suddenly, i have an idea for a “new” game mode for guild wars 2 sPvP so here i am!
so what is Annihilation Conquest game mode?
it is conquest mode but without any additional respawns.
the first team to completely wipe out the other team wins the match, even if the other team somehow scored more team points from capturing / holding points or / ascending spirit ball.
the main objective is to completely wipe out the other team. everyone have one life only, of course, they can revived downed allies, or defeated allies on the floor, but of course the other team would make reviving defeated allies impossible.
capturing points, ascending spirit ball would become secondary objectives.
the main objective is to be able to survive the opponents initial burst / condition barrage and then take them down, somehow.
if somehow both teams are unable to completely wipe out one another, then the first team to 500 points will win the match, or until the match duration of 8 minutes is up, the team with more points will win.
so would this kind of game mode be er … playable at all? or it would waste the server’s resource as the matches would quickly end, since there are no respawns, so players will be spending a lot of time staring at loading screens.
perhaps 5 vs 5 would not be suitable? kitten players well coordinated focus burst could easily bring down 1 target no matter how strong the defense etc?
what about 4 vs 4? just the right size?
3 vs 3? not enough players?
or this game mode simply will not work at all?
what kind of abuse could come out from this?
discuss!
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if this game mode is designed for 4 vs 4, then, for custom arena with max 20 players per room, there could be a special errr “street fighter – here comes a new challenger” game mode.
say, in a room full of 20 players, there would be a total of 5 teams with 4 players each. 2 teams will duke it out 4 vs 4, while the remaining 12 spectate.
once a team is wiped out, the 4 defeated are tossed back into the spectating crowd, then 4 random players are thrown to fight the winning team, hence “here comes a new challenger!” part.
to spice things up, the 10 seconds time before the match starts, the 12 spectators could bet on the outcome. the bets will be returned if no one bet on the losing team though.
for example,
blue vs red
justin bets 1 gold – blue
allie bets 1 gold – blue
jon bets 1 gold – blue
colin bets 1 gold – blue
evan best 1 gold – red
josh bets 1 gold – red
so, in our example,
total bets
blue – 4 gold
red – 2 gold
say, for example, anet tax (gold sink) 15% of the losers pot, the winning team takes 5% of the pot as a small bonus while the winners get 80% of the losers pot.
if blue team won
anet takes 2 × 0.15 = 0.30 gold as tax
blue team members get 2 × 0.05 = 0.025 gold as a small bonus
justin, allie, jon and colin gets 2 × 0.80 / 4 = 0.40 gold as their winning bonus
the 4 of them also gets their 1 gold back, so each of them would get 1.40 gold after the match ended.
evan and josh both loses 1 gold each since they bet on the losing team.
if red team won,
anet takes 4 × 0.15 = 0.60 gold as tax
red team members get 4 × 0.05 = 0.05 gold as a small bonus
evan and josh gets 4 × 0.80 / 2 = 1.60 gold as their winning bonus
evan and josh also gets their 1 gold back, so each of them would get 2.60 gold after the match ended.
justin, allie, jon and colin all loses their 1 gold each since they bet on the losing team.
if one team did not receive any bets at all, the bet is called off and the bets are returned.
for transparency purposes, the amount of bets placed on each team is shown to everyone in the game room.
and that ends our 10 seconds betting system example.
hmmmm would it work?
would people abuse it?
it is, hotjoin, custom arena, after all.
would this work in a tournament setting?
(edited by Deimos Tel Arin.7391)
