New amulets at 15 April?
There are still 2 more Ready Up episodes before the patch, so that’s a thing.
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
Amulet suggestion:
How about making the amulet and jewel each share the same capacity of stats (50% each, instead of 90/10 ratio), so more variations can be achieved? Currently the amulet is determining too much, some amulets only work properly for specific classes.
If the amulet and jewel have 50% of the stats each, it would open up for build diversity. WvW and PvE has it, but not SPvP. It’s the easy alternative to the combinations of jewelry and armor you get in WvW/PvE.
(edited by Malcastus.6240)
Are you and Justin playing games on Anet servers late at night? Your posting suspiciously close together.
Amulet suggestion:
How about making the amulet and jewel each share the same capacity of stats (50% each, instead of 90/10 ratio), so more variations can be achieved? Currently the amulet is determining too much, some amulets only work properly for specific classes.If the amulet and jewel have 50% of the stats each, it would open up for build diversity. WvW and PvE has it, but not SPvP. It’s the easy alternative to the combinations of jewelry and armor you get in WvW/PvE.
Its an interesting idea. I honestly don’t know how we came up with the standard distributions of stats we have. I know there was a thread a while ago about new stat combinations after ferocity was announced, maybe you could necro that thread.
Are you and Justin playing games on Anet servers late at night? Your posting suspiciously close together.
Programmers have secret telepathic links that less us share posting power.
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
Amulet suggestion:
How about making the amulet and jewel each share the same capacity of stats (50% each, instead of 90/10 ratio), so more variations can be achieved? Currently the amulet is determining too much, some amulets only work properly for specific classes.If the amulet and jewel have 50% of the stats each, it would open up for build diversity. WvW and PvE has it, but not SPvP. It’s the easy alternative to the combinations of jewelry and armor you get in WvW/PvE.
Its an interesting idea. I honestly don’t know how we came up with the standard distributions of stats we have. I know there was a thread a while ago about new stat combinations after ferocity was announced, maybe you could necro that thread.
Are you and Justin playing games on Anet servers late at night? Your posting suspiciously close together.
Programmers have secret telepathic links that less us share posting power.
Evan, not to be critical but it is an idea that has been brought up atleast 200 times since launch. I would at least hope you guys had looked into it by now
#Evanlesh4PrezandCeo2014
[url=https://] [/url]
Amulet suggestion:
How about making the amulet and jewel each share the same capacity of stats (50% each, instead of 90/10 ratio), so more variations can be achieved? Currently the amulet is determining too much, some amulets only work properly for specific classes.If the amulet and jewel have 50% of the stats each, it would open up for build diversity. WvW and PvE has it, but not SPvP. It’s the easy alternative to the combinations of jewelry and armor you get in WvW/PvE.
Its an interesting idea. I honestly don’t know how we came up with the standard distributions of stats we have. I know there was a thread a while ago about new stat combinations after ferocity was announced, maybe you could necro that thread.
Are you and Justin playing games on Anet servers late at night? Your posting suspiciously close together.
Programmers have secret telepathic links that less us share posting power.
Evan, not to be critical but it is an idea that has been brought up atleast 200 times since launch. I would at least hope you guys had looked into it by now
#Evanlesh4PrezandCeo2014
I’d say combos already in the game but not PvP should get priority, then we can start trying new hotness.
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
There are still 2 more Ready Up episodes before the patch, so that’s a thing.
Can i may ask any rework on ele’s scepter skills ? Fire AA is slow and terrible , Dragon Tooth is hard to land and easy to dodge ,Water 2 is totally useless . May Air 3 got some Dps and aoe blind like signet of air and staff air 2 ? Plz say yes , im dont want to stick with Fresh Air anymore ,when it is the best way to play scepter.
There are still 2 more Ready Up episodes before the patch, so that’s a thing.
Can i may ask any rework on ele’s scepter skills ? Fire AA is slow and terrible , Dragon Tooth is hard to land and easy to dodge ,Water 2 is totally useless . May Air 3 got some Dps and aoe blind like signet of air and staff air 2 ? Plz say yes , im dont want to stick with Fresh Air anymore ,when it is the best way to play scepter.
Maybe make a new thread for this.
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
(edited by Evan Lesh.3295)
There are still 2 more Ready Up episodes before the patch, so that’s a thing.
Can i may ask any rework on ele’s scepter skills ? Fire AA is slow and terrible , Dragon Tooth is hard to land and easy to dodge ,Water 2 is totally useless . May Air 3 got some Dps and aoe blind like signet of air and staff air 2 ? Plz say yes , im dont want to stick with Fresh Air anymore ,when it is the best way to play scepter.
#offtopic #ImJustaProgrammer
Maybe make a new thread for this.
Okay … i just asking …. gonna make a new topic ,thx u.
Amulet suggestion:
How about making the amulet and jewel each share the same capacity of stats (50% each, instead of 90/10 ratio), so more variations can be achieved? Currently the amulet is determining too much, some amulets only work properly for specific classes.If the amulet and jewel have 50% of the stats each, it would open up for build diversity. WvW and PvE has it, but not SPvP. It’s the easy alternative to the combinations of jewelry and armor you get in WvW/PvE.
Its an interesting idea. I honestly don’t know how we came up with the standard distributions of stats we have. I know there was a thread a while ago about new stat combinations after ferocity was announced, maybe you could necro that thread.
Are you and Justin playing games on Anet servers late at night? Your posting suspiciously close together.
Programmers have secret telepathic links that less us share posting power.
Evan, not to be critical but it is an idea that has been brought up atleast 200 times since launch. I would at least hope you guys had looked into it by now
#Evanlesh4PrezandCeo2014
I’d say combos already in the game but not PvP should get priority, then we can start trying new hotness.
I know you guys got a couple more blogs to go but are you adding new amulets based on already existing stat combos in the feature patch then? Or do we have to wait until some random time in the future to get them?
[url=https://] [/url]
It sounds like all Amulets will be nerfed and other gear is being boosted to compensate.
Ahh crap, that’s all other game types. Sorry.
(edited by Svarty.8019)
Amulet suggestion:
How about making the amulet and jewel each share the same capacity of stats (50% each, instead of 90/10 ratio), so more variations can be achieved? Currently the amulet is determining too much, some amulets only work properly for specific classes.If the amulet and jewel have 50% of the stats each, it would open up for build diversity. WvW and PvE has it, but not SPvP. It’s the easy alternative to the combinations of jewelry and armor you get in WvW/PvE.
Its an interesting idea. I honestly don’t know how we came up with the standard distributions of stats we have. I know there was a thread a while ago about new stat combinations after ferocity was announced, maybe you could necro that thread.
Are you and Justin playing games on Anet servers late at night? Your posting suspiciously close together.
Programmers have secret telepathic links that less us share posting power.
This is why I said get rid of amulets and introduce 2 rings, each ring is 1 stat and unique (main stats) then 2 jewels per ring (also unique) so you can focus on 2 stats or mix a little better. /signed my idea. :P
Warlord Sikari (80 Scrapper)