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New Executions

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Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

I love the idea of the executions or “Finishes” as the game calls them. I’ve always liked this in other games and I’m a big fan of them in Guild Wars 2. My issue with them is the animation. The reason I enjoyed them so much in the past is usually the animations are randomized and an epic display of your character really finishing off their opponent. I don’t get that feel by the jump into the air and punch their body animation.

It would be fairly easy to add, such as each weapon equipped would create a random effect. Say a warrior is wielding a Mace & Shield. Randomly, the execution could be a heavy hit from the mace, or a powerfully shield smash to finish him off. In comparison, if he had a hammer, he could build a strong hammer smash from behind the head into the enemy. Just examples but little fixes like that just to make the PvP feel more epic. Bows could have an aimed shot while standing over the enemy, or a rapid fire into them. Staffs & Scepters could be a standard club hit or a charged blast of the Classes first skill (Like a charged fireball into the enemy). Thieves with the standard knife to the enemies throat etc.

You get my idea, to clarify every execution would still be base contact with the downed player. Just would have an array of different execution combos based on drawn weapons and maybe a standard set of executions using a blade (being something standard a character might carry) that would happen upon finishing.

Hopefully I’m not the only one thinking this, and even better if Arenanet already has made plans to improve Finishes. I just haven’t seen anything about this so I thought I’d give my 2 cents.

Thanks.

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Posted by: Nkrdbl.8160

Nkrdbl.8160

The actual finisher is what makes the finishers unique. As I’m sure you’re aware, every 10 levels you unlock a new finisher. They are: Rabbit, Deer, Dolyak, Wolf, Tiger, Bear, Shark, Phoenix and Dragon. I know you can’t take everything you read on the wiki page as absolute fact, but I did find it rather odd that the Rank page goes up to Rank 110 (http://wiki.guildwars2.com/wiki/Rank), isn’t 80 the highest PvP rank?

Also, they aren’t really executions so to speak. While it would be a nice addition for them to add unique weapon executions, I find that the finisher animations are rewarding enough.

It says “incredible”.

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Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

Ah yes, I know the banners are unique. I was focusing more on the actual animations of how the character finishes the enemy.

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Posted by: Nargaroth.1482

Nargaroth.1482

This is a great idea, but since the game dont even have blood, i think its almost impossible to add “fatalities”, even though it would be awesome.

I think that would make the game 18+ only and be forbidden in my contries probably the reason they didnt put it in.

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Posted by: Knote.2904

Knote.2904

I’m still annoyed they didn’t make class specific stomps. =/

Well… dissapointed, not annoyed.

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Posted by: tOss.9024

tOss.9024

Well, I like the idea but perhaps they wanted the animations to be easily recognized for team Play reasons.

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Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

Aw even class specifics would be a great add. I get what you’re saying too tOss but I don’t think it’d be too problematic.

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Posted by: DonRobeez.3560

DonRobeez.3560

If they are going to make a variety of finishing animations it’s going to be a harder to see if someone is trying to finish someone. Timing is crucial is such occasions.

Infested Kerrigan I [TaG]
Gunnar’s Hold
Youtube channel: http://www.youtube.com/user/GloryKittens

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Posted by: tom.7468

tom.7468

oh yes they need this! like axe is decapitation, sword heart lunge, hammer crack skull etc maybe even make them be random but unique to each weapon.

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Posted by: Neuromancer.1653

Neuromancer.1653

I love this idea, the super mario punsh doesent really do it for me

Nitromethané

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Posted by: MarcusKilgannon.5048

MarcusKilgannon.5048

haha to the Super Mario punch. I was trying to think of what it reminded my of and that’s very close. The more I play PvP too the more disappointed I am with the animations. Even Halo Reach had a randomized amount of assassinations and they were the best feeling just because of how you finished off the enemy.

@Tom I really like the axe & Sword idea. I would be ecstatic if they added execution “combos” even. Like if you’re dual-wielding an sword & shield a random finish could be say your Heart lunge but a back hand smash with the shield to send the enemy off the sword. So many possibilities here!