New condi amulet
That’s Wanderer’s with vitality over toughness. Basically it’d be more beneficial for Necros who value vitality more than toughness for more shroud. But with the state of the game, Necros need Mercenary’s to survive because it’s too easy for everyone to stick to them, and too hard for Reapers to get away. Plus without sustain skills to stop the constant damage, they need both defensive stats. Anet might as well just go all out and make a Mercenary’s with precision over power because the game will be unbalanced no matter what amulets they make or remove.
1050 precision
1050 vitality
560 toughness
560 condition damage
or
1050 precision
560 vitality
560 tougness
1050 condition damage
The game NEEDS to change. Amulets cannot and will not be the solution. Reduce damage, reduce sustain skills (or increase CDs drastically) and the game will be better.
Actually much more amulets might be a solution to a few things, for example reduction of a ‘’tight meta’‘. It will allow basically every class to come up with a strong build, not leaving a few professions in the dark as has been the case since ages. Although it won’t nearly fix everything thats wrong.
Why don’t they just remove all condition amulets. Then we wont need condition stats at all.