New Map Ideas
Perfect PvP map: A plain and open area, with no obstacles, no way to LoS, no conquest, no capping points, no side objectives, no using environment. Straight up Death Match. Each kill = 25 points, insta respawn. That’s what Player vs Player is, not the current “Player using the environment+Build Wars 2+Comp Wars 2” vs “Player using the environment+Build Wars 2+Comp Wars 2”.
Perfect PvP map: A plain and open area, with no obstacles, no way to LoS, no conquest, no capping points, no side objectives, no using environment. Straight up Death Match. Each kill = 25 points, insta respawn. That’s what Player vs Player is, not the current “Player using the environment+Build Wars 2+Comp Wars 2” vs “Player using the environment+Build Wars 2+Comp Wars 2”.
But LoS and vantage points, and mazes add counterplay and flavor. If it were possible I’d like the carry the orb map to have a dynamic layout to avoid teams solving and figuring out the layout but since it’s inevitable on a static map one would have to balance around that. A plain and open area is good though for certain maps but I agree with eliminating or even just replacing certain secondary objectives. We need some alternatives to point capturing. For a straight up deathmatch to be viable classes need to be radically altered to avoid excessively defensive speccing.
You shouldn’t gank a wrong class for the most part but rather a wrong person as far as ganks go.