New Executions
The actual finisher is what makes the finishers unique. As I’m sure you’re aware, every 10 levels you unlock a new finisher. They are: Rabbit, Deer, Dolyak, Wolf, Tiger, Bear, Shark, Phoenix and Dragon. I know you can’t take everything you read on the wiki page as absolute fact, but I did find it rather odd that the Rank page goes up to Rank 110 (http://wiki.guildwars2.com/wiki/Rank), isn’t 80 the highest PvP rank?
Also, they aren’t really executions so to speak. While it would be a nice addition for them to add unique weapon executions, I find that the finisher animations are rewarding enough.
Ah yes, I know the banners are unique. I was focusing more on the actual animations of how the character finishes the enemy.
This is a great idea, but since the game dont even have blood, i think its almost impossible to add “fatalities”, even though it would be awesome.
I think that would make the game 18+ only and be forbidden in my contries probably the reason they didnt put it in.
I’m still annoyed they didn’t make class specific stomps. =/
Well… dissapointed, not annoyed.
Well, I like the idea but perhaps they wanted the animations to be easily recognized for team Play reasons.
Aw even class specifics would be a great add. I get what you’re saying too tOss but I don’t think it’d be too problematic.
If they are going to make a variety of finishing animations it’s going to be a harder to see if someone is trying to finish someone. Timing is crucial is such occasions.
oh yes they need this! like axe is decapitation, sword heart lunge, hammer crack skull etc maybe even make them be random but unique to each weapon.
I love this idea, the super mario punsh doesent really do it for me
haha to the Super Mario punch. I was trying to think of what it reminded my of and that’s very close. The more I play PvP too the more disappointed I am with the animations. Even Halo Reach had a randomized amount of assassinations and they were the best feeling just because of how you finished off the enemy.
@Tom I really like the axe & Sword idea. I would be ecstatic if they added execution “combos” even. Like if you’re dual-wielding an sword & shield a random finish could be say your Heart lunge but a back hand smash with the shield to send the enemy off the sword. So many possibilities here!