For the past week or so I’ve been doing nothing but Spvp on a thief that I made and having mixed feeling about it. I figured I’d come here and share my thoughts just like I did about the PvE aspect of the game. (Which I scored very favorably btw)
First, the good stuff. I really like the departure from “tab target” combat. It makes the game feel more engaging, faster, and definitely more dangerous. It can be a lot of fun when you take someone out because you really feel like you did something right or well. It’s validating.
The same goes with the gear. I’m engaged now, back in school again, and about to begin volunteering at a community center here in my city. I still love gaming, and I love being good at gaming, but I simply don’t have time to “pay a pound of flesh” anymore when it comes to games. As much as I loved the arena system of WoW, I could never bring myself to commit to the almost masochistic grind that the gear was in that game. I appreciate being able to “jump right in” with the gear and build of my choice in GW2. It certainly is a fine attribute.
Some of the maps are a lot of fun. My favorites are the one where there is the keep defense objective and the one where you can run the orb to capture points. Skyhammer can be fun too if you have a person or two who can check in on the gun every now and then.
Now for some other points of view…
While some of the maps are fun… there aren’t many, and there is only one objective: domination. Why? Was this intentional to not have any other game modes included in the game? Aside from the fact that it just gets old very quickly (I HATED Arathi Basin in World of Warcraft btw) it creates a disadvantage for some classes.
The game objective is clear: capture and hold points. The problem is that some classes are better at holding points than others. As a thief if I try to jump into the circle during a huge skirmish I am very likely to get blown up very quickly. The classes who shine in the capture point mode are the ones who can hold their ground. Thieves are not designed to “hold your ground” with. They are flighty by nature. It has led to some really frustrating moments.
Being a thief I conceptualize myself as something of a roamer who picks off ranged classes, weak “deserters” trying to run away, or people caught out of position trying to take a point on their own. This is well and fine -sometimes-, but since the game seems to revolve around zerging from one point or another, I find my class role very limited. Stack this on top of the fact that the maps are very small, so the odds of me actually getting a fair 1v1 match up is rare. Which leads to my next point:
The downed state mechanic. It’s awful. >.< As much as I enjoy driving my banner into someone and seeing a deer dance around or a giant smash them or w/e… I think this mechanic is REALLY frustrating to deal with. I’ve had several infuriating moments with it. They pretty much revolve around me downing someone, one of their friends coming over, and me either having to fall back and lose the kill, try to kill their friend while they regen and damage me, or try to burst them down while their friend either kills me or heals them. Obviously every one of those options suck.
I feel like this game simply isn’t friendly to thieves. Or, more accurately, spvp isn’t friendly to thieves. The maps are small, the game favors zerging, the downed state can quickly turn a fight you have just won into a fight you have just lost, and trying to enter into big battles for points is often suicide for a class as squishy as the thief.
Another big issue I’ve been having is dealing with the prevalence of condition based damage. I find myself quickly having to burn a heal and another condition cleansing spell in order to stay alive. By the time those conditions are re-applied, my cleaners are still on CD, which usually leads to my imminent doom. Sometimes I have fought necromancers who literally cover me in dots before I have done any amount of damage to them. Maybe this is an L2P issue… which leads me to my NEXT point:
“L2P” is very hard with how particle effects work, the lack of cast bars, and the general amount of nebulousness the combat in this game shrouds itself in. With the amount of explosions, red circles, conditions killing you, etc going on, its very, VERY difficult (and sort of absurd) to be able to keep track of everyone’s casting animations. Trying to dodge specific spells is hard enough, trying to dodge specific spells between 5 players, red circles, keeping track of your OWN abilities and damage is even harder. It’s nearly impossible. Often times I end up dead in a hurricane of explosions, flames, debuffs, minions, arrows, smoke, gas, you name it… It’s just very overwhelming.