispel protection it was back then. I literaly quit wow since mist of pandaria huge dispel mechanic change. Now affliction warlock sucks for the first time in wow pvp history which sucks why did you have to remind me of warlock past glory?? /cry
Oh.. what an amazing dispel protection it was back then. I literaly quit wow since mist of pandaria huge dispel mechanic change. Now affliction warlock sucks for the first time in wow pvp history which sucks why did you have to remind me of warlock past glory?? /cry@on topic:
I just have one question: Why would you give disease too engineer? It already has every damaging condition in the game. It certaintly doesn’t need it. Same for mesmer, but for different reason. I don’t think it suit the profession really well. I think the only professions who should get disease are necromancer, and thief.
(edited by Poplolita.2638)
Not a lot of WoW lovers on this forum but UNSTABLE AFFLICTION would be awesome for necros to have in the current meta.
http://www.wowhead.com/spell=30108/unstable-affliction
Damage over time, does extra damage as a spike if cleansed, also silenses (dazes) target for some period of time if cleansed.
It has a beautiful effect in WoW arena of actually forcing cleansing classes to pay attention to the conditions they were cleansing from their teammates (or themselves) or suffer negative consequences.
This.
Or some sort of aoe ticks that would benefit from both power and cond. Or some parasitic spell. I hope it’s something that looks COOL. Perfect chance to give us some wow factor.
Asura Quagganmancer
(edited by Shalla.3967)
I would much rather a DAoC type disease be implemented as a condition, maybe even combined with your idea. Add a 10% movement speed debuff, useful for kiting as opposed to slowing them(cripple/chill). I know we have poison as an anti heal of sorts, but i’d love to see some other action inhibiting debuff that needed to be cured asap.
Bring agony to sPvP and make 1 agony capture point and if you capture the enemy team gets damaged by that condidion. Lol.
Lets take a step back, and realize this might not have to be a condition, but could rather just be an effect like stun or daze.
Disease: Conditions deal x% more damage per condition on target and movement speed is slowed 10%, lasts y seconds.
Lets take a step back, and realize this might not have to be a condition, but could rather just be an effect like stun or daze.
Disease: Conditions deal x% more damage per condition on target and movement speed is slowed 10%, lasts y seconds.
They did say it was a damaging condition like burning, poison and bleed though.
Asura Quagganmancer
I’m all in favor of bringing in a smaller version of Agony for Necromancer use.
But I also like the OP’s Disease idea.
And the earlier Unstable Affliction idea.
A couple of posts I made 3 weeks back suggests the thief change and the introduction of a new condition.
Meta elementalists get four from armor of earth, a further two when they swap to air and fire attune (the fire one lasting ~20secs), as well as another within 2 seconds of swapping attunement, or using an aura (which D/D invariably will against warriors) if they trait into air.
Has anyone thought about stealing or copying boons too? Maybe some poetic justice for all those retaliation-ravaged thieves over the last 8 months.
Sigil of nullification might work, although as gwar pointed out this hits classes like war very hard too, who don’t have the ability to reapply them as frequently.
Improved sigil boon removal would allow elementalist to strip boons very effectively too, and isn’t much of a counter for these builds.
Vulnurability reducing the boon duration of newly applied boons by 3% a stack would be interesting to see, or you could even introduce a new condition for it.
A similar idea could be applied to conditions; a boon like ‘fortitdue’ which would reduce any newly applied conditions duration by 30%. This would allow classes with less condi removal more resistance to conditions if they knew what was coming.
I don’t look at thief forums much so maybe this was already planned however.
Phaatonn, London UK
Deathshroud 5 Skill Weapon morphing possibilities:
- Staff
Mark a target, that target and all nearby targets in a radius of 320 receive “Rising Bile”
Rising Bile: Target receives no damage until the end of it’s duration, it then damages targets for a percentage of the duration. The final damage is an 240 radius AoE blast finisher that adds poison to nearby targets. Stacks duration
- Scepter
Mark a target, that target receives “Disease”
Disease: -33% heal effectiveness, -25% movement speed, and ticks small damage for the duration. The condition is spread to all enemies near the original marked enemy in a 120 radius. If the opponent cleanses the condition, they are dazed and receive spike damage based upon a percentage of the remaining duration. Stacks duration.
- Axe
Mark a target, that target receives “Withering Decay”
Withering Decay: Target’s attributes are slowly reduced by 50 per tick. If the target cleanses this before the duration is over, he receives 4 stacks of vulnerability and weakness. Fixed duration of 8 seconds. Does not stack intensity, or duration.
- Dagger
Mark a target, that target receives “Parasitic Bond”
Parasitic Bond: Everytime your target heals, you receive 33% of the health, every time your target damages you, he receives 33% of the damage. Has a fixed duration of 6 seconds. Can be cleansed.
- Underwater
- Trident
Mark a target, that target receives “Disease”
Disease: -33% heal effectiveness, -25% movement speed, and ticks small damage for the duration. The condition is spread to all enemies near the original marked enemy in a 120 radius. If the opponent cleanses the condition, they are dazed and receive spike damage based upon a percentage of the remaining duration. Stacks duration
- Spear
AoE of 240 adds “Suffocation” to targets
Suffocation: Targets have their heal, movement, and skill recharge effectiveness slowed increasingly over the duration by -5% per tick. Fixed duration of 13 seconds. Can be cleansed. Does not stack intensity or duration.
(edited by TheMightyAltroll.3485)
They said it’s going to be a skill specifically for Death Shroud
They also said it’s going to be a new ~Condition~, and thus other classes should also have access to the effects that this new skill will cause
I’d say Deep Wound (-20% max HP and reduces healing effectiveness) should be a prime candidate due to it’s general-purpose application across all classes (As in, almost all classes can have access to this new condition)
They also said it’s going to be a new ~Condition~, and thus other classes should also have access to the effects that this new skill will cause
Ugh… There goes any possibility of Necromancer actually feeling like a Necromancer.
They also said it’s going to be a new ~Condition~, and thus other classes should also have access to the effects that this new skill will cause
Ugh… There goes any possibility of Necromancer actually feeling like a Necromancer.
?
The skill can still LOOK and FEEL necromacer-y, the condition it applies just has to be sort of generalized.
Something like:
Grenth’s Grasp: Crush your opponent’s mortal coil, infliction terrible wounds upon their body; 5s channel, 1 pulse per second, inflict 1s of deep wounds per hit.
As long as “disease” remains a condition it’s easily removed and not very disease like. You should let a disease run its course and its duration should reflect its lack of removal.