Hey guys, i was wondering what i really would like to see/play in this game and i came up with a conclusion: death matches!
This was my idea about it
-One player for each profession (basically 8v8 and more if anet will release new classes)
-The respawn of a player is instant and will cost 1 point to the team
-Players will respawn in the starting room and the portal there will take you in a random point of the map
-Each team has 5 points
-3 rounds with a maximum time of 10 minutes per fight
-No secondary objectives, just killing
-The match can end when there is one of this condition:
> one of the team can’t fight anymore (due to reaching 0 points and having all the members dead)
> time limit for the round reached (the team with more points or players available will win the round, if it’s a tie damage minus healigs should solve the thing)
-Rewards are given only to the winning team (there could be something like exclusive finishers, skins or something like that as well as achievemnts and titles)
-The maximum number of players reviving a downed guy should be set to 3 (or maybe not, i’m not really sure about this since with some rune sets you can basically get a guy up instantly)
Maps should be around 3000 units of width and lenght (not too small but not even too big) with some columns, brigdes, huts or somethig like that to have a bit of LoS
There should also be 2 modes: Premade and Solo queues, leave “hotjoins” away, would only cause a ruckus
Would be good to have match stats at the end of the match showing: damage done, deaths, healing done, conditions applied and boons applied (number of blocks and absorbed/invulnerable hits sounds good too)
PRO
+ Different builds from meta since for most classes won’t really need a lot of mobility
+ You wanna kill? You don’t care about capping? This is the mode for you
+ Team party composition is standard so you can’t whine about matchup (ok maybe you can, see 4th con point)
+ A single “pro” player can’t boost the entire group
CONTRA
- Could be boring in the long run
- There could be long queue due to the team formation
- Some professions could be the “meta target” to focus for the win (like thieves, mesmers or elementalists)(this could also be a pro, force players to crate new builds to stay alive as well as doing damage)
- Solo queues could result in a full bunker builds group (not much different from the actual problem of the arenas solo q tho)
What do you guys think about it? Any suggestion to improve it? Lacks of something?
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.